Any plans to ever add Dx11 or 64 bit support? I loved using iMorph on my old computer but this one runs at under half the FPS if I switch to 32bit/dx9. Regardless, awesome program.
Any plans to ever add Dx11 or 64 bit support? I loved using iMorph on my old computer but this one runs at under half the FPS if I switch to 32bit/dx9. Regardless, awesome program.
I'm getting an error
"Unhandled exception has occured in your application. If you click continue the application will ignore this error and attempt to continue. If you click quit, the application will close immediately.
Could not load file or assembly 'BlackMagic, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.IO.FileNotFoundException: Could not load file or assembly 'BlackMagic, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
File name: 'BlackMagic, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'
at iMorph.Form1.Form1_Load(Object sender, EventArgs e)
at System.Windows.Forms.Form.OnLoad(EventArgs e)
at System.Windows.Forms.Form.OnCreateControl()
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl()
at System.Windows.Forms.Control.WmShowWindow(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ContainerControl.WndProc(Message& m)
at System.Windows.Forms.Form.WmShowWindow(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
WRN: Assembly binding logging is turned OFF.
To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
Note: There is some performance penalty associated with assembly bind failure logging.
To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5456 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
iMorph
Assembly Version: 1.8.0.0
Win32 Version: 1.8.0.0
CodeBase: file:///C:/Users/Curtis/APPDATA/LOCAL/TEMP/wz0153/iMorph.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5460 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5456 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5462 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box."
Im using win7 and running it as administrator.
Update inc?
Ye i miss this already hope for a update soon and thanks for the work Vandra.
I realized how boring wow is without imorph, please update soon!
your so right but give the man time!
that being said if you need any help getting files or information to help this version get finished faster let us know
Hello people since i've never used iMorph before i really want to know if anyone got banned for it or is it easy detectable because until now i was using Evermorph but it looks like Everdox won't uptdate it anymore..
Why did I have to find out about this only now? Patiently waiting for an update. Really can't wait
why do u add pandas to it now? don't know how too do it?
here's all my custom item sets! I've got all kinds of classes, tiers and pvp sets. some of the items you won't find in game I.e frostmourne and some recolors of higher end raid gear. I also got some armors from mists in there, Its not hard to obtain the codes I find them by using wow model viewer and using the "item discovery" option to find all models (even those inaccessible in game) and display/item ids. the newer model sets im not sure work since they are new with the patch and I haven't been able to test them but im sure that the tier most of the tier and pvp set do work. Enjoy!
items.zip
Hey!
I had some computer problems and i lost parts of the sourcecode.
iMorph will be updated asap, sorry for the delay :<
"If it compiles, it works."
Nice to hear, Vandra. Posting to show interest
Here we go, iMorph 2.0 !
As i said a few posts ago, i lost major parts of the sourcecode, so, some functions are not yet working.
Character and mount persistant morphing is working, but item morphing isn't working yet.
As some people know, everything in iMorph is now handled by LUA, allowing you to make custom scripts
A few LUA exemples are included, like persistant morphing (morph.lua) and druid handler (druids.lua) wich morph any cat form into a fire cat.
All informations and lua documentation on the first post.
Have fun and reports bugs so i can fix everything left unworking !
Also, feel free to post your custom scripts
Confirmed NOT WORKING:
- Item morphing
- hasBuff()
- morphTitle()
Last edited by Vandra; 09-03-2012 at 03:40 AM.
"If it compiles, it works."