Just a heads up...
CGGameUI__CanPerformAction 0x4D0EC0 has two bytes edited...
4D0EC1 is where warden starts watching, which by my maths means this is watched.
Just a heads up...
CGGameUI__CanPerformAction 0x4D0EC0 has two bytes edited...
4D0EC1 is where warden starts watching, which by my maths means this is watched.
|Leacher:11/2009|Donor:02/2010|Established Member:09/2010|Contributor:09/2010|Elite:08/2013|
This edits past the scans, at the switch jump (CGGameUI::CanPerformAction + 0x20) so Warden doesn't scan this. Look at the source code. The Lua Unlock is done in Hacks.cpp.
I ran my Warden Scanner for a few minutes with OHack loaded, and here's the scan at 0x4D0EC1.
The bytes at it are 8B, EC, which is mov ebp, esp, the original instruction. OHack does not modify this area, and is not scanned by Warden. OHack writes 2 bytes at CGGameUI::CanPerformAction + 0x20, where there is no Warden scan.Code:Address: 0x004D0EC1 Length: 6 Bytes: 8B EC 83 3D F4 6C
Last edited by l0l1dk; 02-25-2012 at 03:37 AM. Reason: Added individual scan instead of all scans.
OMG IM SO SCARED I NEED A NEW PAIR OF PANTS. I LOVE MY ACCOUNT TOO MUCH. *hugs computer*
how about allocating some virtual memory for the mapped image section of the executable, creating a copy -> then reading the clean bytes from it with an inline hook within the warden module. i don't really know why some insist on a kill-switch. been doing this for a long long time
and it's an idea for any developers on the project, not a cocky demand.
I know. I might add that eventually, but I'd have to do more reversing on Warden. I know how to do it, but I use a similar method in my private hack, except I don't redirect the scans to a copy of WoW; I just close WoW if any unknown scan is detected. I'll probably add something like this eventually, but my first priority is fixing the fly hack disconnects.
No, that's normal. You'll have the same coordinates that you did, because maploading a clientside effect. The coordinates you had happened to be underground on the new map.Originally Posted by Synris
I have the fly hack working (different method, works more like Evo's fly hack), but you can only move forward with it enabled. Should I add it or leave the current one? I'm working on fixing it so it can move in all directions currently, but I don't know if that'll work.
Looks like you are doing some good work but if I were you I would add some reviews on the OP so people don't have to dig through pages of info. Maybe a changelog too.
I'll rep one its up and running well.
Good luck
Personally I think you should leave the current one since most people can use it and fly in all directions. Might be better to just fix the current one since it's working 100% for most.
Is there not also another method where you can fly hack but not be "swim-flying"? Like walk in the air instead, similar to NoAddiction FlyHack in all directions?
Ahhh except you can't move in different directions. well... I say try and allow it to ^.^ (I know, easier said than done) then make that the primary method.
Otherwise, in regards to the current one, is there a program that logs what happens in the code to diagnose where problems are? I could possibly give you that "log" if such thing exists.
Add the new stable fly hack but also keep the old one in place?
I don't think track is working. I tried track enemy players and opposing faction players were not appearing on my minimap.
Also, would it be possible to add .track [anything] ? and anything we type, even in partial will show on the minimap? eg. .track be will show all BEars on the minimap?