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  1. #1
    Nymphx's Avatar Active Member
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    [Contest Winner][Lua/FrostTeam] Boss + Cinematic!



    Ok well I have 5 minutes left online so I'm gonna post the script quick and add pictures (If possible) and a description+SQL at a later date.

    Enjoy the release!

    Note: Once he is dead, look up

    Code:
    local SpawnID = 31404
    
    	local NPCNAME = Fearbringer
    
    		local SPAWNNAME = Supremus
    
    			local NPCID = 22898
    
    
    --				--
    	-- Start function --
    --				--
    
    
    function NPCNAME_OnEnterCombat(pUnit,Event)
    	pUnit:SetModel(13730)
    	pUnit:PlaySoundToSet(14063)
    	pUnit:CastSpell(48263)
    	pUnit:SetScale(2)
    	pUnit:SetCombatCapable(1)
    	pUnit:SetFaction(35)
    	pUnit:SendChatMessage(12, 0, "Once...")
    	pUnit:RegisterEvent("NPCNAME_TalkStart1", 5000, 0)
    end
    
    
    --				--
    	-- Cinematic --
    --				--
    
    
    function NPCNAME_TalkStart1(pUnit,Event)
    	pUnit:RemoveEvents()
    	pUnit:SetCombatCapable(1)
    	pUnit:PlaySoundToSet(14063)
    	x=pUnit:GetX();
    	y=pUnit:GetY();
    	z=pUnit:GetZ();
    	o=pUnit:GetO();
    		pUnit:SpawnGameObject(19999, x, y, z, o, 2000)
    		pUnit:MoveTo(x, y+5, z, o)
    	pUnit:SendChatMessage(12, 0, "Once I was just a normal guy. Wife, kids, a job...")
    	pUnit:RegisterEvent("NPCNAME_TalkStart2", 4550, 0)
    end
    
    
    function NPCNAME_TalkStart2(pUnit,Event)
    	pUnit:RemoveEvents()
    	pUnit:StopMovement(2000)
    	pUnit:SetCombatCapable(1)
    	pUnit:PlaySoundToSet(14063)
    	x=pUnit:GetX();
    	y=pUnit:GetY();
    	z=pUnit:GetZ();
    	o=pUnit:GetO();
    		pUnit:SpawnGameObject(19999, x, y, z, o, 2000)
    		pUnit:MoveTo(x, y-5, z, o)
    	pUnit:SendChatMessage(12, 0, "Then it came. bursts of wind blew through my hair while I was out caring for the crops in the field.")
    	pUnit:RegisterEvent("NPCNAME_TalkStart3", 6000, 0)
    end
    
    
    function NPCNAME_TalkStart3(pUnit,Event)
    	pUnit:RemoveEvents()
    	pUnit:StopMovement(2000)
    	pUnit:SetCombatCapable(1)
    	pUnit:PlaySoundToSet(14063)
    	x=pUnit:GetX();
    	y=pUnit:GetY();
    	z=pUnit:GetZ();
    	o=pUnit:GetO();
    		pUnit:MoveTo(x+5, y, z, o)
    	pUnit:SendChatMessage(12, 0, "I felt the energies of the mystic force, it was overwhelming!")
    	pUnit:RegisterEvent("NPCNAME_TalkStart4", 6000, 0)
    end
    
    
    function NPCNAME_TalkStart4(pUnit,Event)
    	pUnit:RemoveEvents()
    	pUnit:StopMovement(2000)
    	pUnit:SetCombatCapable(1)
    	x=pUnit:GetX();
    	y=pUnit:GetY();
    	z=pUnit:GetZ();
    	o=pUnit:GetO();
    		pUnit:SpawnGameObject(19999, x, y, z, o, 2000)
    		pUnit:MoveTo(x-5, y, z, o)
    	pUnit:SendChatMessage(12, 0, "Arthas - The lich king himself - has chosen me, a lowly farmer from the plains of Arathi, to become his minion for the festive season!")
    	pUnit:RegisterEvent("NPCNAME_TalkStart5", 6000, 0)
    end
    
    
    function NPCNAME_TalkStart5(pUnit,Event)
    	pUnit:RemoveEvents()
    	pUnit:StopMovement(2000)
    	pUnit:SetCombatCapable(1)
    	pUnit:PlaySoundToSet(14063)
    	x=pUnit:GetX();
    	y=pUnit:GetY();
    	z=pUnit:GetZ();
    	o=pUnit:GetO();
    		pUnit:SpawnGameObject(19999, x, y, z, o, 2000)
    		pUnit:MoveTo(x+2, y+2, z, o)
    	pUnit:SendChatMessage(12, 0, "Now that I have the power of the frost I can ridicule scum like you that used to ruin my trade!")
    	pUnit:RegisterEvent("NPCNAME_TalkStart6", 8000, 0)
    end
    
    
    function NPCNAME_TalkStart6(pUnit,Event)
    	pUnit:RemoveEvents()
    	pUnit:SetCombatCapable(0)
    	pUnit:PlaySoundToSet(13783)
    	pUnit:SetScale(5)
    	pUnit:SetFaction(7)
    	x=pUnit:GetX();
    	y=pUnit:GetY();
    	z=pUnit:GetZ();
    	o=pUnit:GetO();
    		pUnit:MoveTo(x-2, y-2, z, o)
    		pUnit:SpawnGameObject(186559, x, y+5, z, o, 120000)
    		pUnit:SpawnGameObject(186559, x, y-5, z, o, 120000)
    		pUnit:SpawnGameObject(186559, x+5, y, z, o, 120000)
    		pUnit:SpawnGameObject(186559, x-5, y, z, o, 120000)
    	pUnit:SendChatMessage(12, 0, "Now, you shall pay the price!")
    	pUnit:RegisterEvent("NPCNAME_Morph1", 1000, 0)
    	pUnit:RegisterEvent("NPCNAME_SpellFrostBlast", 20000, 0)
    	pUnit:RegisterEvent("NPCNAME_SpellFrostArrow", 18000, 0)
    	pUnit:RegisterEvent("NPCNAME_SpellFrostBurn", 15000, 0)
    end
    
    
    --			--
    	-- Spells --
    --			--
    
    
    function NPCNAME_SpellFrostBlast(pUnit,Event)
    	pUnit:CastSpellOnTarget(27808,pUnit:GetRandomPlayer(0))
    	pUnit:CastSpellOnTarget(27808,pUnit:GetRandomPlayer(0))
    
    end
    
    
    function NPCNAME_SpellFrostArrow(pUnit,Event)
    	pUnit:CastSpellOnTarget(56095,pUnit:GetRandomPlayer(0))
    	pUnit:CastSpellOnTarget(56095,pUnit:GetRandomPlayer(0))
    
    end
    
    	
    function NPCNAME_SpellFrostBurn(pUnit,Event)
    	Choice=math.random(1, 2)
    	if Choice==1 then
            	pUnit:CastSpellOnTarget(23189,pUnit:GetRandomPlayer(7))
    	end
    	if Choice==2 then
    		pUnit:CastSpellOnTarget(51857,pUnit:GetMainTank())
    	end
    end
    
    
    --					--
    	-- Phases with spawns --
    --					--
    
    
    function NPCNAME_Morph1(pUnit,Event)
    	if pUnit:GetHealthPct() <= 90 then
    		pUnit:RemoveEvents()
    	x=pUnit:GetX();
    	y=pUnit:GetY();
    	z=pUnit:GetZ();
    	o=pUnit:GetO();
    		print "Snowman.lua - 90% HP" 
    		pUnit:CastSpell(48263)
    		pUnit:SpawnCreature(SpawnID, x-2, y, z, o, 20, 0)
    		pUnit:CastSpellAoF(x+5, y+2, z, 61603)
    		pUnit:CastSpellAoF(x+2, y+5, z, 61603)
    		pUnit:CastSpellAoF(x, y, z, 61603)
    		pUnit:RegisterEvent("NPCNAME_Morph2", 1000, 0)
    	end
    end
    
    
    function NPCNAME_Morph2(pUnit,Event)
    	if pUnit:GetHealthPct() <= 82 then
    		pUnit:RemoveEvents()
    		pUnit:CastSpell(48263)
    	x=pUnit:GetX();
    	y=pUnit:GetY();
    	z=pUnit:GetZ();
    	o=pUnit:GetO();
    		pUnit:SpawnCreature(SpawnID, x-2, y, z, o, 20, 0)
    		pUnit:SpawnCreature(SpawnID, x+2, y, z, o, 20, 0)
    		pUnit:RegisterEvent("NPCNAME_Morph3", 1000, 0)  
    	end
    end
    
    function NPCNAME_Morph3(pUnit,Event)
    	if pUnit:GetHealthPct() <= 71 then
    		pUnit:RemoveEvents()
    		pUnit:CastSpell(48263)
    	x=pUnit:GetX();
    	y=pUnit:GetY();
    	z=pUnit:GetZ();
    	o=pUnit:GetO();
    		pUnit:SpawnCreature(SpawnID, x-2, y, z, o, 20, 0)
    		pUnit:SpawnCreature(SpawnID, x+2, y, z, o, 20, 0)
    		pUnit:SpawnCreature(SpawnID, x, y+2, z, o, 20, 0)
    		pUnit:RegisterEvent("NPCNAME_Morph4", 1000, 0)  
    	end
    end
    
    function NPCNAME_Morph4(pUnit,Event)
    	if pUnit:GetHealthPct() <= 64 then
    		pUnit:RemoveEvents()
    		pUnit:CastSpell(48263)
    	x=pUnit:GetX();
    	y=pUnit:GetY();
    	z=pUnit:GetZ();
    	o=pUnit:GetO();
    		pUnit:SpawnCreature(SpawnID, x-2, y, z, o, 20, 0)
    		pUnit:SpawnCreature(SpawnID, x+2, y, z, o, 20, 0)
    		pUnit:SpawnCreature(SpawnID, x, y+2, z, o, 20, 0)
    		pUnit:SpawnCreature(SpawnID, x, y-2, z, o, 20, 0)
    		pUnit:RegisterEvent("NPCNAME_Morph5", 1000, 0)  
    	end
    end
    
    function NPCNAME_Morph5(pUnit,Event)
    	if pUnit:GetHealthPct() <= 50 then
    	print "Snowman.lua at 50%. Inscent burners should be despawned by now."
    		pUnit:RemoveEvents()
    		pUnit:CastSpell(48263)
    	x=pUnit:GetX();
    	y=pUnit:GetY();
    	z=pUnit:GetZ();
    	o=pUnit:GetO();
    		pUnit:SpawnCreature(SpawnID, x-2, y, z, o, 20, 0)
    		pUnit:SpawnCreature(SpawnID, x+2, y, z, o, 20, 0)
    		pUnit:RegisterEvent("NPCNAME_Morph6", 1000, 0)  
    	end
    end
    
    function NPCNAME_Morph6(pUnit,Event)
    	if pUnit:GetHealthPct() <= 42 then
    		pUnit:RemoveEvents()
    		pUnit:CastSpell(48263)
    	x=pUnit:GetX();
    	y=pUnit:GetY();
    	z=pUnit:GetZ();
    	o=pUnit:GetO();
    		pUnit:SpawnCreature(SpawnID, x-2, y, z, o, 20, 0)
    		pUnit:SpawnCreature(SpawnID, x+2, y, z, o, 20, 0)
    		pUnit:SpawnCreature(SpawnID, x, y+3, z, o, 20, 0)
    		pUnit:SpawnCreature(SpawnID, x, y-3, z, o, 20, 0)
    		pUnit:RegisterEvent("NPCNAME_Morph7", 1000, 0)  
    	end
    end
    
    function NPCNAME_Morph7(pUnit,Event)
    	if pUnit:GetHealthPct() <= 32 then
    		pUnit:RemoveEvents()
    		pUnit:CastSpell(48263)
    	x=pUnit:GetX();
    	y=pUnit:GetY();
    	z=pUnit:GetZ();
    	o=pUnit:GetO();
    		pUnit:SpawnCreature(SpawnID, x-2, y, z, o, 20, 0)
    		pUnit:SpawnCreature(SpawnID, x+2, y, z, o, 20, 0)
    		pUnit:RegisterEvent("NPCNAME_Morph8", 1000, 0)  
    	end
    end
    
    function NPCNAME_Morph8(pUnit,Event)
    	if pUnit:GetHealthPct() <= 24 then
    		pUnit:RemoveEvents()
    		pUnit:CastSpell(48263)
    	x=pUnit:GetX();
    	y=pUnit:GetY();
    	z=pUnit:GetZ();
    	o=pUnit:GetO();
    		pUnit:SpawnCreature(SpawnID, x-2, y, z, o, 20, 0)
    		pUnit:SpawnCreature(SpawnID, x+2, y, z, o, 20, 0)
    		pUnit:SpawnCreature(SpawnID, x, y+1, z, o, 20, 0)
    		pUnit:RegisterEvent("NPCNAME_Morph9", 1000, 0)  
    	end
    end
    
    function NPCNAME_Morph9(pUnit,Event)
    	if pUnit:GetHealthPct() <= 15 then
    		pUnit:RemoveEvents()
    		pUnit:CastSpell(48263)
    		pUnit:SendChatMessage(14, 0, "Enrage!")
    		pUnit:SetScale(6)
    		pUnit:RegisterEvent("NPCNAME_Morph10", 1000, 0)  
    	end
    end
    
    function NPCNAME_Morph10(pUnit,Event)
    	if pUnit:GetHealthPct() <= 1 then
    	pUnit:RemoveEvents()
    	end
    end
    
    
    --			--
    	-- Extra --
    --			--
    
    
    function NPCNAME_Death(pUnit)
    	pUnit:SendChatMessage(12, 0, "So much for festive spirit!")
    	print "Snowman boss dead, Spawned OnDeath GO's"
    	pUnit:SetScale(2)
    	pUnit:PlaySoundToSet(14070)
    	pUnit:RemoveEvents()
    
    	x=pUnit:GetX();
    	y=pUnit:GetY();
    	z=pUnit:GetZ();
    	o=pUnit:GetO();
    			pUnit:SpawnCreature(TeleNpcID, x+10, y, z, o+5, 35, 0)
    	pUnit:SpawnGameObject(19993, x, y+5, z, o, 40000)
    	pUnit:SpawnGameObject(19993, x, y+4, z, o, 40000)
    	pUnit:SpawnGameObject(19993, x, y+3, z, o, 40000)
    	pUnit:SpawnGameObject(19993, x, y+2, z, o, 40000)
    	pUnit:SpawnGameObject(19993, x, y+1, z, o, 40000)
    	pUnit:SpawnGameObject(19993, x, y-5, z, o, 40000)
    	pUnit:SpawnGameObject(19993, x, y-4, z, o, 40000)
    	pUnit:SpawnGameObject(19993, x, y-3, z, o, 40000)
    	pUnit:SpawnGameObject(19993, x, y-2, z, o, 40000)
    	pUnit:SpawnGameObject(19993, x, y-1, z, o, 40000)
    		pUnit:SpawnGameObject(19993, x+5, y, z, o, 40000)
    		pUnit:SpawnGameObject(19993, x+4, y, z, o, 40000)
    		pUnit:SpawnGameObject(19993, x+3, y, z, o, 40000)
    		pUnit:SpawnGameObject(19993, x+2, y, z, o, 40000)
    		pUnit:SpawnGameObject(19993, x+1, y, z, o, 40000)
    		pUnit:SpawnGameObject(19993, x-5, y, z, o, 40000)
    		pUnit:SpawnGameObject(19993, x-4, y, z, o, 40000)
    		pUnit:SpawnGameObject(19993, x-3, y, z, o, 40000)
    		pUnit:SpawnGameObject(19993, x-2, y, z, o, 40000)
    		pUnit:SpawnGameObject(19993, x-1, y, z, o, 40000)
    end
    
    
    function NPCNAME_OnLeaveCombat(pUnit, event)
    	pUnit:RemoveEvents()
    	pUnit:SetModel(13730)
    	pUnit:SetScale(5)
    end
    
    
    function NPCNAME_OnKilledTarget(pUnit)
    	pUnit:SendChatMessage(12, 0, "Die, weakling!")
    	pUnit:PlaySoundToSet(10282)
    end
    
    
    --				--
    	-- Minion Lua --
    --				--
    
    
    function SPAWNNAME_OnEnterCombat(pUnit,Event)
    	pUnit:SetModel(13730)
    	print "Spawns are... well... spawned!"
    	Choice=math.random(1, 3)
    	if Choice==1 then	
    		pUnit:SendChatMessage(14, 0, "Yes master, we shall help dispose of these vile creatures!")
    	end
    	if Choice==2 then
    		pUnit:SendChatMessage(14, 0, "Merry Christmas! It be your last!")
    	end
    	if Choice==3 then
    		pUnit:SendChatMessage(12, 0, "Time for some fun!")
    	end
    	pUnit:CastSpellOnTarget(23189,pUnit:GetRandomPlayer(0))
    end
    
    function SPAWNNAME_Death(pUnit,Event)
    	pUnit:PlaySoundToSet(13745)
    	pUnit:RemoveEvents()
    end
    
    
    --				--
    	-- Start functions --
    --				--
    
    
    	RegisterUnitEvent(SpawnID, 1, "SPAWNNAME_OnEnterCombat")
    	RegisterUnitEvent(SpawnID, 4, "SPAWNNAME_Death")
    	RegisterUnitEvent(NPCID, 1, "NPCNAME_OnEnterCombat")
    	RegisterUnitEvent(NPCID, 2, "NPCNAME_OnLeaveCombat")
    	RegisterUnitEvent(NPCID, 3, "NPCNAME_OnKilledTarget")
    	RegisterUnitEvent(NPCID, 4, "NPCNAME_Death")
    
    	-- Made by Nymphx; Member of www.MMOwned.com and www.frosteamproject.com --


    SQL for fireworks:

    Code:
    INSERT INTO `gameobject_names` (entry, `Type`, DisplayID, Name, spellfocus, sound1, sound2 , sound3, sound4, sound5, sound6, sound7, sound8, sound9, unknown1, unknown2, unknown3, unknown4, unknown5, unknown6, unknown7, unknown8, unknown9, unknown10, unknown11, unknown12, unknown13, unknown14) 
    VALUES (19993, 5, 6859, "Fireworks Galore!", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
    SQL for Npc by Dagster:

    Code:
    insert into `creature_names` (`entry`, `name`, `subname`, `info_str`, `Flags1`, `type`, `family`, `rank`, `unk4`, `spelldataid`, `male_displayid`, `female_displayid`, `male_displayid2`, `female_displayid2`, `unknown_float1`, `unknown_float2`, `civilian`, `leader`) 
    values ('22898', "Fearbringer", "Cinematic", '', '0', '5', '0', '3', '0', '0', '26497', '0', '0', '0', '1', '1', '0', '0');
    
    insert into `creature_proto` (`entry`, `minlevel`, `maxlevel`, `faction`, `minhealth`, `maxhealth`, `mana`, `scale`, `npcflags`, `attacktime`, `attacktype`, `mindamage`, `maxdamage`, `can_ranged`, `rangedattacktime`, `rangedmindamage`, `rangedmaxdamage`, `respawntime`, `armor`, `resistance1`, `resistance2`, `resistance3`, `resistance4`, `resistance5`, `resistance6`, `combat_reach`, `bounding_radius`, `auras`, `boss`, `money`, `invisibility_type`, `death_state`, `walk_speed`, `run_speed`, `fly_speed`, `extra_a9_flags`, `spell1`, `spell2`, `spell3`, `spell4`, `spell_flags`, `modImmunities`) 
    values ('22898', '350', '350', '14', '1200000', '1200000', '1600', '1', '0', '2000', '0', '6000', '12000', '0', '0', '0', '0', '300000', '6000', '2000', '2000', '2000', '2000', '2000', '2000', '0', '0', "0", '1', '6000000', '0', '0', '2.50', '8.00', '14.00', '0', '0', '0', '0', '0', '0', '0');
    Last edited by Nymphx; 05-25-2009 at 10:55 AM.

    [Contest Winner][Lua/FrostTeam] Boss + Cinematic!
  2. #2
    Succy's Avatar Banned
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    Dude, with a Cinematic is awesome! Gotta try this! +Rep x3 for an awesome job :P And Gratz btw

  3. #3
    stoneharry's Avatar Moderator Harry

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    Nice, but I think the cinematic could last longer and a few more visuels, also this wont work with most Lua engines at the moment such as arcemu, aspire and sun++ lua (tried all). Mainly the on spawn register and math.random and spawn creature that seems to be bugging. Anyway +Rep for the great script. I always tend to use a mass stun sort of spell when doing cinematics such as one that causes all nearby players to kneel and be stunned for 2mins, which acts as 'serving to the npc's power' or theres another one that suns for 2mins and gives you a scared animation with lots of visuals that appear on the players. Great work! Good for your first cinematic.
    Last edited by stoneharry; 01-20-2009 at 01:15 PM.

  4. #4
    Nymphx's Avatar Active Member
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    Well seeing as I am somewhat proud of this script and the time it took, I think in the near future I'm going to edit parts.

    Thanks for the quick replys

  5. #5
    BrantX's Avatar Contributor
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    Looks kick ass, Sounds like it to. Im also looking forward to the Cinematic part.
    Sadly i uninstalled WoW and EMU stuff...pitty.

    +Rep x3 for the nice work.
    If you or someone could get a Video i'd gladly love you<3



  6. #6
    Ezio's Avatar Active Member
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    Screens? Or video Plz

    Web Designer Professional.

  7. #7
    bsod-staff14's Avatar Member
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    No wonder why you won the event truley 3pic bro!
    Immortal GamerZ Under Development!

  8. #8
    Appled's Avatar Contributor
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    This is epic! +Rep 2x

  9. #9
    Nymphx's Avatar Active Member
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    Thanks for all the positive feedback. Was going to include Sql and pictures today, but I've been laden with coursework to be finished for Friday, and tonight is my only spare night.

  10. #10
    Lilltimmy's Avatar Member
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    Looks nice +Rep x2.
    I Will maybe test it later, but does anyone know if it works on ArcEmu? :P
    Last edited by Lilltimmy; 01-21-2009 at 01:37 PM.

  11. #11
    Nymphx's Avatar Active Member
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    Well I used an ArcEmu rev for testing it so... I hope it does .

    EDIT: You kinda missed the +Rep button but oh well .

  12. #12
    Sebastian011's Avatar Member
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    do i have to make my own NPC for this? wheres the boss ID ;( ?

  13. #13
    Nymphx's Avatar Active Member
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    Boss ID is located at the top. Change this part of the script:

    Code:
    local NPCID = ID HERE
    Do that for all the ID's at the top.

  14. #14
    fastelf's Avatar Active Member
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    Add a video for it, so people know what there looking at (Other then the description itself saying how awesome it is)

  15. #15
    Nymphx's Avatar Active Member
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    If you read it you would see that I'm in the process of these additions . Right now I have some free time so I'm going to try find my Sql query and some pictures.

    NOTE: I've not got a WoW server at the moment to test with, so it's going to be awhile (1-2 days) for a video/pictures.

    Sorry

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