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Thread: OHack - An open-source multihack

  
  1. #1
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    OHack - An open-source multihack

    Current features:

    No Water Hack - Command: .NW or .NoWater
    Disables swimming and rendering of water. You can still walk on water using the water walk hack.

    Water Walk Hack - Command: .WW or .WaterWalk
    Lets you walk on the surface of the water.

    Climb Hack - Command: .Climb
    Lets you walk at a much steeper angle than you normally can.

    No Collision - Command: .NC or .NoClip or .NoCollision
    Disables collision with terrain, so you can move through the ground. This doesn't work in all dungeons and raids. I'll fix this sometime.

    Hover Hack - Command: .Hover
    Lets you move without descending. This can be enabled while falling or jumping. Disables swimming and jumping to prevent disconnects.
    Disable it before loading screens, or you will be disconnected.

    Fly Hack - Command: .Fly
    Lets you move as if you are flying. This can be enabled while falling or jumping. Disables swimming and jumping to prevent disconnects.
    Disable it before loading screens, or you will be disconnected.

    Stop Fall - Command: .StopFall
    Causes you to stop falling as if you landed on the ground.

    Morph, Mount Morphing, and Scale Hacks - Command: .Morph <Model ID>, .MorphMount <Model ID>, and .Scale <Size>
    Changes the model ID, mount model ID, and scale of the player, or your target if you have one selected.

    Map Loading - Command: .LoadMap <Map ID>
    Unloads the current map and loads another. Some maps will cause disconnects or crashes.
    The player won't render after loading another map. I don't know why. Relog to show the player again.
    Here's an old (so some are probably incorrect) list of map IDs. This is a clientside effect, so your map won't change serverside.

    Tracking Hack - Command: .Track Friendly or Neutral or Enemies or Players or FriendlyPlayers or EnemyPlayers or Rares or Objects or All or Off or Moving or Attackable or Chests or <Full or Partial Name>
    Tracks the type of object/unit on the minimap.

    Follow Any and Follow Distance Hacks
    Lets you follow any unit from any distance, instead of only friendly players within about 30 yards.

    Show All Levels Hack
    Lets you view the level of enemy units that are 10 or more levels higher than you.

    Talk While Dead Hack
    Lets you talk while you're dead.

    No Away Hack
    Disables auto-away, so you can be away from WoW for more than 5 minutes without getting the away state.

    Language and Talk To All Hacks - Command: .TalkToAll
    Lets you speak and understand all other languages. You can select any language from the language selection box.
    The Talk To All hack lets you speak in a universal language, where everyone can understand what you say. Talk To All overrides the selected language.
    If you load OHack while in-game, you'll need to do a /reload for the other languages to show up in the language selection box.

    Zoom Hack
    Removes the camera zoom-out limit.

    Lua Unlocker
    Lets you use protected Lua functions, such as CastSpellByName.

    Lua Script Loading - Command: .Load <Script>
    Load Lua scripts from Lua files in the Scripts folder.

    OHack has an in-game UI. It can be changed easily since it's written in Lua (in OHack.lua). The command to toggle it is .UI
    Here's a screenshot of it:


    Use .Help to get a list of commands. Commands are not case-sensitive.

    OHack supports both DirectX 9 and DirectX 11, but only x86 (32-bit) WoW.

    It is currently undetected.
    OHack has a killswitch, which is checked before OHack is loaded, and every 30 seconds after that, so if it becomes detected, it can be disabled.

    To use it start OLoader, select the WoW process, and click inject.

    If OHack isn't working correctly try rebooting. If that doesn't work, then post which hacks you have enabled (if any), what exactly your trying to do and what is happening. "It doesn't work." doesn't help me fix it at all.

    If you crash while using OHack and you aren't using map loading (I know it's unstable), please post what OS you have, what hacks you have enabled, and the entire crash log to a site such as Pastie, but remove details such as your character name and username, and then post a link to it in this thread.
    It'll help me fix bugs with OHack.

    Download for 4.3.4 (15595) - Virus Scan
    Download for 4.3.3 (15354) - Virus Scan

    Here's some more UIs for OHack (thanks mhollier117).
    Here's a video tutorial of OHack (thanks xdinoify).

    The source code for OHack and OLoader is available here.
    Last edited by l0l1dk; 6 Days Ago at 10:14 PM. Reason: Note about no collision bug and OHack UIs and video tutorial links.

  2. #2
    Master Kong Confucius's Avatar
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    Great release! I will try it later +Rep for this!
    I will not be concerned at other men's not knowing me; I will be concerned at my own want of ability.
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  3. #3
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    Last edited by l0l1dk; 25 Minutes Ago at 05:25 AM. Reason: VC++ Redist note
    Go to project settings -> Linker -> Codegeneration -> Set setting from Multithreaded-DLL to Multithreaded and it will link every requirement.

    Pretty nice work so far. Great to see there are still some people who work in the hacking scene

  4. #4
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    Quote Originally Posted by Master674 View Post
    Go to project settings -> Linker -> Codegeneration -> Set setting from Multithreaded-DLL to Multithreaded and it will link every requirement.

    Pretty nice work so far. Great to see there are still some people who work in the hacking scene
    I know I can do that, but almost everyone has it installed, so I rather not increase both the injector and the DLL by ~150KB when it's probably not needed.

  5. #5
    MoD
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    I'm nowhere near to supporting bots/hacks, I don't use any, however;

    It's nice to see such things going open source, I hope it kicks those poorly made pay haxs makers where it hurts.

    DarkLinux / Everdox and you deserve some cookies for releasing free but what looks like decent tools for everyone.

    Code:
    Mysterious: ALLO??§§!!! ANYONE HERE ??!!,§ need gmisLAND.exE  plx!

  6. #6
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    I was really quite excited reading your post... Jumped over to look at the source... Then realized its C++.

    Looks like I'm off to learn a new language.

    +rep *edit Apparently I cant rep you. But if/when I can. I shall.

  7. #7
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    When I get some rep, I'll rep you...thanks for this! I've been waiting for one of these for AGES!

  8. #8
    Corporal
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    Awesome shit, thank you, would rep if you I could!

  9. #9
    Knight
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    Quote Originally Posted by cheeselover View Post
    I was really quite excited reading your post... Jumped over to look at the source... Then realized its C++.

    Looks like I'm off to learn a new language.

    +rep *edit Apparently I cant rep you. But if/when I can. I shall.
    use reflector and disassemble it into C# xD

    +rep x3 for your work
    MMO Development Community TERA, D3, Rift, ROTMG and soon to be GW2 Development! @AceticSoft.com

  10. #10
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    Quote Originally Posted by LegacyAX View Post
    use reflector and disassemble it into C# xD

    +rep x3 for your work
    Reflector can't disassemble this. This isn't written with .NET, it's native code.

  11. #11
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    ah Sorry I assumed, made an ass of me. even more props ... you still get ur 3 cookies
    MMO Development Community TERA, D3, Rift, ROTMG and soon to be GW2 Development! @AceticSoft.com

  12. #12
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    Cant compile sources at fiorst problem with Detours i installed Detours lib 3.0 it doesnt work, i installed the 1.5 version of Detours and then it worked but now i have another error and cant compile :
    Error 2 error C2065: 'CGCamera__UpdateMotion_ulong_' : undeclared identifier
    Error 1 error C2065: 'CGGameUI__ShowBlockedActionFeedback' : undeclared identifier
    4 IntelliSense: identifier "CGCamera__UpdateMotion_ulong_" is undefined
    3 IntelliSense: identifier "CGGameUI__ShowBlockedActionFeedback" is undefined


    I tried to compile using Microsoft Visul Studio c++ 2010
    Can you help please ?
    Thks a lot for sharing !

  13. #13
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    Ive never hacked wow before, thanks for the free lols in org XD

  14. #14
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    edit that, cant get this to work to save my life

  15. #15
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    Quote Originally Posted by Mesux View Post
    Cant compile sources at fiorst problem with Detours i installed Detours lib 3.0 it doesnt work, i installed the 1.5 version of Detours and then it worked but now i have another error and cant compile :
    Error 2 error C2065: 'CGCamera__UpdateMotion_ulong_' : undeclared identifier
    Error 1 error C2065: 'CGGameUI__ShowBlockedActionFeedback' : undeclared identifier
    4 IntelliSense: identifier "CGCamera__UpdateMotion_ulong_" is undefined
    3 IntelliSense: identifier "CGGameUI__ShowBlockedActionFeedback" is undefined


    I tried to compile using Microsoft Visul Studio c++ 2010
    Can you help please ?
    Thks a lot for sharing !
    Make sure that Offsets.hpp is included in Hack.hpp.

    Quote Originally Posted by BHLDepression View Post
    edit that, cant get this to work to save my life
    Is it giving an error? I need more info to know why it isn't working.

 

 
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