[Release] Bob & Swhoppis menu

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  1. #1
    Ellu's Avatar Active Member
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    [Release] Bob & Swhoppis

    hhRRGBVdGJ!

    So yeah Ive been getting on to this whole LUA and emulation thing, and made this boss-quest-thing. Theres 7 npcs in this thing, also theyre quite hard so the boss has about 180k hp so he is not not soloable (except if youre a gm or uber weapons).

    Bob the Farmer gives a quest to kill some Corrupted Harvesters which Swhoppis has corrupted, and then he tells you to kill Swhoppis as well. The boss has many phases including one where he summons minions. He also fears, heals, polymorphs and throws bolts of shadow at you. Ill let you find out yourself. Hope you have fun

    The .zip includes the npc spawns, npc waypoints etc. and the LUA for Swhoppis. You must put the .LUA file to your scripts folder and execute the SQLs to your database before you can use this.


    The place is on
    Map: 0
    X: -1853.56
    Y: -4115.27
    Z: 12.1305
    O (orientation): 4.78745

    Which would be: !worldport 0, -1853.56, -4115.27, 12.1305, 4.78745
    on ArcEmu (if i remember right). Its far from everything so there shouldnt be anything else in the way.

    Thanks




    Me and Zahrak
    Last edited by Ellu; 01-20-2009 at 01:01 PM.

    [Release] Bob & Swhoppis
  2. #2
    Ellu's Avatar Active Member
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    Code:
    function Swhoppis_Combat(pUnit, event) pUnit:SendChatMessage(11, 0, "You die now!") pUnit:RegisterEvent("Swhoppis_Phase1", 1000, 0) pUnit:RegisterEvent("Swhoppis_Shadowbolt", 7000, 2) pUnit:RegisterEvent("Swhoppis_Immolate", 2000, 1) pUnit:RegisterEvent("Swhoppis_Confragalate", 5000, 1) end function Swhoppis_LeaveCombat(pUnit, event) pUnit:RemoveEvents() end function Swhoppis_Die(pUnit, event) pUnit:SendChatMessage(11, 0, "NOOOOOOOOOOOOoooooooo.....!") pUnit:RemoveEvents() end RegisterUnitEvent(200003, 1, "Swhoppis_Combat") RegisterUnitEvent(200003, 2, "Swhoppis_LeaveCombat") RegisterUnitEvent(200003, 4, "Swhoppis_Die") RegisterUnitEvent(200003, 6, "Swhoppis_onSpawn") function Swhoppis_Phase1(pUnit, event) if pUnit:GetHealthPct() < 85 then pUnit:RemoveEvents() pUnit:RegisterEvent("Swhoppis_Phase2", 1000, 0) pUnit:RegisterEvent("Swhoppis_Shadowbolt", 7000, 2) pUnit:RegisterEvent("Swhoppis_Polymorph", 2000, 1) pUnit:RegisterEvent("Swhoppis_Immolate", 5000, 1) pUnit:SendChatMessage(11, 0, "Have at thee!") pUnit:RegisterEvent("Swhoppis_Confragalate", 3000, 2) end end function Swhoppis_Phase2(pUnit, event) if pUnit:GetHealthPct() < 70 then pUnit:RemoveEvents() pUnit:SendChatMessage(14, 0, "You cant stand up against me!") pUnit:RegisterEvent("Swhoppis_Fear", 1000, 1) pUnit:RegisterEvent("Swhoppis_Phase3", 5000, 0) end end function Swhoppis_Phase3(pUnit, event) if pUnit:GetHealthPct() < 58 then pUnit:RemoveEvents() pUnit:SendChatMessage(16, 0, "Swhoppis' eyes begin to glow red!") pUnit:RegisterEvent("Swhoppis_Phase4", 1000, 0) pUnit:RegisterEvent("Swhoppis_Polymorph", 1000, 1) pUnit:RegisterEvent("Swhoppis_heal", 3000, 1) end end function Swhoppis_Phase4(pUnit, event) if pUnit:GetHealthPct() < 38 then pUnit:RemoveEvents() pUnit:RegisterEvent("Swhoppis_Phase5", 1000, 0) pUnit:RegisterEvent("Swhoppis_Fear", 5000, 1) pUnit:RegisterEvent("Swhoppis_Shadowbolt", 4500, 2) end end function Swhoppis_Phase5(pUnit, event) if pUnit:GetHealthPct() < 31 then pUnit:RemoveEvents() pUnit:RegisterEvent("Swhoppis_Phase6", 1000, 0) pUnit:RegisterEvent("Swhoppis_Summonminions", 3000, 1) end end function Swhoppis_Summonminions(pUnit, event) pUnit:SendChatMessage(11, 0, "Come forth, minions!") pUnit:SpawnCreature(60012, -1970.855103, -4034.461426, 8.529415, 0, 17, 159) pUnit:SpawnCreature(60010, -1969.681396, -4038.328369, 7.527943, 0, 17, 16634) pUnit:SpawnCreature(60007, -1976.243652, -4034.364014, 6.246080, 0, 17, 9129) pUnit:SpawnCreature(60006, -1974.588257, -4039.81627, 7.243834, 0, 17, 17081) pUnit:FullCastSpell(39048, pUnit:GetMainTank()) end function Swhoppis_Phase6(pUnit, event) if pUnit:GetHealthPct() < 10 then pUnit:RemoveEvents() pUnit:SendChatMessage(16, 0, "Swhoppis becomes enraged!") pUnit:RegisterEvent("Swhoppis_Enrage", 1000, 1) pUnit:RegisterEvent("Swhoppis_Enrage2", 2000, 1) pUnit:RegisterEvent("Swhoppis_Enrage3", 3000, 1) pUnit:RegisterEvent("Swhoppis_Enrage4", 4000, 1) pUnit:RegisterEvent("Swhoppis_Enrage5", 5000, 1) pUnit:RegisterEvent("Swhoppis_Enrage6", 6000, 1) pUnit:RegisterEvent("Swhoppis_Enrage7", 7000, 1) pUnit:RegisterEvent("Swhoppis_Enrage8", 8000, 1) pUnit:RegisterEvent("Swhoppis_Enrage9", 9000, 1) pUnit:RegisterEvent("Swhoppis_Enrage10", 10000, 1) pUnit:RegisterEvent("Swhoppis_Phase7", 1000, 0) pUnit:RegisterEvent("Swhoppis_Shadowbolt", 7000, 1) pUnit:RegisterEvent("Swhoppis_Polymorph", 2000, 1) pUnit:RegisterEvent("Swhoppis_Immolate", 5000, 1) pUnit:RegisterEvent("Swhoppis_heal", 8000, 1) end end function Swhoppis_Shadowbolt(pUnit, event) pUnit:FullCastSpellOnTarget(51608, pUnit:GetMainTank()) end function Swhoppis_Immolate(pUnit, event) pUnit:FullCastSpellOnTarget(47811, pUnit:GetMainTank()) end function Swhoppis_Fear(pUnit, event) pUnit:FullCastSpellOnTarget(39176, pUnit:GetMainTank()) end function Swhoppis_Confragalate(pUnit, event) pUnit:FullCastSpellOnTarget(47829, pUnit:GetMainTank()) end function Swhoppis_Polymorph(pUnit, event) pUnit:FullCastSpellOnTarget(58537, pUnit:GetMainTank()) end function Swhoppis_heal(pUnit, event) pUnit:CastSpell(58153) end function Swhoppis_Enrage(pUnit, event) pUnit:CastSpell(40318) end function Swhoppis_Enrage2(pUnit, event) pUnit:CastSpell(40318) end function Swhoppis_Enrage3(pUnit, event) pUnit:CastSpell(40318) end function Swhoppis_Enrage4(pUnit, event) pUnit:CastSpell(40318) end function Swhoppis_Enrage5(pUnit, event) pUnit:CastSpell(40318) end function Swhoppis_Enrage6(pUnit, event) pUnit:CastSpell(40318) end function Swhoppis_Enrage7(pUnit, event) pUnit:CastSpell(40318) end function Swhoppis_Enrage8(pUnit, event) pUnit:CastSpell(40318) end function Swhoppis_Enrage9(pUnit, event) pUnit:CastSpell(40318) end function Swhoppis_Enrage10(pUnit, event) pUnit:CastSpell(40318) end
    Last edited by Ellu; 03-03-2009 at 01:50 PM.

  3. #3
    stoneharry's Avatar Moderator Harry

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    Interesting to say the least. +Rep

  4. #4
    Ellu's Avatar Active Member
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    50 views and 1 reply /sad

  5. #5
    Performer's Avatar Contributor
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    Not bad Nice layout aswell, +rep x2


  6. #6
    svedin's Avatar Contributor
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    nice nice ^^ like the layout :P

    +Rep

  7. #7
    BlackEagle's Avatar Member
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    nice one +Rep for you.
    But the Farmer doesn't look like a farmer to me.
    Last edited by BlackEagle; 01-20-2009 at 04:50 PM.

  8. #8
    keazain's Avatar Banned
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    Nice work dude +Rep x 2 from me !

    I have given you credit in my treat and im using your npc in my fun and repack

    keep up this good work

  9. #9
    Ellu's Avatar Active Member
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    Thanks for comments everyone :)

    I made the pic thing on wowmodelviewer, so the guys really dont look like that (except the harvester), lol.

  10. #10
    mrhooha's Avatar Member
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    You tell everyone STFU and then expect a reply. LOL. good work.

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