HonorBuddy
A much more detailed review here http://onlinebotters.com/reviews/honorbuddy-review/
We always see many threads on "What is the best leveling bot" here on MMOwned, I am using HonorBuddy for leveling and farming for items that requires me to kill mobs to achieve.
I set it up 1 week ago so I could farm the Parrot from STV(http://www.wowhead.com/?item=8494), it sells on my server for 26.000 - 45.000 gold. I read the readme on how to setup the nav paths and was smiling, from the readme it looks like the navigation works like it did on OpenBot!!!
I set my profile to be walking up the planks to the boats and kill what was there then go to the shore and kill there. (I had WaterWalking hack enabled for more speed)
Within 2 nights I had my parot, my priest was cutting through the mobs like a knife through butter. Using the standard combat routine (the bot supports customclasses)
Features (Taken from HB website)
Leveling 1 - 80, mostly done by 1 click from 1-60, 60-70, 70-80
PVP in AV, AB and WG
Supports any Mount
Skinning 1 - 450
Custom Classes - Classes which support all of your abillities
Navigation Mesh & HotSpots, no Waypoints
Includes 1 - 80 Nav Meshes & Profiles
Download more Profiles from the Forums
Full Background mode
Vendor and Mail on full Inventory
Hearths and logs out on full Inventory
Video of HonorBuddy
[ame="http://www.youtube.com/watch?v=0AXvUjAvV7s"]YouTube - Honorbuddy[/ame]
Positives
* The NavMesh is a BIG positive in my opinion, no more stupid waypoints.
Customclasses, the priest Standard class for priest is awesome, easy to configure and lots of customization, good job Nesox! The forum is full of CustomClasses.
* Vendoring worked like a charm, I had my bot setup to vendor deep within the houses of booty bay, no problems there.
* PVP Bot, working in all Battlegrounds.
* 1-60, 60-70, 70-80 click and go.
Negatives
* The profile/pathing creation can be a bitch, specially if you don't like reading readmes. However this is how it is for all bots, many claimed that OpenBot had terrible pathing or that it was difficult, yet it was because they didnt bother reading how to do it.
* If you know hot to create pathing in Pather then this is not a problem.
* Pricing to some it is alot to pay for a bot, I do not think so, but that is just me.
Pricing(may change)
* Setup Price with 1 year included €14.99 euro
* Annually €14.99 euro
Where to buy
You can buy it here using my referral link, it is not more expensive than the other link, but i do get a small bonus for referring you
HonorBuddy Lifetime 80 Euro
HonorBuddy 1 session key - 1 year
HonorBuddy 1 Year 24.99
HonorBuddy 30 days paid plugins
HonorBuddy Paid Plugin 3.99
Questions & answers
Q: Is there any trial
A: There is a trial for level 1-20 on the forums - login with
username: test
pass: t3st
In the bot
From Members
Waypoint system vs Mesh system
HonorBuddy is the only public bot at the moment that uses a navigation mesh instead of a waypoints as we know them - IIRC.
Since many are in doubt what this actually means I have been trying to figure out how to describe it and i fell over a blog that describes it well.
Since there is no reason to invent the wheel twice I will just copy most from that blog.
This is taken from the AI blog and ALL credit goes to that Game/AI: Fixing Pathfinding Once and For All
The example he uses is for NPC's that wanders around, the waypoint system is a bit different than what we are used to see in most bots, but I think you will be able to get the point.
At least it made me understand it.
With a waypoint-based system, we need to place a waypoints to get full coverage. Our NPCs will end up doing a lot of zigzags during movement unless we specify a the waypoints in a direct line, this is not an option most of the time.
With a navigation mesh, on the other hand, we can describe the same area with a handful of convex polygons:
Honorbuddy use a pointbased navigation mesh, as explained by Apoc:
Using a waypoints, the NPC will have no other option than to follow the waypoints we have set. Hence we will have a nonhuman looking movement.
Since we know where a character can safely walk, we can smooth out the path in any way we like, so long as the smoothing keeps the path on the navigation mesh.
Taking a look at how HonorBuddy would take its way from A-B:
Another article for more info on navigation, thank you namreeb
Map representations
Apoc also posted about the current navmesh system in HB
http://www.mmowned.com/forums/bots-p...ml#post1772018