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  1. #1
    Jason_The_Exploiter's Avatar Banned
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    Easier Ulduar Boss Encounter's

    Hello, after being leecher for over a year now i figured it was time to contribute with my exploits, so here goes:

    When you pull the boss from its original zone it does not spawn trash mobs.

    Example: pulling out XT out if his room into the corridor (in the middle of it) results in no trash spawns, they still spawn but in the boss room and do not attack the raid. The best way to do it is usually using a hunters pet.

    Don't know if you already know this, but i havent found it posted here. If it is a repost say so

    PS/Edit : I would appriciate it if you were to atleast comment


    -Jason
    Last edited by Jason_The_Exploiter; 06-11-2010 at 06:22 PM.

    Easier Ulduar Boss Encounter's
  2. #2
    hp94's Avatar Legendary
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    +rep

    Enjoy

  3. #3
    Zazs's Avatar Contributor
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    Considering that there is only one fight that this might be usefull or is even working (XT), good find.

  4. #4
    Ziroxonline's Avatar Member
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    Nice found!

  5. #5
    Synris's Avatar Active Member
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    XT resets when he leaves his room

  6. #6
    Jason_The_Exploiter's Avatar Banned
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    Originally Posted by Synris View Post
    XT resets when he leaves his room
    While your facts me be correct if a player pulls him, i beg to differ that i said that in the topic. i said a hunter's pet meaning the raid stands outside, calls his pet in then calls it back, XT should and will go through the gates and the trash will be unable to escape, i tested this idea earlier on yesterday and just say got around to posting about it due too exams and issues at home.

    -Jason

    ---------- Post added at 03:00 AM ---------- Previous post was at 02:54 AM ----------

    Originally Posted by Zazs View Post
    Considering that there is only one fight that this might be usefull or is even working (XT), good find.
    You can think that but i believe Razormaw spawns dwarves in little drills, he could be used here however i am un aware of this as i havent tested it as my guild and i only ran in for the weekly hence why its ulduar, but more than likely the harpoon's/javelins must be shot so im not really sure... And also not to forget Ignis The Furnacemaster, although i cant quite remember his fight i do remeber adds spawning so again the same technique could apply but im not sure on those two, ill have to get back to you on that.

    -Jason
    Last edited by Jason_The_Exploiter; 06-11-2010 at 09:02 PM.

  7. #7
    Zazs's Avatar Contributor
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    Razormaw doesnt reset wenn you leave his "room". He continues to shoot due to his near unlimited range and the dwarws just attack the npcs till one side is gone. On ignis, I´m pretty sure that the adds are instantly infight and the usual aggro rules apply regardless of range even if you manage to pull him far away from the usual tankspot.

  8. #8
    Jason_The_Exploiter's Avatar Banned
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    Originally Posted by Zazs View Post
    Razormaw doesnt reset wenn you leave his "room". He continues to shoot due to his near unlimited range and the dwarws just attack the npcs till one side is gone. On ignis, I´m pretty sure that the adds are instantly infight and the usual aggro rules apply regardless of range even if you manage to pull him far away from the usual tankspot.
    kk ty, ill try to test it later

  9. #9
    Killalots's Avatar Contributor
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    Cheers for the contribution!

  10. #10
    Jason_The_Exploiter's Avatar Banned
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    Originally Posted by Killalots View Post
    Cheers for the contribution!
    Np's get back to me on that RaF'ing kill.

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