modify
1
Syntax: .modify $parameter $value
Modify the value of various parameters. Use .help modify $parameter to get help on specific parameter usage.
Supported parameters include hp, mana, rage, energy, money, speed, swim, scale, bit, bwalk, aspeed, faction, spell, tp and honor.
.modify aspeed
1
Syntax: .modify aspeed #rate
Modify all speeds -run,swim,run back,swim back- of the selected player to "normalbase speed for this move type"*rate. If no player is selected, modify your speed.
#rate may range from 0.1 to 10.
.modify bit
1
Syntax: .modify bit #field #bit
.modify bwalk
1
Syntax: .modify bwalk #rate
Modify the speed of the selected player while running backwards to "normal walk back speed"*rate. If no player is selected, modify your speed.
#rate may range from 0.1 to 10.
.modify energy
1
Syntax: .modify energy #energy
.modify faction
1
Syntax: .modify faction #factionid #flagid #npcflagid #dynamicflagid
.modify money
1
Syntax:
.modify money #money
.money #money
.modify mount
1
Syntax:
.modify mount #id #speed
.modify hp
1
Syntax: .modify hp #newhp
.modify mana
1
Syntax: .modify mana #newmana
.modify rage
1
Syntax: .modify rage #newrage
.modify scale
1
.modify speed
1
Syntax:
.modify speed #rate
.speed #rate
Modify the running speed of the selected player to "normal base run speed"*rate. If no player is selected, modify your speed.
#rate may range from 0.1 to 10.
.modify spell
1
.modify swim
1
Syntax: .modify swim #rate
Modify the swim speed of the selected player to "normal swim speed"*rate. If no player is selected, modify your speed.
#rate may range from 0.1 to 10.
.modify titles
1
Syntax: .modify titles #mask
.titles #mask
.modify honor
1
Syntax: .modify honor $amount
.money
1
Syntax: .modify money #money
.money #money
Add or remove money to the selected player. If no player is selected, modify your money.
#gold can be negative to remove money.
.morph
2
Syntax: .morph #displayid
.movecreature
2
Syntax: .movecreature [#creature_guid]
.moveobject
2
Syntax: .moveobject #goguid [#x #y #z]
.movegens
3
Syntax: .movegens
.mute
1
Syntax: .mute $playerName $timeInMinutes
.unmute
1
Syntax: .unmute $playerName
.name
2
Syntax: .name $name
.namego
1
Syntax: .namego $charactername
.nametele
1
Syntax: .nametele #playername #location
.neargrave
3
Syntax: .neargrave [alliance|horde]
.npcflag
2
Syntax: .npcflag #npcflag
.npcinfo
3
Syntax: .npcinfo
Display a list of details for the selected creature.
The list includes:
GUID, Faction, NPC flags, Entry ID, Model ID,
Level, Health (current/maximum), Field flags, dynamic flags, faction template, Position information, and the creature type, e.g. if the creature is a vendor.
.npcinfoset
3
Syntax: .npcinfoset
.password
0
Syntax: .password $old_password $new_password $new_password
.pinfo
2
Syntax: .pinfo [$player_name] [rep]
.plimit
3
Syntax: .plimit [#num|-1|-2|-3|reset|player|moderator|gamemaster|administrator]
.playsound
1
Syntax: .playsound #soundid
Play sound with #soundid.
Sound will be play only for you. Other players do not hear this.
Warning: client may have more 5000 sounds...
.recall
1
Syntax: .recall [$playername]
.reload
3
Syntax: .reload table_name
.reload all
3
Syntax: .reload all
.reload all_area
3
Syntax: .reload all_area
.reload all_loot
3
Syntax: .reload all_loot
.reload all_quest
3
Syntax: .reload all_quest
.reload all_spell
3
Syntax: .reload all
.removequest
3
Syntax: .removequest #quest_id
.reset honor
3
Syntax: .reset honor [Playername]
.reset level
3
Syntax: .reset level [Playername]
.reset spells
3
Syntax: .reset spells [Playername]
.reset stats
3
Syntax: .reset stats [Playername]
.reset talents
3
Syntax: .reset talents [Playername]
.resetall
3
Syntax: .resetall spells
Syntax: .resetall talents
.respawn
3
Syntax: .respawn
.revive
3
Syntax: .revive
.save
0
Syntax: .save
.saveall
1
Syntax: .saveall
.security
3
Syntax: .security $name #level
.sendmail
1
Syntax: .sendmail #playername #subject #text
.setmovetype
2
Syntax: .setmovetype [#creature_guid] stay/random/way [NODEL]
Set for creature pointed by #creature_guid (or selected if #creature_guid not provided) movement type and move it to respawn position (if creature alive). Any existing waypoints for creature will be removed from the database if you do not use NODEL. If the creature is dead then movement type will applied at creature respawn.
Make sure you use NODEL, if you want to keep the waypoints.
<Forrest> You can lookup #creature_guid from .lookup spell.
.setvalue
3
Syntax: .setvalue #field #value #isInt
Set the field #field of the selected creature with value #value. If no creature is selected, set the content of your field.
Use a #isInt of value 1 if #value is an integer.
.showarea
3
Syntax: .showarea #areaid
.showhonor
0
Syntax: .showhonor
.shutdown
3
Syntax: .shutdown seconds
.speed
1
Syntax: .modify speed #rate and/or .speed #rate
Modify the running speed of the selected player to "normal base run speed"*rate. If no player is selected, modify your speed.
#rate may range from 0.1 to 10.
.standstate
2
Syntax: .standstate #emoteid
.start
0
Syntax: .start
.subname
2
Syntax: .subname $Name
.targetobject
2
Syntax: .targetobject [#go_id|#go_name_part]
.taxicheat
1
Syntax: .taxicheat on/off
Temporary grant access or remove to all taxi routes for the selected character. If no character is selected, hide or reveal all routes to you.
Visited taxi nodes still accessible after removing access.
- <Forrest> Taxis are the flying public transport mounts you have to pay for, like taking a taxi.
.ticket
2
Syntax: .ticket on
.ticket off
.ticket #num
.ticket $character_name
.transport
3
Not yet implemented.
- .turnobject
- 2
- Syntax: .turnobject #goguid
.unaura
3
Syntax: .unaura #spellid
.baninfo
3
Syntax is: baninfo <account|ip|character>
.banlist
3
Syntax is: banlist <account|ip|character> $NameOrIp
.unlearn
3
Syntax: .unlearn #startspell #endspell
Unlearn for selected player the range of spells between id #startspell and #endspell. If no #endspell is provided, just unlearn spell of id #startspell.
<Forrest> You can lookup #spellids from .lookup spell
.update
3
Syntax: .update #field #value
.visible
1
Syntax: .visible on/off
.wchange
3
Syntax: wchange #weathertype #status
Set current weather to #weathertype with an intensity of #status.
#weathertype can be 1 for rain, 2 for snow, and 3 for sand. #status can be 0 for disabled, and 1 for enabled.
.whispers
1
Syntax: .whispers on|off
.spawndist
2
Syntax: .spawndist #dist
.spawntime
2
Syntax: .spawntime #time
.titles
1
Syntax: .modify titles #mask
.titles #mask
.wp
2
Using WP Command:
.wp add
2
Syntax: .wp add [#creature_guid or Select a Creature]
.wp modify
2
Syntax: .wp modify [#creature_guid or Select a Creature]
Add - Add a waypoint after the selected visual
Import $filename for npc
Export $filename for selected npc
Waittime $time
Emote ID
Spell ID
text1| text2| text3| text4| text5 <text>
Model1 ID
Model2 ID
Aiscript $Name
Move(moves wp to player pos)
Del (deletes the wp)
.wp show
2
Syntax: .wp show [#creature_guid or Select a Creature]
n
first
last
ff
info
.npcwhisper
1
Syntax: .npcwhisper #playerguid #text
.gotrigger
2
Syntax: .gotrigger #trigger_id
.lookup tele
1
Syntax: .lookup tele $substring
Search and output all .tele command locations with provide $substring in name.
<Forrest> $substring is the general word of location you wish to go. This command is used to confirm actual location names you can teleport to. E.g. If I type
.lookup tele wailing
It will return WailingCaverns & WailingCavernsEntrance. Then I can use .tele to teleport myself to these locations.
.lookup area
1
Syntax: .lookup area $namepart
.gozonexy
1
Syntax: .gozonexy #x #y [#zone]
Teleport player to point with (#x,#y) client coordinates at ground(water) level in zone #zoneid or current zone if #zoneid not provided.
<Forrest> You can look up zone using .lookup area $namepart
.tele
1
Syntax: .tele #location
.guild delete
2
Syntax: .guild delete $GuildName
.guild invite
2
Syntax: .guild invite $CharacterName $GuildName
.guild rank
2
Syntax: .guild rank $CharacterName #Rank
.guild uninvite
2
Syntax: .guild uninvite $CharacterName
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