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Thread: Finding Angle Memory Address in CE

  
  1. #1
    Sergeant
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    Finding Angle Memory Address in CE

    Anyone have a good method of finding the angle memory address in CE?

    I geuss i could turn and keep searching on changed and unchanged values but is there any better way?

    I dont see angle anywhere in game to really search *ACTUAL* values.

    [SOLVED]
    Last edited by zewt; 02-07-2012 at 09:48 PM.

  2. #2
    Elite User Sychotix's Avatar
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    There is always a better way, but until you try rudimentary things (or become a beast at REing like some people) you won't know an easier way. Try searching for it and posting your results. Keep in mind, not every game does everything like WoW does. There are different ways to do a character's orientation in a 3D environment.

  3. #3
    Sergeant
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    haha i think i may have a roundabout way of doing it ... i have gone from 500k addresses to 1.5k haha.. and its still processing on its own to find the address.. if this fails i will move onto another method.

    this method was a fail
    Last edited by zewt; 02-07-2012 at 05:18 PM.

  4. #4
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    ok i found it

    and just a hint to those who dont know.

    the actual angle will be:

    memory value * (180/pi)

    woot!

  5. #5
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    Quote Originally Posted by zewt View Post
    ok i found it

    and just a hint to those who dont know.

    the actual angle will be:

    memory value * (180/pi)

    woot!
    actual angle? so you are implying that radians from -pi to pi isnt a real measurement?...

  6. #6
    Elite User Sychotix's Avatar
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    Quote Originally Posted by zewt View Post
    ok i found it

    and just a hint to those who dont know.

    the actual angle will be:

    memory value * (180/pi)

    woot!
    Radians to degrees =P

  7. #7
    MMOwned WebDev
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    SWTOR uses degrees for rotation. -180 thru 180. (Rotation is also a Vec3, unlike WoW's simple float.)

  8. #8
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    yeah the float value is in radians.

 

 

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