[general wow] Combat Logic : LF comments menu

User Tag List

Results 1 to 1 of 1
  1. #1
    abuckau907's Avatar Active Member
    Reputation
    49
    Join Date
    May 2009
    Posts
    225
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    [general wow] Combat Logic : LF comments

    Hello everyone, long time no post:: been out of state, anyway.
    I ran into a ..logical problem when I started writing my combat logic because it kept getting tied into the RunToPoint() code (ie. while I'm running, make sure i'm not getting attacked etc) so I eventually rewrote my Gps.RunToPoint into Combat.RunToPoint()..symantics..anyway --> MOST of my classes are interdependent so this code won't compile (ie. class combat uses class GPS uses class etc): Just looking for some comments --> again, because I'm not posting all the code (combat.TargetMob, combat.KillTarget, etc) you won't know much..but, from what you see: any comments?

    Vb.Net
    Code:
    Public Sub RunToPoint(ByVal wPoint As worldPoint, ByVal stopRange As Single, ByVal asGhost As Boolean, ByVal killAll As Boolean, ByVal stopAtEnd As Boolean)
               GPS.SetView45()
            If wPoint.DistanceFromLocalPlayer <= stopRange Then
                DoOutput("[already @ point!!!]")
                Exit Sub
            End If
    
            '''''''''''''''''''''''''''
            If asGhost = True Then
                'we are dead, just run!
                Do Until wPoint.DistanceFromLocalPlayer <= stopRange
    
                    GPS.TurnToPoint(wPoint, asGhost)
                    If GPS.IsRunningForward = False Then GPS.StartRunForward()
                    Application.DoEvents()
                Loop
                '@point
            ElseIf killAll = True Then
                'asGhost = false, killAll=True
                'We can die..are we being attacked?
                Dim closestMobBase As UInt32 = 0
                Dim killTarg As New objMgrUnitObject
                Do Until wPoint.DistanceFromLocalPlayer <= stopRange
                    '1. Are we being attacked?
                    '2. Should we attack something? (killAll)
                    If LocalPlayer.Health = 0 Then
                        MessageBox.Show("DIED While in Combat.RunToPoint()")
                        Application.Exit()
                    End If
                    If NumberOfAttackers > 0 Then
                        DoOutput("[ambush while running--]")
                        DefendSelf()
                    End If
              
                    _lastPointOnpath = LocalPlayer.PosAsWorldPoint
    badLabelGoHunting:
    
                    closestMobBase = FindClosestMobBase(COMBAT._maxAttackRange)
                    If closestMobBase > 0 Then
                        If GPS.IsRunningForward = True Then GPS.StopRunForward()
                        'DoOutput("[mob near path]")
                        'Mob Found in Range
                        'Are we too far from the path?
                        If _lastPointOnpath.DistanceFromLocalPlayer > SETTINGS.COMBAT.MaxDistanceFromPathToTarget Then
                            'we should return to the last point
                            DoOutput("[returning to path]")
                            Application.DoEvents()
                            RunToPoint(_lastPointOnpath, 5, False, False, False) ' recursive
                        Else
                            'we should kill again!
                            killTarg.BaseAddress = closestMobBase
                            ' DoOutput("[targeting mob]")
                            If TargetMob(killTarg) = True Then
                                KillTarget()
                            GoTo badLabelGoHunting
                            End If
                        End If
    
                    Else
                        'No Mobs In Range
    
                        'just keep running to the point
                    End If
                    If GPS.IsRunningForward = False Then GPS.StartRunForward()
                    Application.DoEvents()
    
                    _lastPointOnpath = LocalPlayer.PosAsWorldPoint
                    If wPoint.TurnDistance >= 0.1 Then
                        GPS.TurnToPoint(wPoint, asGhost)
                    End If
                Loop
    
                '@point
            Else 'asghost = false, killAll = false
                'we can't attack anything, just run and selfDefense
                Do Until wPoint.DistanceFromLocalPlayer <= stopRange
                    'Did we die?
                    If LocalPlayer.Health = 0 Then
                        MessageBox.Show("DIED While in Combat.RunToPoint() ghost=False,KillAll=False")
                        Application.Exit() ' exit sub, handle elsewhere
                    End If
                    If NumberOfAttackers > 0 Then
                        DoOutput("[ambush while running...]")
                        DefendSelf()
                    End If
                    GPS.TurnToPoint(wPoint, asGhost)
                    If GPS.IsRunningForward = False Then GPS.StartRunForward()
                    Application.DoEvents()
                Loop
                '@point
            End If
    
            If stopAtEnd = True Then
                If GPS.IsRunningForward = True Then GPS.StopRunForward()
            End If
    
    
        End Sub

    Hmm...
    1) I know I don't check if I get stuck..
    2) gps.IsRunningForward is just a bool I keep --> should/will read (player struct?) for isMoving -- works for now: runs/stops when supposed to
    3) checking for Lp.Hp=0 looks at best...not good -> I haven't coded much with dieing/rezzing etc -that'll come later/last. I know after DefendSelf it should check for .hp=0 again....that'll come later
    4) Application.DoEvents is sprinkled in there..will take out later.
    5) _lastPointOnPath is used to keep us within a certain distance of the path line --> *could* go astray..99.9 won't happen
    6) __________ <-- your msg



    anyway..if anyone is interested/has ideas/tips msg I can post more code
    any vb coders out there?
    Last edited by abuckau907; 12-23-2009 at 03:45 PM.

    [general wow] Combat Logic : LF comments

Similar Threads

  1. Some general WoW questions
    By SectorSeven in forum World of Warcraft General
    Replies: 8
    Last Post: 07-16-2008, 04:58 PM
  2. General Wow hacking question
    By aqua200546 in forum World of Warcraft General
    Replies: 2
    Last Post: 01-26-2007, 03:52 PM
All times are GMT -5. The time now is 11:45 AM. Powered by vBulletin® Version 4.2.3
Copyright © 2024 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search