Ok here goes..I searched and found nothing but this is how you make sound play when you attack a mob
function Name_onCombat (pUnit, Event)
pUnit:PlaySoundToSet (SOUND ID)
end
RegisterUnitEvent (MOB ID, 1, "NAME_onCombat")
punit and on is too close my bad its suppose to start under where his name starts I think sorry
ok so name id put Illdan_stormrage I think you have to put _ if theres a space
Sound ID choose one from http://www.mmowned.com/forums/emulat...yall-list.html (Thank you Succy) I use 11466 ;D MOB ID would be 22917 and name Illidan_stormrage_onCombat
So it looks like
function Illidan_Stormrage_onCombat(pUnit, Event)
pUnit:PlaySoundToSet (11466)
end
RegisterUnitEvent (22917, 1, "Illidan_Stormrage_onCombat")
Hope this helps ...sorry again if its been posted ;/