[3.3.3] Fury Warrior Guide menu

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  1. #1
    hasselhoofz's Avatar Member
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    [3.3.3] Fury Warrior Guide

    So I'm going to assume that you are 80 already and are looking for a bit more DPS out of your fury warrior, so here goes.

    1. Spec
    18/53 Commanding Presence Go with this spec if your raid needs/wants 4/5 Commanding Presence. This will be if you don't have a retri pally or a holy paladin with imp. might, or if your tanks need more health.

    18/53 - Unbridled Wrath This spec will give slightly more personal DPS, but the only use this if your tanks are ok and if Imp. Might is being buffed, or if you are a 2nd Fury Warrior.

    Talents in the Arms Tree:

    First of all, a lot of people skip 2/2 imp. rend. You shouldn't do that anymore, since rend is part of a fury warrior rotation in 3.3. You need Tactical Mastery to make that rotation work, too. So make sure you spec it. The 2 points in Iron Will are filler points and you can move them elsewhere if you want.

    Talents in the Fury Tree:

    Improved Cleave is very nice for trash, but not actually that good for very many boss fights. But since the fights that benefit from it are typically the hardest ones, (Lich King, Putricide etc) you should probably spec it.

    Many people would say Piercing Howl is a wasted point, but it is very useful on Dreamwalker to slow the Supressors before they get to the boss. This with your imp. cleave will be enough to practically solo down one pack of them before they reach the boss on 25-Heroic.

    Some people would also say Heroic Fury is shit, but again they are wrong. This is extremely useful on fights like Putricide, Blood Princes, Deathwhisper and so on. There is nowhere you can put the point that gains significant DPS, so put it there.

    1.2 Glyphs
    Whirlwind, Heroic Strike, Rend. Switch Cleaving in for Rend if the fight benefits from it. It's worth bringing a stack of Rend and a stack of Cleaving glyphs to every raid so you can switch when you need to. They aren't expensive if you get a bunch of Icethorn and have a Scribe craft you some. (Don't buy them from the AH, they are way overpriced on my server at least)

    2. Gear
    Go here, and get Landsoul's DPS Warrior Spreadsheet. If you don't have Excel, use Rawr instead.

    2.1 Stats
    Typically, your stat priority will look something like this:
    Hit Cap(164 Rating)> Expertise Cap(214 Rating) > Armor Penetration > Strength > Crit Rating > Haste Rating.

    2.2 ArP Cap and Sunder

    ArP Cap is 1232 Rating.

    Keep Sunder Armor up if you are the only warrior.

    I won't go into TOO much detail about ArP, other than to say that it is the most misunderstood stat in the game. When your Character Window says you are at 100% ArP, you are still hitting on a boss with 1,550 Armor because of the way the cap is calculated. In order for 100% to MEAN 100%, the boss must have 5x Sunder Armor and Faerie Fire from a Druid. (Or equivalent debuffs). It is all explained here.

    3 Rotation

    Many people mistakenly believe that Warrior DPS is a priority list of WW > BT > Slam. This works fairly ok, but it won't top meters. Warrior abilities are on funky CDs that end up causing 1 second gaps in an optimized rotation, and although that might feel like wasted time, patience really helps out your damage. Let me explain.

    Basic Rotation

    Seconds:___1.5___3_____________4___5.5_________7_____________8
    Rotation: BT > WW > [wait 1 second] > BT > [Free GCD] > [wait 1 second] >


    Remember to Heroic Strike/Cleave whenever your rage goes over 50. (Which is most of the time.)

    This gets your BT and WW off on cooldown, and ensures you don't "lose" any over the course of the fight. Problem is that you only have one free GCD for other things.

    What to use the free GCD on?

    Your free GCD is precious. Here's what to use it on:

    Priority for free GCD:

    Refresh Sunder (if it's <8sec remaining and no one else is going to refresh it)
    Refresh Shout (If it is running out in <8sec and you are shouting)
    Slam Proc
    Victory Rush (Won't be up often, but it's an option)
    Rend (See the Macro section)
    Heroic Throw (If Rend is already up)

    3.1 Exceptions

    The Fury rotation has exceptions. I'll explain it in the terms that make most sense to me.

    Let's look at a 40-second Chunk of a fight. 30 seconds is long enough for 5 WWs, 10 BTs and 5 free GCDs. Let's assume all of those free GCDs are Slams, and you're doing quite a lot of damage there.

    But what happens if you got a slam proc from your last BT in the rotation? This will have timed off by the time your free GCD comes around again. So you can slot it into the

    4 Macros

    Slam
    Code:
    #showtooltip Slam
    /cast Slam
    /stopcasting
    Spammable slam macro. If you push it while you have a slam proc, it will instant slam. If you push it when you don't have a proc, it will do nothing. Testing has shown that this macro will not delay your main hand swing, so it's 100% safe to spam.

    Rend
    Code:
    #showtooltip Rend
    /cast [stance:1] Rend; Battle stance
    /stopcasting
    /cast Berserker stance
    Shifts you into Battle Stance, casts Rend and shifts you back in 3 key presses. It will also cancel any HS or Cleave you have queued up so that your rage doesn't starve out during the switch. Note that you can still starve out rage if you get unlucky with misses on white swings.

    Intercept
    Code:
    #showtooltip Intercept
    /castsequence reset=1 Intercept, Heroic Fury, Heroic Fury
    Hit this macro once to intercept. Hit it twice to intercept and cast Heroic Fury. It won't cast HF if you press it again so it's safely spammable. You'll still want to have HF on another key elsewhere for the "ohshit" moments when you NEED intercept.

    Melee Heroic Throw
    Code:
    #showtooltip Heroic Throw
    /castsequence reset=0.2 Heroic Strike, Heroic Throw
    This macro is confusing. The idea behind it is this. Heroic Throw resets your swing timer, so 99% of the time, it's not worth casting. Some fights, Sindragosa for example, have a neat time for you to use HT to get free damage while you're away from the boss, but if you want to use it in melee range, it's normally dangerous as it will clip your main hand swing. This macro ensures that you will never clip a main hand attack with Heroic Throw.

    Pushing this button usually won't do ANYTHING, but if you're free GCD is coming up and there is nothing else do to, mashing this macro as hard as you can is a good idea. If the timing of your main hand is just right for HT to be a DPS gain, it will cast it. If the timing never syncs up, it won't cast and you will have missed the free GCD. But if there was nothing else to push anyway, then it's a safe deal.

    --------------------

    Will add more at some point about the 4pcT10 set bonus.
    Last edited by hasselhoofz; 05-11-2010 at 11:27 AM.

    [3.3.3] Fury Warrior Guide
  2. #2
    gotforce's Avatar Member
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    Ermm... Arp cap is actually 1400 for hard cap o.O

  3. #3
    ziphon's Avatar Member
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    He obviously meant with sunder armor.

  4. #4
    Wishbringer's Avatar Private
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    Exceptions?

    Your part "3.1 Exceptions" ends incomplete. Could you tell explain the rest of what you had intended to say?

    Thanks

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