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  1. #16
    wolfwood33's Avatar Member
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    Post your bindings script up here please.

    You go to the thread find your class find a binding that fits your spec.

    Then you can go inside that file and it tells you what to set your hotkeys too.

    Unofficial Zolofighter Support!
  2. #17
    Konan128's Avatar Member
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    I am just using the default shaman bindings

  3. #18
    L e o's Avatar Member
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    Class cfg files are in a HUGE lack at the moment any contributions would not go unnoticed

  4. #19
    Novalok's Avatar Contributor
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    Here is my shadow priest, i am on a break from WoW atm ( No money for time ... Any timecards would be nice if you got a spare :P)
    anywho i wrote this up. Its nowhere near complete or Awesome. And my priest was low 30's for thisone

    Code:
    ##########################
    # Nova's Priest Bindings #
    #        Version         #
    #           0            #
    ##########################
    
    ##########################
    # Reach, Loot, And Drink #
    #         Settings       #
    ##########################
    reach=30
    shiftloot= n
    lootitemdist=30
    drinkPercent=0.50
    
    ##########################
    # Define Action Settings #
    ##########################
    # Define Loot            #
    defact= act:lootapproach predefined:approach distle:40 dist:5
    defact= act:loot predefined:loot distle:6
    
    # Define Attacks         #
    defact= act:Vamp-Embrace key:1 slot:1 cooldown:1.5
    defact= act:Shadow-Word:-Pain key:2 slot:1 cooldown:1.5
    defact= act:Devouring-Plague key:3 slot:1 cooldown:1.5 prevacttime:24
    defact= act:Mind-Blast key:4 slot:1 cooldown:1.7
    defact= act:Wand key:5 slot:1 cooldown:10 
    
    #Define Heals/Buffs/Drink#
    defact= act:Power-Word:Shield key:7 slot:1 cooldown:1.5
    defact= act:heal key:8 slot:1 lifele:50
    defact= act:renew key:9 slot:1 lifele:75 cooldown:1.5 prevacttime:30
    defact= act:Fort key:9 slot:0 cooldown:1.5
    defact= act:innerfire key:- slot:1 cooldown:1.5
    #defact= act:drink slot:1 key:0 cooldown:10 manale:50 
    #defact= act:wait1s cooldown:1 distle:5
    
    
    
    ##########################
    #      Precombat         #
    ##########################
    precombat= act:Power-Word:Shield
    precombat= act:Vamp-Embrace
    precombat= act:Shadow-Word:-Pain
    precomabt= act:Devouring-Plague
    
    ##########################
    #   Combat Sequence      #
    ##########################
    combatseq= act:renew
    combatseq= act:Wand
    combatseq= act:heal
    combatseq= act:Mind-Blast
    combatseq= act:heal
    
    ##########################
    #     Loot Sequence      #
    ##########################
    lootseq= act:lootapproach
    lootseq= act:wait1s
    lootseq= act:loot
    lootseq= act:wait1s
    
    ##########################
    #        Buffs           #
    ##########################
    globalact= act:Fort timeout:10m
    globalact= act:innerfire timeout:2m
    globalact= act:heal timeout:1m
    globalact= act:renew timeout:1m
    
    
    
    ##########################
    #     Rest Info          #
    ##########################
    engage_dist=19
    maxreach=20
    MANARESTPERCENT=0.60
    HEALTHRESTPERCENT=0.60
    MANARESTTOPERCENT=1
    HEALTHRESTTOPERCENT=1
    mobLevelDiffUpper=100
    mobLevelDiffLower=1

  5. #20
    wolfwood33's Avatar Member
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    heh
    this is the UH DK script I fixed it though

    Taking script request PLEASE put up your rotation and if need be special conditions like procs and such I'll see what I can do.
    Code:
    maxreach=10
    engage_dist=10
    reach=3
    maxVerticalMobDistance=10
    mobLevelDiffUpper=5
    mobLevelDiffLower=10
    HEALTHRESTPERCENT=0.35
    HEALTHRESTTOPERCENT=0.95
    FOODPERCENT=0.35
    
    defact= act:wait1s cooldown:1
    defact= act:lootapproach predefined:approach distge:3 dist:3 js:canLoot()
    defact= act:loot predefined:loot js:canLoot()
    defact= act:Deathgrip key:1 slot:1 cooldown:1.5 prevacttime:25 js:checkDeathGrip() js:CheckFightStart()
    defact= act:IcyTouch key:3 slot:1 cooldown:1.5 js:RuneCheck(0,1,0)
    defact= act:PlagueStrike key:2 slot:1 cooldown:1.5 js:RuneCheck(0,0,1)
    defact= act:BloodStrike key:5 slot:1 cooldown:1.5 js:RuneCheck(1,0,0)
    defact= act:DeathStrike key:6 slot:1 cooldown:1.5 js:RuneCheck(0,1,1)
    defact= act:Pestilence key:8 slot:1 cooldown:1.5 js:checkPestilence() js:RuneCheck(1,0,0)
    defact= act:ScourgeStrike key:4 slot:1 cooldown:1.5 js:checkScourgeStrike() js:RuneCheck(0,1,1)
    defact= act:DeathCoil key:7 slot:1 cooldown:1.5 js:checkDeathCoil()
    defact= act:RuneTap key:9 slot:1 cooldown:1.5 prevacttime:30 js:RuneCheck(1,0,0)
    defact= act:BoneShield key:2 slot:2 cooldown:1.5 prevacttime:60
    defact= act:RaiseDead key:3 slot:2 cooldown:1.5 js:checkRaiseDeadCooldown()
    defact= act:HornofWinter key:4 slot:6 cooldown:1.5 prevacttime:20
    defact= act:Mount key:1 slot:2 cooldown:1.5
    defact= act:Eat Key:4 slot:2 cooldown:1.5
    -defact= act:saleToNpc slot:key key:]
    defact= act:Approach predefined:approach distge:3 dist:3
    -defact= act:DarkCommand key:9 slot:6 cooldown:1.5 prevacttime:8 js:CheckFightStart()
    
    Precombat= act:Deathgrip
    -Precombat= act:DarkCommand
    
    
    combatseq= act:IcyTouch
    combatseq= act:PlagueStrike
    combatseq= act:Approach
    combatseq= act:BloodStrike
    combatseq= act:Pestilence
    combatseq= act:Approach
    combatseq= act:ScourgeStrike
    combatseq= act:Deathcoil
    combatseq= act:Approach
    combatseq= act:DeathStrike
    combatseq= act:RuneTap
    
    lootseq= act:lootapproach
    lootseq= act:wait1s
    lootseq= act:loot
    lootseq= act:wait1s
    
    globalact= act:RaiseDead timeout:5m
    globalact= act:BoneShield timeout:60
    globalact= act:HornofWinter timeout:3m
    
    <script>
    function checkDeathGrip(){
       var target = me.target;
       var distance = Math.sqrt(Math.pow(target.x-me.x,2)+Math.pow
    (target.y-me.y,2));
       if (distance < 0) distance * -1;
       if (distance > 5) {
          wowjs.wowLog("Mob is more than 5 yards away; Death Grip!");
          pulled = true;
          return true;
       }
       wowjs.wowLog("Mob is in melee range.");
       pulled = false;
       return false;
    }
    function checkDeathCoil() {
      if (me.runic >= 40) {
        wowjs.wowLog("DeathCoil!");
        return true;
       }
       return false;
    }
    function checkScourgeStrike() {
            var lifePrecent = me.health/me.maxhealth;
       if (lifePrecent < 0.6) {
              wowjs.wowLog("Do DeathStrike instead of ScourgeStrike!");
         me.wowDoFightAction("DeathStrike");
              return false;
             }
             return true;
    }
    function checkPestilence() {
       var attacking = me.wowGetAttackingMobs();
       var attackingnumber = 0;
       var done = 0;
       var i = 0;
       while (done != 1) {
          if (attacking[i] != null) {
             attackingnumber++;
          }else{
             done = 1;
          }
          i++;
       }
       if (attackingnumber > 1) return true;
       return false;
    }
    function checkRaiseDeadCooldown() {
      var RaiseDeadCooldown = 0;
      var curTime = me.curTime;
      if (curTime - RaiseDeadCooldown > 300) {
        wowjs.wowLog("RaiseDead past 5min cooldown");
        RaiseDeadCooldown = curTime;
        return true;
      }
      return false;
    }
    var br = 2;
    var fr = 2;
    var ur = 2;
    var lastbr = 0;
    var lastfr = 0;
    var lastur = 0;
    var curtimeMs = me.curTime;
    function RuneCheck(blood,frost,unholy) {
       if (br < 2) {
          if (lastbr != 0) {
             var dtbr = curtimeMs - lastbr;
            br=2;
          }
       }
       if (fr < 2) {
          if (lastfr != 0) {
             var dtfr = curtimeMs - lastfr;
            fr=2;
          }
       }
       if (ur < 2) {
          if (lastur != 0) {
             var dtur = curtimeMs - lastur;
             ur=2;
          }
       }
       if (blood <= br && frost <= fr && unholy<= ur) {
          br = br - blood;
          fr = fr - frost;
          ur = ur - unholy;
          if (blood > 0) lastbr = curtimeMs;
          if (frost > 0) lastfr = curtimeMs;
          if (unholy > 0) lastur = curtimeMs;
          me.wowLog("Spent "+blood+" blood "+frost+" frost "+unholy+" unholy ");
          return true;
       }
       return false;
    }
    function CheckFightStart()
    {
       var mytarget = me.target;
       var pet = me.wowGetSummon();   
       // in case I don't have a pet I set it to me, as that will work fine in the if-statement below
       if (pet == null) pet = me;
    
       if(mytarget != null)
       {
          //my target is not the one my bot selected (mistargeting)
          if(!mytarget.wowIsSameObj(me.botSelectedTarget))
          {
             //target is not selected by bot but it is attacking me (I added it) -> fight back!
             if((me.wowIsSameObj(mytarget.target) || pet.wowIsSameObj(mytarget.target)) && !mytarget.isPlayer)
             {
                me.wowLog("Attacking " + mytarget.name + " because it is attacking me! ");
                return true;
             }
             me.wowLog("My target is " + mytarget.name + " - I should attack " + wowjs.botSelectedTarget.name +  " -> aborting fight! ");
             wowjs.wowAbortCurFight = true;
             return false;
          }
          //selected target is correct...
          else
          {
             //mob is targeting something and it's not me - it was tapped by another player -> abort fight!
             if(!mytarget.wowIsSameObj(mytarget.target) && !me.wowIsSameObj(mytarget.target)  && !pet.wowIsSameObj(mytarget.target))
             {
                me.wowLog("My target " + mytarget.name + " was tapped by " + mytarget.target.name +  " -> aborting fight! ");
                wowjs.wowAbortCurFight = true;
                return false;
             }
          }   
          //everything ok, -> start fight
          return true;
       }
       //mytarget == null -> return false
       return false;
    }
    </script>

  6. #21
    buahbleah's Avatar Contributor
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    Gonna try this Bot soon i guess thanks.

  7. #22
    Konan128's Avatar Member
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    Still trying to figure out a script to pull with flame shock, then lava burst, then ss, ending with a earth shock.

  8. #23
    wolfwood33's Avatar Member
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    Originally Posted by Konan128 View Post
    Still trying to figure out a script to pull with flame shock, then lava burst, then ss, ending with a earth shock.

    Didn't you post already?

    Post what your current bindings and I'll fix them for you.

    idk what ss is. However that will take about 5 seconds won't heal or anything.

    You need to explain these things.

    I don't shaman skills and such :-\

  9. #24
    oliver090ok's Avatar Member
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    saaaa rf4erg trhtrjtrerr

  10. #25
    Konan128's Avatar Member
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    sorry, didn't know what bindings were for sure. But stormstrike is ss. I was thinking healing after that. I can pull a couple mobs and do all that and still be fine

    # define how far the mage's attack reach is.
    reach=30

    # define actions. act:name slot is the action bar #, key is the key on the action bar. If it is not channeled action, give an cooldown.
    defact= act:heal slot:1 key:=
    defact= act:fshock slot:1 key:3 cooldown: 6
    defact= act:eshock slot:1 key:4 cooldown:6
    defact= act:ss slot:1 key:1 cooldown:8
    defact= act:wepen slot:1 key:7
    defact= act:armor slot:1 key:9
    defact= act:totem slot:1 key:6
    defact= act:totem2 slot:1 key:5

    # if everything is default, set to y. However if you set auto loot on, set this to n.
    shiftloot=y


    # wait, used for loot (only wait if distance between you and corpse < 5). Most times loot is not immediately available.
    defact= act:wait1s cooldown:0.5 distle:7

    # used to approach corpse. the max distance is 20. Set to smaller values will be safer. It will go till dist between
    # your toon and enemy is 3. this method uses predefined (buildin) method approach.
    defact= act:lootapproach predefined:approach distle:20 dist:5 js:canLoot()
    defact= act:loot predefined:loot distle:5 cooldown:1.0 js:canLoot()


    defact= act:mount slot:5 key:=

    #key to sale to npc, set to same as mount to disable it.
    defact= act:saleToNpc slot:5 key:=

    #uses ReachCombatDistance() in script.js to close to spell or combat distance if mob moves far.
    defact= act:reachCombat js:ReachCombatDistance()


    # pre-combat sequence. act: any defined actions from defact= section
    precombat= act:fire
    precombat= act:shock
    precombat= act:arm
    precombat= act:armor
    precombat= act:totem
    precombat= act:totem2

    # combat sequence. Will continue till target is dead (or toon is dead)
    combatseq= act:shock
    combatseq= act:reachCombat
    combatseq= act:fire
    combatseq= act:reachCombat
    combatseq= act:shock
    combatseq= act:reachCombat
    combatseq= act:heal
    combatseq= act:reachCombat
    combatseq= act:shock
    combatseq= act:reachCombat


    #loot sequence.
    lootseq= act:lootapproach
    lootseq= act:wait1s
    lootseq= act:loot
    lootseq= act:wait1s

    #global buffs, will do every timeout.
    globalact= act:roc timeout:30m

    DRINKPERCENT=0
    FOODPERCENT=0
    MANARESTPERCENT=0.35
    HEALTHRESTPERCENT=0.50
    MANARESTTOPERCENT=0.80
    HEALTHRESTTOPERCENT=0.80
    ait1s
    lootseq= act:loot
    lootseq= act:wait1s

    #global buffs, will do every timeout.
    globalact= act:roc timeout:30m

    engage_dist=25
    maxreach=35
    MANARESTPERCENT=0.35
    HEALTHRESTPERCENT=0.35
    MANARESTTOPERCENT=0.80
    HEALTHRESTTOPERCENT=0.80
    mobLevelDiffUpper=80
    mobLevelDiffLower=76

    also how would i put it, to buff my wep enhance twice?

  11. #26
    [RagDoll]'s Avatar Active Member
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    Originally Posted by oliver090ok View Post
    saaaa rf4erg trhtrjtrerr
    Cool...

    Seriously.. Why the hell do you even bother do that?

  12. #27
    wolfwood33's Avatar Member
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    Originally Posted by Konan128 View Post
    sorry, didn't know what bindings were for sure. But stormstrike is ss. I was thinking healing after that. I can pull a couple mobs and do all that and still be fine
    Code:
    # define how far the mage's attack reach is.
    reach=30
    
    # define actions. act:name  slot is the action bar #, key is the key on the action bar. If it is not channeled action, give an cooldown.
    defact= act:heal slot:1 key:= 
    defact= act:fshock slot:1 key:3 cooldown: 6
    defact= act:eshock slot:1 key:4 cooldown:6
    defact= act:ss slot:1 key:1 cooldown:8
    defact= act:wepen slot:1 key:7
    defact= act:armor slot:1 key:9
    defact= act:totem slot:1 key:6
    defact= act:totem2 slot:1 key:5
    
    # if everything is default, set to y.  However if you set auto loot on, set this to n.
    shiftloot=y
    
    
    # wait, used for loot (only wait if distance between you and corpse < 5).  Most times loot is not immediately available.
    defact= act:wait1s cooldown:0.5 distle:7
    
    # used to approach corpse.  the max distance is 20.  Set to smaller values will be safer. It will go till dist between
    #                           your toon and enemy is 3.  this method uses predefined (buildin) method approach.
    defact= act:lootapproach predefined:approach distle:20 dist:5 js:canLoot()
    defact= act:loot predefined:loot distle:5  cooldown:1.0 js:canLoot()
    
    
    defact= act:mount slot:5 key:=
    
    #key to sale to npc, set to same as mount to disable it.
    defact= act:saleToNpc slot:5 key:=
    
    #uses ReachCombatDistance() in script.js to close to spell or combat distance if mob moves far.
    defact= act:reachCombat js:ReachCombatDistance()
    
    
    # pre-combat sequence.  act: any defined actions from defact= section
    precombat= act:fire
    precombat= act:shock
    precombat= act:arm
    precombat= act:armor
    precombat= act:totem
    precombat= act:totem2
    
    # combat sequence.  Will continue till target is dead (or toon is dead)
    combatseq= act:shock
    combatseq= act:reachCombat
    combatseq= act:fire
    combatseq= act:reachCombat
    combatseq= act:shock
    combatseq= act:reachCombat
    combatseq= act:heal
    combatseq= act:reachCombat
    combatseq= act:shock
    combatseq= act:reachCombat
    
    
    #loot sequence.
    lootseq= act:lootapproach
    lootseq= act:wait1s
    lootseq= act:loot
    lootseq= act:wait1s
    
    #global buffs, will do every timeout.  
    globalact= act:roc timeout:30m
    
    DRINKPERCENT=0
    FOODPERCENT=0
    MANARESTPERCENT=0.35
    HEALTHRESTPERCENT=0.50
    MANARESTTOPERCENT=0.80
    HEALTHRESTTOPERCENT=0.80
    ait1s
    lootseq= act:loot
    lootseq= act:wait1s
    
    #global buffs, will do every timeout.  
    globalact= act:roc timeout:30m
    
    engage_dist=25
    maxreach=35
    MANARESTPERCENT=0.35
    HEALTHRESTPERCENT=0.35
    MANARESTTOPERCENT=0.80
    HEALTHRESTTOPERCENT=0.80
    mobLevelDiffUpper=80
    mobLevelDiffLower=76
    also how would i put it, to buff my wep enhance twice?
    Did you make this yourself?

    I honestly have no idea what some of the skills are because it just shows partial names and such.

    Hold on ill try and doctor it up

    Edit:

    Contact me via aim wolfwood3344 please.

    I need more description on what it has to do exactly.
    Last edited by wolfwood33; 03-16-2009 at 02:54 PM.

  13. #28
    wolfwood33's Avatar Member
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    Shaman Script from what I understand
    Code:
    #Simple shammy by wolfwood
    #Created for Mmowned
    
    #Max Range of Attacks
    reach=30
    #Mana Rest Percent
    manarestpercent=0.5
    #Mana to wait for before combat
    manaresttopercent=0.9
    
    #Actions Slot:hotbary Key:hotkey
    defact= act:flameshock slot:1 key:1 prevacttime:6 cooldown:2
    defact= act:lavaburst slot:1 key:2 cooldown:1.5
    defact= act:stormstrike slot:1 key:3 cooldown:1.5
    defact= act:earthshock slot:1 key:4 prevacttime:6 distle:20 cooldown:2
    defact= act:heal slot:1 key:5 lifele:50 cooldown:1.5
    defact= act:weaponbuff1 slot:1 key:6 cooldown:1.5
    defact= act:weaponbuff2 slot:1 key:7 cooldown:1.5
    defact= act:armor slot:1 key:8
    #I can set it to cast totemts for rest or such. Simply add lifele:x or manale:x
    defact= act:totem slot:1 key:9 cooldown:1.5
    defact= act:totem2 slot:1 key:- cooldown:1.5
    
    #Wait for loot
    defact= act:wait1s cooldown:1 distle:5
    
    #Max loot distance
    defact= act:lootapproach predefined:approach distle:30 dist:5 js:canLoot()
    defact= act:loot predefined:loot distle:10 js:canLoot()
    
    #Mount default disabled
    #defact= act:mount slot:5 key:=
    #Npcsale default disabled
    #defact= act:saleToNpc slot:5 key:=
    
    defact= act:reachCombat js:ReachCombatDistance()
    
    #Weapon buffs
    #Use this macro to buff weapons
    #showtooltip Cripping Poison II
    #/use (Skill)
    #/use 17
    #17 is for mainhand 16 is for offhand. Use two of these.
    
    #Has to be over 30 mins buff has to to expire otherwise causes problems.
    globalact= act:weaponbuff1 timeout:31m
    globalact= act:weaponbuff1 timeout:31m
    
    #Armor buff
    precombat= act:armor
    #Combat sequence
    combatseq= act:flameshock
    combatseq= act:reachCombat
    combatseq= act:lavaburst
    combatseq= act:stormstrike
    combatseq= act:earthshock
    combatseq= act:reachCombat
    combatseq= act:heal
    
    #loot
    lootseq= act:lootapproach
    lootseq= act:wait1s
    lootseq= act:loot
    lootseq= act:wait1s

  14. #29
    Konan128's Avatar Member
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    Thanks ill try it out and see what happens..

  15. #30
    spudstar99's Avatar Member
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    @ wolfwood ...

    you shaman script sucks ...sry but thats a fact ... (and the best thing is, i even don't have to test it .. i can see this)

    don't write bindings for classes you don't know ...

    and if you write binding for other people do it right ... not such simple **** scripts

    but this are just my 2 cents ..

    sincery spud

    ps i think you dk binding is just cp from the forum ...

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