How to use CheatEngine to speedhack and more (OFFSETS INCLUDED) menu

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    How to use CheatEngine to speedhack and more (OFFSETS INCLUDED)

    CheatEngine : Speedhack & Mountain Climb
    Hello, as you are probably aware, cheatengine will give you almost an automatic ban following you logging in an enabling it. Well I am here to show you how to bypass warden's signature detection.

    NOTE: I ADVISE YOU TO ONLY USE THIS ON A TRIAL ACCOUNT OR ACCOUNT THAT YOU DO NOT CARE IF IT GETS BANNED NO MATTER HOW UNDETECTABLE THIS IS. I AM NOT RESPONSIBLE FOR ANY BANS.

    First of all, download the two programs that will be necessary here :

    - Cheat engine 5.6 (Latest Version)
    - WinHex v12.9


    Now let me explain : It would be way to easy for me to just give you the download links and tell you to go to town. We cannot forget about World of Warcraft's anti-cheat detection Warden. So, knowing that the Warden based on signature detection (which stands for public file detection), we'll use WinHex (Hexadecimal editor) to change CheatEngine's signature (CRC32).

    Step 1

    Now that you have both programs downloaded, unzip WinHex where you want on your computer, and run "CheatEngine56.exe" in order to install CE.


    Step 2

    Run WinHex.exe, located in the folder in which you unzipped the archive.


    File => Open : a dialog box will appear, navigate to the folder in which you have installed CheatEngine, and select "Cheat Engine.exe". Then, Search => Replace text. In Search for box, put Cheat Engine.

    In Replace with box, put anything you want, as long as it is made of 12 caracters (Be sure it is personal, unique). For instance, let's take here "MMOwnedOwned". Now, click OK. Click OK when the message box appears.



    Now let's do basically the same thing : Search => Replace Hex values. In Search for, put "6300680065006100740065006E00670069006E0065" in the box. Now, up your internet, and go to the Text/Hex/Dec Converter.

    Ok, now you need to convert the word you are changing CheatEngine to, into hex. For this example, I typed in "MMOwnedOwned" into the String box. !!!DON'T FORGET, IT NEEDS TO BE 12 CHARACTERS LONG EXACTLY!!!
    When you are done typing it in, a series of letters and numbers with spaces should appear in "Equivelant Hex Value" !!You need to remove the spaces from this series, and add "00" (without the "") in its place!!

    This is what I got for MMOwnedOwned = 4D004D004F0077006E00650064004F0077006E00650064 In the "Replace box" box, put the finished code with all of the zeroes. Once finished, click ok. Click ok once again with another box appears.



    Now, File => Save. Click Yes on the message that appears.

    Step 3
    Congrats, that was the hardest part. Now, Go to the CheatEngine folder, and find the "Cheat Engine" executable (the one you just modified). Right click => rename. Now, put whatever you want



    Step 4
    That's it, you're done ! Now run
    WoW.exe (not Launcher.exe). Connect to your account, and enter the game with the character of your choice. Return then to Windows, and run CheatEngine, via the executable you modified and renamed. A first message box will appear, click yes. On the second one, click No. Now, click on the multicolor button (a small computer) on the top left. In the list that appears, find the "WoW.exe" executable, and click OK.

    Step 5
    Now click the "Add address manually" button on the bottom right. In Address, put
    the latest patch mountain climbing offset (Not sure what it is, on computer getting fixed and not enough tools on this computer to figure it out, will update when computer comes back).


    Step 6
    Right click on the line created => Change Record => Value. There, you put the number of your choice, made of 6 characters (important), chosen randomly (eg. 642187). Click OK.


    If you want to deactivate Mountain Climb, simply repeat Step 6, and change the value to "1059360187" without the "".


    That's it, you now have Mountain Climb activated (if you have the offset)
    !

    Step 7
    You may also use Speedhack... for it to work, check "Enable Speedhack" (right part of CheatEngine window). In "Speed", put the multiplicating factor you want, but do not touch "Sleeptime". Click now on Set Speed. Done! Speedhack is now activated... use at your own risk!
    Please don't be stupid with it, I don't want your account banned.

    Careful : Speedhack actually speeds all the game, which may heat your processor and/or your motherboard; do not use it for too long. Mountain Climbing though, will not harm your computer in any way.


    Careful : Please remember that Blizzard watches every cheat community here on the web, and may change their detection system, so whenever a new update comes out, please first try this method on a test account, and when you believe it is secure, inform other cheaters.

    Thank you

    I have found more offsets though not for 3.3.3.. I will keep looking around

    This could be helpful to you..

    IF THIS WAS HARD TO READ OR CONTAINED TOO MUCH COLOR, PLEASE LET ME KNOW, AND I WILL FIX IT ASAP.


    WOTLK 3.1.1b


    patches

    505E36 collision M2(1)
    505CBE collision M2(2)
    50F08A collision WMO
    797E33 inf jump patch
    6CFADD language patch


    statics

    10B65F4 pPointer
    A368DC lua unprotect
    9D3BCC AirJumpVelocity
    9D3BD0 WaterJumpVelocity
    A3E7F0 fall speed
    97C7B8 game speed
    993D80 wall-climb angle



    WOTLK 3.1


    offsets changed.

    player base is now (((10B65F4)+34h)+24h)

    0x7CC movement state
    0x7CF movement state 2
    0x808 fall time
    0x814 points to current speed
    0x818 points to walk speed
    0x81C points to run(forward)
    0x820 points to run(backward)
    0x824 points to swim(forward)
    0x828 points to swim(backward)
    0x82C points to flying speed
    0x830 flying speed (backwards)
    0x840 jump momentum

    0x850 width
    0x854 height
    0x858 climb offset

    0x798 X coord
    0x79C Y coord
    0x7A0 Z coord
    0x7A8 rotation

    0x18B0 faction
    0x2768 track_objects
    0x276C track_resources

    functions

    401050 GeneratePacket
    402da0 PFreePacket
    402e10 GetLocalBase
    46e820 PerformanceCounter
    46f090 InitSectionBounds
    46f120 CheckBounds
    5f81c0 PSendPacket
    685c50 SendPacket
    6d3cc0 PrintChatMsg
    7b7b10 GetLocalGUID
    7b93a0 GetBaseByGUID
    831480 FreePacket
    831610 AddBYTEToPacket
    831670 AddWORDToPacket
    8316d0 AddDWORDToPacket
    831730 AddQWORDToPacket
    831790 AddFLOATToPacket
    831930 AddSTRINGToPacket
    94b860 create_fields
    5a4490 LoadMovePacket
    5ac6a0 PossessNPC
    5c0dc0 UpdateModel
    5c26f0 UpdateMountDisp
    6c1cc0 UpdateCamera
    6e05f0 UpdateObjCamera
    5679F0 UpdateArmor


    patches

    505F56 collision M2 (1)
    505DDE collision M2 (2)
    50F1AA collision WMO
    797Ab3 inf jump patch
    6CFA9D Language Patch
    5DE3C4 Walk on water patch


    statics

    A368DC lua unprotect
    9D3BE4 AirJumpVelocity
    9D3BE8 WaterJumpVelocity
    97C7C8 GameSpeed
    99B37C Gravity
    A3E7F0 FallSpeed
    10B65F4 pPointer
    993D80 wall-climb angle



    wotlk general (3.0.9 and below)


    P-base offsets for wotlk

    0x800 movement state
    0x803 movement state 2
    0x83C fall time
    0x840 starting jump position
    0x848 points to current speed
    0x84C points to walk speed
    0x850 points to run(forward)
    0x854 points to run(backward)
    0x858 points to swim(forward)
    0x85C points to swim(backward)
    0x860 points to flying speed
    0x864 flying speed (backwards)
    0x874 jump momentum

    0x898 width
    0x89C height
    0x8A0 climb offset


    0x7EC map id? (i still didn't check if this was correct :S )
    0x7D0 X coord
    0x7D4 Y coord
    0x7D8 Z coord
    0x7DC rotation

    0x808 starting X coord
    0x80C starting Y coord
    0x810 starting Z coord
    0x814 starting orientation


    0x9C player scale
    0x2648 my GUID
    0x26E8 targets GUID
    0x2788 player state
    0x2778 faction
    0x3C78 hunter tracking



    WOTLK 3.0.9 build 9551 stuff



    functions:
    4B50F0h UpdateCamera
    681F60h UpdateMountDisp
    46FD80h ObjDelete
    5F9850h SendPacket
    402DB0h ReleasePacket
    7CAED0h PerformanceCounter
    666690h LoadMovePacket
    401070h GenPacket
    6806D0h UpdateModel
    66E6E0h PossessNPC

    patches:
    7129FEh collison M2
    71288Eh collision M2
    71bF3Ah collision WMO
    8D7908h Inf jump patch
    491B2Dh Language patch
    696B24h Walk on water patch
    8DAA37h nofalldmg


    558514h flypatch1
    61464Fh flypatch2
    614A12h flypatch3
    8D718Ah flypatch4


    statics:
    127F13Ch Ppointer
    10A68D0h mouse over target GUID
    92F588h game speed
    100CD40h fall speed
    9A9A80h jump velocity(water)
    9A9A7Ch jump velocity(land)
    0FC64ECh Lua Unprotect

    p-Base = (((127F13C) +30) +2




    WOTLK 3.0.3 build 9183 stuff

    0x0096C428 player VMT pointer
    0x0093A788 unit VMT pointer
    0x0093A788 dynamic object VMT pointer
    0x0096CE08 item VMT pointer
    0x0096E0E8 game object VMT pointer
    0x0096CCF0 container VMT pointer
    0x0096CC08 corpse VMT pointer



    patches

    0x712A2E collision M2(1) SPECIAL 2 bytes change to 0x1DEB
    0x7128BE collision M2(2) REGULAR 2 bytes change to 0xB4E9
    0x71BA6A collision WMO 2 bytes change to 0x9090
    0x8D6598 infinite jump patch 2 bytes change to 0x0075


    statics

    float 0x10A58A8 mouse over target GUID
    float 0x92E52C game speed
    float 0x100B5A0 fall speed
    float 0x9717C8 Mountain Climb angle
    float 0x96C9D4 gravity
    float 0x9A8270 jump momentum (water)
    float 0x9A826C jump momentum (land)


    WorldFrame pointer 127E014
    P-base pointer = (((WorldFrame pointer) +30) +2








    WOTLK 3.0.2 build 9056 stuff


    0x0096AC90 item VMT pointer
    0x0096AB78 container VMT pointer
    0x0096A2B0 player VMT pointer
    0x0096AA90 corpse cVMT pointer
    0x0096C6A0 unit VMT pointer
    0x0096BF50 game object VMT pointer
    0x0096A908 dynamic object VMT pointer



    patches

    0x00711E4E collision M2(1) SPECIAL 2 bytes change to 0x1DEB
    0x00711CDE collision M2(2) REGULAR 2 bytes change to 0xB4E9
    0x0071AF1A collision WMO 2 bytes change to 0x9090
    0x008D53D8 infinite jump patch 2 bytes change to 0x0075



    static addresses

    Float 0x0092C530 game speed
    Float 0x01009560 fall speed
    Float 0x0093058C speed of time
    Float 0x0096F640 Mountain Climb angle
    Float 0x0096A85C gravity
    Float 0x009A606C jump momentum (land)
    Float 0x009A6070 jump momentum (water)

    pointers

    WorldFrame pointer 0127BFFC
    camera pointer ((10A3D74) + 779C)
    P-base pointer = (((WorldFrame pointer)+ 0x30)+ 0x2










    2.4.3 and below st00fz

    camera pointer is a double pointer! first offset is 732c second offset points to what you want with the camera (because i'm lazy i am not going to expand on this, i will leave finding specific offsets to you) one offset i do know (thanks to kyonx) is 100 which is camera Z.


    0x00C6ECCC camera pointer (2.4.3)
    0x00DDEFF4 camera pointer (2.4.2)
    0x00DD8BF4 camera pointer (2.4.1)
    0x00DD1FB4 camera pointer (2.4.0)



    0x00E29D28 2.4.3 player base
    0x00E8AA38 2.4.2 player base
    0x00E849E0 2.4.1 player base
    0x00E7D9E0 2.4.0 player base


    2.4.3 static addresses
    0x008C8398 Mountain Climb angle default value 0.6427 (float)
    0x00BC4AF8 fall speed, 60.1480026245117 default value (float) set to to -1 and you fall up [IMG]http://www.***********.de/forum/images/smilies/biggrin.gif[/IMG]
    0x008F7AC8 jump height/velocity -7.955547 default value (float)
    0x008C8458 gravity, 19.2911033630371 default value (double)
    0x00890608 game speed, 0.00100000004749745 default value (double)
    0x0089060B game speed 2, 1.02048421388683E253 default value (double) messing with this will freeze time
    0x00890750 speed of time, 1000 default value (double) time moves faster, you appear slower
    0x0088D5E8 rendering, 0.5 default value (double) ****s shit up. but fun to screw with, ( 0.2 and 2 D: )


    2.4.3 patches
    0x006A4B6E walk through GO's (highlight able). (0x968B1D74) default value 4 byte {HEX}. (0x968B1DEB) to walk through!
    0x006A49FE walk through GO's (non-highlight). (0x00B3840F) default value 4 byte {HEX}. (0x0000B4E9) to walk through!
    0x006AC9EA walk through buildings (0xC0320675) default value 4 byte {HEX}. (0xC0329090) to walk through!
    0x007B98DE jump patch (0x46F64175) default value 4 byte {HEX} change to (0x46F60075) for infinite jumps!


    2.4.2 static addresses
    0x008A00C8 MC angle default value 0.6427 (float)
    0x00949694 fall speed 60.148 default value (float)
    0x008ADAE0 gravity 19.2911 default value (double)
    0x00899900 game speed 0.0010 default value (double)


    2.4.2 patches
    0x0052312E walk through GO's(highlightable) (0x968B1D74) default value 4 byte {HEX}. (0x968B1DEB) to walk through!
    0x00522FBE walk through GO's (non-highlight) (0x00B3840F) default value 4 byte {HEX}. (0x0000B4E9) to walk through!
    0x0052A9DA walk through buildings (0xC0320675) default value 4 byte {HEX}. (0xC0329090) to walk through!
    0x0076024E jump patch (0x46F64175) default value 4 byte {HEX} change to (0x46F60075) for infinite jumps!


    2.4.1 static addresses
    0x0089DE50 mc angle default value 0.6427 (float)
    0x00946564 fall speed 60.148 default value (float)
    0x008A9BB0 gravity 19.29 default value (double)
    0x008976E0 game speed 0.0010 default value (double)


    2.4.1 patches
    0x00522CEE walk through GO's(highlightable) (0x968B1D74) default value 4 byte {HEX}. (0x968B1DEB) to walk through!
    0x00522B7E walk through GO's (non-highlight) (0x00B3840F) default value 4 byte {HEX}. (0x0000B4E9) to walk through!
    0x0052A56A walk through buildings (0xC0320675) default value 4 byte {HEX}. (0xC0329090) to walk through!
    0x0075EDDE jump patch (0x46F64175) default value 4 byte {HEX} change to (0x46F60075) for infinite jumps!


    2.4.0 static addresses
    0x0089DE50 mc angle default value 0.6427 (float)
    0x00946564 fall speed 60.148 default value (float)
    0x008AB9D0 gravity 19.29 default value (double)
    0x008976D8 game speed 0.0010 default value (double)


    2.4.0 patches
    0x00522D3E walk through GO's(highlightable) (0x968B1D74) default value 4 byte {HEX}. (0x968B1DEB) to walk through!
    0x00522BCE walk through GO's (non-highlight) (0x00B3840F) default value 4 byte {HEX}. (0x0000B4E9) to walk through!
    0x0052A5BA walk through buildings (0xC0320675) default value 4 byte {HEX}. (0xC0329090) to walk through!
    0x0075F29E jump patch (0x46F64175) default value 4 byte {HEX} change to (0x46F60075) for infinite jumps!


    Most movement related offsets *grey ones have a decent use*

    C00 points to vertical orientation, no default value (float)
    C20 points to movement state 0 default value (4 byte) {HEX}
    C23 points to movement type 128 default value (4 bytes)
    C28 points to starting X point, X coord default value (float)
    C2C points to starting Y point, Y coord default value (float)

    C30 points to height in water, no default value (float)
    C34 points to starting orientation , no default value (float) *point at which you start*
    C38 points to starting V orientation, no default value (float) *point at which you start*
    C3C points to odd movement thing, no default value (double)
    C40 points to forward movement angle, no default value (float)
    C44 points to forward movement angle, no default value (float)
    C48 points to turning movement angle, no default value (float)
    C4C points to turning movement angle, no default value (float)
    C50 points to turning movement angle, no default value (float)
    C54 points to allowed to turn while moving, no default value (float) *test*
    C5C points to fall time, 824 default value (4 byte) *effects how much fall damage you take*
    C60 points to starting Z point, Z coord, default (float) *jump starting position*
    C68 points to current speed, no default value (float) *effects all other speeds also while moving!*
    C6C points to walk speed 2.5 default value (float)
    C70 points to run(forward) 7 default value (float)
    C74 points to run(backward) 4.5 default value (float)
    C78 points to swim(forward) 4.72222185134888 default value (Float)
    C7C points to swim(backward) 2.5 default value (float)
    C80 points to flying speed 7 default value (float) *changes forward and backward*
    C84 points to flying speed(backward) 4.5 default value (float)
    C88 points to turning speed, 3.14 default value (float)
    C8C points to jump height, -7.955547 default value *after jump* (float)


    CB0 points to player... thing, 1 default value (float) *set to 200 to climb most things similar to wall climb* (still tryin ta figure this 1 out)

    player size
    CA8 points to width (as in how fat), 0.2777 default value (float) *set it to 0 to noclip through ANYTHING (includes floor XD)*
    CAC points to height (as in how tall), 2.25 default value (float)
    9C points to player scale, 1 default value (float)


    location
    BEC points to map ID, no default value (4 byte) *not entirely sure*
    BF0 points to X coord, no default value (float)
    BF4 points to Y coord, no default value (float)
    BF8 points to Z coord, no default value (float)
    BFC points to orientation, no default value (float)


    MISC
    3AC8 points to hunter tracking, 0 default value (byte)
    28E4 points to emote state, 0 default value (4 byte)
    26CC points to player faction, no default value (4 byte)
    F40 points to casting spell, 0 default value (4 byte)

    2640 points to my GUID, no default value (4/8 byte) {HEX}
    2680 points to target GUID, no default value (4/8 byte) {HEX}

    26D0 points to player race, no default value (byte)
    26D1 points to player class, no default value (byte)
    26D2 points to player sex, no default value (byte)
    26D3 points to power type, no default value (byte)
    26F8 points to playerState, 8 default value (4 byte) {HEX}

    0x00DA563C address
    80 points to can mount, no default value (byte)


    2.4.3 VMT pointers

    although these address aren't constant through patches they will always be at the start of the specific structure in memory (ie, if you searched for the player constant in CE or some other debugger, all the addresses that appear will be players around you *or you*)

    0x008C32B8 PLAYER VMT pointer
    0x008C5580 UNIT VMT pointer
    0x008C3A70 CONTAINER VMT pointer
    0x008C3B60 ITEM VMT pointer
    0x008CFF90 M2 VMT pointer
    0x008C4AF0 GAME_OBJECT VMT pointer
    0x008C3860 DYNAMIC_OBJECT VMT pointer
    0x008C39B8 CORPSE VMT pointer

    to use these simply open up CE, click the add address manually button, select pointer and use the base address (which i posted at the top) as the address and these number/letter combo's (such as C6C for walk speed) to get the actual value.

    here are also some notes i took on it.







    *notes*

    movement state

    movement state can be used to unroot you, if you ever find yourself rooted. just set it to 00000000 (8 0's) and you will be unrooted, this counts for logging out root/gm root/griffen riding root (unrooting yourself while on a griffen has some weird effects,)

    0x1 = Moving Forward
    0x2 = Moving Backward
    0x4 = Strafing Left
    0x8 = Strafing Right
    0x10 = Turning Left
    0x20 = Turning Right
    0x100 = Walking
    0x400 = floaty thing
    0x1000 = falling
    0x4000 = Fall Forwards
    0x8000 = Fall Backwards
    0x2000 = Freefall/Jumping
    0x10000 = Strafing while jumping
    0x200000 = Swimming
    0x10000000 = Spirit Form
    0x80000000 = Unknown

    *note: 0x400 in particular interests me, it lets you levitate at the same height, you can go up but never down, it basically lets you walk on air at the same height you are at, (example, im on a cliff. i walk off cliff, instead of falling, i still walk at the same height as before)*

    movement type

    1 = flyhack (can land)
    2 = flyhack (can't land *swim-like*)
    16 = whisp * walk on water*
    64 = floating (levitate)
    80 = (floaty dead?)
    128 = normal
    129 = (flyhack actual gm-like value)
    130 = (flyhack *theres alot of different ones heres another, swim-like*)
    144 = (dead) *walk on water*
    160 = slow fall

    notes: playerState *note* this is the real player state.
    0x000008 not in combat *can be used to fake not in combat
    0x00000C logging out *can be used to wall-climb
    0x001008 pvp toggled * can be used to either force others to be pvp toggled >:3
    0x080008 in combat
    0x10000C on a taxi
    0x400008 blinded
    0x0C0008 stunned



    hunter tracking

    0 = Nothing
    1 = Beasts
    2 = Dragonkin
    4 = Demons
    8 = Elementals
    16 = Giants
    32 = Undead
    64 = Humanoids
    132 = Misc
    255 = Everything



    Code:
    emote state

    0 = None
    1 = Talk
    2 = Bow
    3 = Wave
    4 = Cheer
    5 = Exclamation
    6 = Question
    7 = Eat
    10 = Emote State Dance
    11 = Laugh
    12 = Emote State Sleep
    13 = Emote State Sit
    14 = Rude
    15 = Roar
    16 = Kneel
    17 = Kiss
    18 = Cry
    19 = Chicken
    20 = Beg
    21 = Applouad
    22 = Shout
    23 = Flex
    24 = Shy
    25 = Point
    26 = stand
    27 = ready unarmed
    28 = work
    29 = point
    30 = none
    33 = Wound
    34 = wound critical
    35 = attack unarmed
    36 = attack 1h
    37 = attack 2h tight
    38 = attack 2h loose
    39 = parry unarmed
    43 = parry shield
    44 = ready unarmed
    45 = ready 1h
    48 = ready bow
    50 = spell precast
    51 = spell cast
    53 = battle roar
    54 = special attack 1h
    60 = Kick
    61 = attack thrown
    64 = Stun
    65 = Dead
    66 = Salute
    68 = Kneel
    69 = use standing
    70 = wave no sheath
    71 = cheer no sheath
    92 = eat no sheath
    93 = stun no sheath
    94 = Dance
    113 = salute no sheath
    133 = use standing no sheath
    153 = laugh no sheath
    173 = work no sheath
    193 = spell precast
    213 = ready rifle
    214 = ready rifle
    233 = work no sheath mining
    234 = work no sheath choping
    253 = lightOff (old)
    254 =LiftOff
    273 = Yes
    274 = No
    275 = Train
    293 = Land
    313 = at ease
    333 = ready 1h
    353 = spell kneel start
    373 = submerged
    374 = sumberge
    375 = ready 2h
    376 = ready bow
    377 = MountSpecial
    378 = Talk
    379 = Fishing
    380 = Fishing
    381 = Loot
    382 = whirlwind
    383 = drowned
    384 = hold bow
    385 = hold rifle
    386 = hold thrown
    387 = drown
    388 = stomp
    389 = attack off
    390 = attack off pierce
    391 = roar
    392 = laugh
    393 = creature special
    394 = JumpLandRun
    395 = JumpLand
    396 = talk no sheath
    397 = point no sheath
    398 = cannibalize
    399 = Jumpstart
    400 = DanceSpecial (Human Only)
    401 = DanceSpecial (Human Only)
    402 = custom spell 1
    403 = custom spell 2
    404 = custom spell 3
    405 = custom spell 4
    406 = custom spell 5
    407 = custom spell 6
    408 = custom spell 7
    409 = custom spell 8
    410 = custom spell 9
    411 = custom spell 10
    412 = Execlaim
    415 = Sit Chair


    also, the lower the value of the mountain climb angle the steeper the angle you can climb.



    How to use CheatEngine to speedhack and more (OFFSETS INCLUDED)
  2. #2
    Multitask's Avatar Contributor

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    so you showed us how to hexedit ce which has been posted several times. then you ripped old offsets from epvpers.

    id say this is pretty useless

  3. #3
    Beastslayer's Avatar Active Member
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    just because it is useless to you, doesn't mean it can't be useful to other people. i thought the point of mmowned was to share, not flame. seems these days have changed.

  4. #4
    Multitask's Avatar Contributor

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    Originally Posted by Beastslayer View Post
    just because it is useless to you, doesn't mean it can't be useful to other people. i thought the point of mmowned was to share, not flame. seems these days have changed.
    you just contradicted yourself. I shared my feelings towards your post.

  5. #5
    Beastslayer's Avatar Active Member
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    well, judging by your recent posts, you're a very pessimistic guy. i am very sympathetic for you.

    however, i did not contradict myself. i am sharing to help people who might not have known how to do that, and i get a comment saying "THIS IS USELESS". i don't believe you have the authority to make that decision.

  6. #6
    Cypher's Avatar Kynox's Sister's Pimp
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  7. #7
    Apoc's Avatar Angry Penguin
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    The speedhack will get you banned almost instantly.

    The wall climb not quite as fast, but fast enough.

    What's the point to all this?

  8. #8
    Cypher's Avatar Kynox's Sister's Pimp
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    Originally Posted by Apoc View Post
    The speedhack will get you banned almost instantly.

    The wall climb not quite as fast, but fast enough.

    What's the point to all this?

  9. #9
    Multitask's Avatar Contributor

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    this thread is FTW

  10. #10
    InvaderGir's Avatar Banned
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    ****ed up thread is srs business.

  11. #11
    Beastslayer's Avatar Active Member
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    hey invadergir, nice job coming into here and repping -airwave- with a comment saying "rep me back". i believe that's against the rules.

    is that how people get rep nowadays? no wonder there is a lack of semi-helpful threads.

  12. #12
    Multitask's Avatar Contributor

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    Originally Posted by Beastslayer View Post
    hey invadergir, nice job coming into here and repping -airwave- with a comment saying "rep me back". i believe that's against the rules.

    is that how people get rep nowadays? no wonder there is a lack of semi-helpful threads.
    use the report function and keep your QQ to pms.

  13. #13
    Apoc's Avatar Angry Penguin
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    Originally Posted by Beastslayer View Post
    hey invadergir, nice job coming into here and repping -airwave- with a comment saying "rep me back". i believe that's against the rules.

    is that how people get rep nowadays? no wonder there is a lack of semi-helpful threads.
    1) I removed the rep he gave -Airwave-.
    2) I gave him an infraction for attempting to rep trade.
    3) Your signature breaks one of the rules here on MMOwned. (Asking for rep)
    4) Use the report button next time. You'll be enjoying your infractions this time for flaming.
    5) If you have issues with something, PM a staff member. Don't pull this shit in a thread.




    Also: I'm closing this thread, as it's fairly useless and provides no new info.

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