OHack - An open-source multihack menu

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  1. #61
    -Ryuk-'s Avatar Elite User CoreCoins Purchaser Authenticator enabled
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    Just a heads up...

    CGGameUI__CanPerformAction 0x4D0EC0 has two bytes edited...

    4D0EC1 is where warden starts watching, which by my maths means this is watched.
    |Leacher:11/2009|Donor:02/2010|Established Member:09/2010|Contributor:09/2010|Elite:08/2013|

    OHack - An open-source multihack
  2. #62
    l0l1dk's Avatar Elite User

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    Originally Posted by -Ryuk- View Post
    Just a heads up...

    CGGameUI__CanPerformAction 0x4D0EC0 has two bytes edited...

    4D0EC1 is where warden starts watching, which by my maths means this is watched.
    This edits past the scans, at the switch jump (CGGameUI::CanPerformAction + 0x20) so Warden doesn't scan this. Look at the source code. The Lua Unlock is done in Hacks.cpp.

    I ran my Warden Scanner for a few minutes with OHack loaded, and here's the scan at 0x4D0EC1.
    Code:
    Address: 0x004D0EC1 Length: 6 Bytes: 8B EC 83 3D F4 6C
    The bytes at it are 8B, EC, which is mov ebp, esp, the original instruction. OHack does not modify this area, and is not scanned by Warden. OHack writes 2 bytes at CGGameUI::CanPerformAction + 0x20, where there is no Warden scan.
    Last edited by l0l1dk; 02-25-2012 at 03:37 AM. Reason: Added individual scan instead of all scans.

  3. #63
    CaJuaL's Avatar Member
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    OMG IM SO SCARED I NEED A NEW PAIR OF PANTS. I LOVE MY ACCOUNT TOO MUCH. *hugs computer*

  4. #64
    BHLDepression's Avatar Member
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    Originally Posted by CaJuaL View Post
    OMG IM SO SCARED I NEED A NEW PAIR OF PANTS. I LOVE MY ACCOUNT TOO MUCH. *hugs computer*
    And how much do you weigh?

  5. #65
    westnile1214's Avatar Corporal
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    This is the error I keep getting, lol2k.

    OHack - An open-source multihack-myerror-jpg

  6. #66
    sitnspinlock's Avatar Elite User CoreCoins Purchaser
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    how about allocating some virtual memory for the mapped image section of the executable, creating a copy -> then reading the clean bytes from it with an inline hook within the warden module. i don't really know why some insist on a kill-switch. been doing this for a long long time

    and it's an idea for any developers on the project, not a cocky demand.

  7. #67
    l0l1dk's Avatar Elite User

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    Originally Posted by everdox View Post
    how about allocating some virtual memory for the mapped image section of the executable, creating a copy -> then reading the clean bytes from it with an inline hook within the warden module. i don't really know why some insist on a kill-switch. been doing this for a long long time

    and it's an idea for any developers on the project, not a cocky demand.
    I know. I might add that eventually, but I'd have to do more reversing on Warden. I know how to do it, but I use a similar method in my private hack, except I don't redirect the scans to a copy of WoW; I just close WoW if any unknown scan is detected. I'll probably add something like this eventually, but my first priority is fixing the fly hack disconnects.

    Originally Posted by Synris
    When ever i load a new map it just sends me to underneath hillsbrad, am i doing something wrong?
    No, that's normal. You'll have the same coordinates that you did, because maploading a clientside effect. The coordinates you had happened to be underground on the new map.

  8. #68
    CaJuaL's Avatar Member
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    Originally Posted by l0l1dk View Post
    I'll probably add something like this eventually, but my first priority is fixing the fly hack disconnects.
    I think I love you, sir.

  9. #69
    l0l1dk's Avatar Elite User

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    I have the fly hack working (different method, works more like Evo's fly hack), but you can only move forward with it enabled. Should I add it or leave the current one? I'm working on fixing it so it can move in all directions currently, but I don't know if that'll work.

  10. #70
    CuT's Avatar Contributor
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    Looks like you are doing some good work but if I were you I would add some reviews on the OP so people don't have to dig through pages of info. Maybe a changelog too.
    I'll rep one its up and running well.

    Good luck

  11. #71
    CaJuaL's Avatar Member
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    Originally Posted by l0l1dk View Post
    I have the fly hack working (different method, works more like Evo's fly hack), but you can only move forward with it enabled. Should I add it or leave the current one? I'm working on fixing it so it can move in all directions currently, but I don't know if that'll work.
    Personally I think you should leave the current one since most people can use it and fly in all directions. Might be better to just fix the current one since it's working 100% for most.

    Is there not also another method where you can fly hack but not be "swim-flying"? Like walk in the air instead, similar to NoAddiction FlyHack in all directions?

  12. #72
    l0l1dk's Avatar Elite User

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    Originally Posted by CaJuaL View Post
    Personally I think you should leave the current one since most people can use it and fly in all directions. Might be better to just fix the current one since it's working 100% for most.

    Is there not also another method where you can fly hack but not be "swim-flying"? Like walk in the air instead, similar to NoAddiction FlyHack in all directions?
    I have no idea what exactly is wrong with the current one though, and since it doesn't crash, I have no way to know where to look. The new method I have working does not do the "swim-flying".

  13. #73
    CaJuaL's Avatar Member
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    Originally Posted by l0l1dk View Post
    I have no idea what exactly is wrong with the current one though, and since it doesn't crash, I have no way to know where to look. The new method I have working does not do the "swim-flying".
    Ahhh except you can't move in different directions. well... I say try and allow it to ^.^ (I know, easier said than done) then make that the primary method.

    Otherwise, in regards to the current one, is there a program that logs what happens in the code to diagnose where problems are? I could possibly give you that "log" if such thing exists.

  14. #74
    BHLDepression's Avatar Member
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    Add the new stable fly hack but also keep the old one in place?

  15. #75
    CaJuaL's Avatar Member
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    I don't think track is working. I tried track enemy players and opposing faction players were not appearing on my minimap.

    Also, would it be possible to add .track [anything] ? and anything we type, even in partial will show on the minimap? eg. .track be will show all BEars on the minimap?

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