[Release]Halls of Lightning Mob Scripts! combined Heroic and Normal menu

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  1. #1
    svedin's Avatar Contributor
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    [Release]Halls of Lightning Mob Scripts! combined Heroic and Normal



    *****Updated the bosses with there real texture*****The Bosses go to Heroic after 50%******

    I have script both Trash and Bosses in the Intance Halls Of Lightning

    And Most of the Trash mobs are scripted, there are like 3 - 4 Trash mobs that arent scripted.

    The scripts were tested with ArcEmu rev.1984

    Download link for the Bosses and Trash Halls of Lightning Script.rar And for them just want the Bosses, the Codes are at the bottom =)

    The Trash mobs that are in the "pack" are:
    Blistering Steamrager
    Hardened Steel Berserker
    Hardened Steel Reaver
    Hardened Steel Skycaller
    Molten Golem
    Spark Of Ionar
    Stormforged Construct
    Stormforged Giant
    Stormforged Lieutenant
    Stormforged Mender
    Stormforged Runeshaper
    Stormforged Sentinel
    Stormforged Tactician
    Titanium Siegebreaker
    Titanium Thunderer
    Titanium Vanguard + The Bosses
    And the Bosses are:

    General Bjarngrim
    Volkhan(Just need to set the Cords for Summon)
    Ionar (Just need to set the Cords for Summon)
    Loken

    Screenshot of the Bosses =)
    General Bjarngrim


    Volkhan (SS Taken from Wowhead)


    Ionar


    Loken


    The Lua Code for the bosses:

    General Bjarngrim:
    Code:
    --[[
    Script made by Svedin]]
    
    function General_Bjarngrim_OnCombat(Unit, Event) 
    Unit:SendChatMessage(12, 0, "I am the greatest of my father's sons! Your end has come!")
    Unit:RegisterEvent("General_Bjarngrim_Battlestand", 100, 1)
    Unit:RegisterEvent("General_Bjarngrim_Battleaura", 200, 1)
    Unit:RegisterEvent("General_Bjarngrim_BerserkerStance", 100, 1)
    Unit:RegisterEvent("General_Bjarngrim_BerserkerAura", 200, 1)
    Unit:RegisterEvent("General_Bjarngrim_DefensiveStance", 100, 1)
    Unit:RegisterEvent("General_Bjarngrim_DefensiveAura", 200, 1)
    Unit:RegisterEvent("General_Bjarngrim_Ironform", 55000, 10)
    Unit:RegisterEvent("General_Bjarngrim_Knock", 34000, 15)
    Unit:RegisterEvent("General_Bjarngrim_Intercept", 54000, 10)
    Unit:RegisterEvent("General_Bjarngrim_Cleave", 32000, 20)
    Unit:RegisterEvent("General_Bjarngrim_phaseone",1000,0)
    Unit:RegisterEvent("General_Bjarngrim_SpellReflection", 41000, 10)
    Unit:RegisterEvent("General_Bjarngrim_Mortalstrike", 37000, 15)
    Unit:RegisterEvent("General_Bjarngrim_Pummel", 41000, 10)
    Unit:RegisterEvent("General_Bjarngrim_Slam", 31000, 20)
    Unit:RegisterEvent("General_Bjarngrim_Whirlwind", 64000, 8)
    Unit:RegisterEvent("General_Bjarngrim_Chargeup", 57000, 10)
    end
    
    function General_Bjarngrim_Battlestand(pUnit, Event) 
    pUnit:CastSpell(53792, pUnit:GetClosestPlayer()) 
    end
    
    function General_Bjarngrim_Battleaura(pUnit, Event) 
    pUnit:CastSpell(41106, pUnit:GetClosestPlayer()) 
    end
    
    function General_Bjarngrim_BerserkerStance(pUnit, Event) 
    pUnit:CastSpell(53791, pUnit:GetClosestPlayer()) 
    end
    
    function General_Bjarngrim_BerserkerAura(pUnit, Event) 
    pUnit:CastSpell(41107, pUnit:GetClosestPlayer()) 
    end
    
    function General_Bjarngrim_DefensiveStance(pUnit, Event) 
    pUnit:CastSpell(53790, pUnit:GetClosestPlayer()) 
    end
    
    function General_Bjarngrim_DefensiveAura(pUnit, Event) 
    pUnit:CastSpell(41105, pUnit:GetClosestPlayer()) 
    end
    
    function General_Bjarngrim_Ironform(pUnit, Event) 
    pUnit:CastSpell(52022, pUnit:GetClosestPlayer()) 
    end
    
    function General_Bjarngrim_Knock(pUnit, Event) 
    pUnit:CastSpell(52029, pUnit:GetMainTank()) 
    end
    
    function General_Bjarngrim_Intercept(pUnit, Event) 
    pUnit:FullCastSpellOnTarget(58769, pUnit:GetRandomPlayer(7)) 
    end
    
    function General_Bjarngrim_Cleave(pUnit, Event) 
    pUnit:CastSpell(15284, pUnit:GetMainTank()) 
    end
    
    function General_Bjarngrim_DefensiveStance(pUnit, Event) 
    pUnit:CastSpell(53790, pUnit:GetClosestPlayer()) 
    end
    
    function General_Bjarngrim_DefensiveAura(pUnit, Event) 
    pUnit:CastSpell(41105, pUnit:GetClosestPlayer()) 
    end
    
    function General_Bjarngrim_Knock(pUnit, Event) 
    pUnit:CastSpell(52029, pUnit:GetMainTank()) 
    end
    
    function General_Bjarngrim_Cleave(pUnit, Event) 
    pUnit:CastSpell(15284, pUnit:GetRandomPlayer(7)) 
    end
    
    function General_Bjarngrim_Ironform(pUnit, Event) 
    pUnit:CastSpell(52022, pUnit:GetClosestPlayer()) 
    end
    
    function General_Bjarngrim_Intercept(pUnit, Event) 
    pUnit:FullCastSpellOnTarget(58769, pUnit:GetRandomPlayer(0)) 
    end
    
    function General_Bjarngrim_SpellReflection(pUnit, Event) 
    pUnit:CastSpell(36096, pUnit:GetClosestPlayer()) 
    end
    
    function General_Bjarngrim_Mortalstrike(pUnit, Event) 
    pUnit:FullCastSpellOnTarget(16856, pUnit:GetRandomPlayer(7)) 
    end
    
    function General_Bjarngrim_Pummel(pUnit, Event) 
    pUnit:CastSpell(12555, pUnit:GetRandomPlayer(7)) 
    end
    
    function General_Bjarngrim_Slam(pUnit, Event) 
    pUnit:FullCastSpellOnTarget(52026, pUnit:GetRandomPlayer(0)) 
    end
    
    function General_Bjarngrim_Whirlwind(pUnit, Event) 
    pUnit:CastSpell(52027, pUnit:GetClosestPlayer()) 
    end
    
    function General_Bjarngrim_Chargeup(pUnit, Event) 
    pUnit:CastSpell(52098, pUnit:GetRandomPlayer(0)) 
    end
    
    function General_Bjarngrim_Pummel(pUnit, Event) 
    pUnit:CastSpell(12555, pUnit:GetRandomPlayer(7)) 
    end
    
    function General_Bjarngrim_Chargeup(pUnit, Event) 
    pUnit:CastSpell(52098, pUnit:GetRandomPlayer(0)) 
    end
    
    function General_Bjarngrim_Slam(pUnit, Event) 
    pUnit:FullCastSpellOnTarget(52026, pUnit:GetRandomPlayer(0)) 
    end
    
    function General_Bjarngrim_Whirlwind(pUnit, Event) 
    pUnit:CastSpell(52027, pUnit:GetClosestPlayer()) 
    end
    
    function General_Bjarngrim_Mortalstrike(pUnit, Event) 
    pUnit:FullCastSpellOnTarget(16856, pUnit:GetMainTank()) 
    end
    
    function General_Bjarngrim_phaseone(pUnit, Event) 
    if pUnit:GetHealthPct() < 100 then 
    pUnit:RemoveEvents(); 
    pUnit:SendChatMessage(12, 0, "Defend yourself, for all the good it will do!")  
    pUnit:FullCastSpell(52026)
    pUnit:RegisterEvent("General_Bjarngrim_Battlestand", 100, 1)
    pUnit:RegisterEvent("General_Bjarngrim_Battleaura", 200, 1)
    pUnit:RegisterEvent("General_Bjarngrim_Knock", 34000, 15)
    pUnit:RegisterEvent("General_Bjarngrim_Cleave", 32000, 20)
    pUnit:RegisterEvent("General_Bjarngrim_Pummel", 41000, 10)
    pUnit:RegisterEvent("General_Bjarngrim_Chargeup", 57000, 10)
    pUnit:RegisterEvent("General_Bjarngrim_Slam", 31000, 20)
    pUnit:RegisterEvent("General_Bjarngrim_Phasetwo",1000,0)
    end 
    end
    
    function General_Bjarngrim_Phasetwo(pUnit, Event) 
    if pUnit:GetHealthPct() < 60 then 
    pUnit:RemoveEvents(); 
    pUnit:SendChatMessage(12, 0, "GRAAAAAH! Behold the fury of iron and steel!")  
    pUnit:FullCastSpell(58769, 16856)
    pUnit:RegisterEvent("General_Bjarngrim_BerserkerStance", 100, 1)
    pUnit:RegisterEvent("General_Bjarngrim_BerserkerAura", 200, 1)
    pUnit:RegisterEvent("General_Bjarngrim_Knock", 34000, 15)
    pUnit:RegisterEvent("General_Bjarngrim_Whirlwind", 64000, 8)
    pUnit:RegisterEvent("General_Bjarngrim_Mortalstrike", 37000, 15)
    pUnit:RegisterEvent("General_Bjarngrim_Intercept", 54000, 10)
    pUnit:RegisterEvent("General_Bjarngrim_phasethree",1000,0)
    end 
    end
    
    function General_Bjarngrim_phasethree(pUnit, Event) 
    if pUnit:GetHealthPct() < 30 then 
    pUnit:RemoveEvents();
    pUnit:SendChatMessage(12, 0, "Give me your worst!")  
    pUnit:FullCastSpell(52026)
    pUnit:RegisterEvent("General_Bjarngrim_DefensiveStance", 100, 1)
    pUnit:RegisterEvent("General_Bjarngrim_DefensiveAura", 200, 1)
    pUnit:RegisterEvent("General_Bjarngrim_Ironform", 55000, 10)
    pUnit:RegisterEvent("General_Bjarngrim_Chargeup", 57000, 10)
    pUnit:RegisterEvent("General_Bjarngrim_Mortalstrike", 37000, 15)
    pUnit:RegisterEvent("General_Bjarngrim_Slam", 31000, 20)
    end 
    end
    
    function General_Bjarngrim_OnLeaveCombat(Unit, Event) 
    Unit:RemoveEvents() 
    Unit:SendChatMessage(12, 0, "The mortals, cant stand against my challenge!") 
    end
    
    function General_Bjarngrim_OnDied(Unit, Event) 
    Unit:RemoveEvents() 
    Unit:SendChatMessage(12, 0, "How can it be...? Flesh is not... stronger!") 
    end
    
    function General_Bjarngrim_OnKilledTarget(Unit, Event) 
    Unit:SendChatMessage(12, 0, "Flesh... is... weak!") 
    end
    
    RegisterUnitEvent(28586, 1, "General_Bjarngrim_OnCombat")
    RegisterUnitEvent(28586, 2, "General_Bjarngrim_OnLeaveCombat")
    RegisterUnitEvent(28586, 3, "General_Bjarngrim_OnKilledTarget")
    RegisterUnitEvent(28586, 4, "General_Bjarngrim_OnDied")
    Volkhan:
    Code:
    --[[
    Script made by Svedin]]
    
    function Volkhan_OnCombat(Unit, Event) 
    Unit:SendChatMessage(12, 0, "It is you who have destroyed my children? You... shall... pay!")
    Unit:RegisterEvent("Volkhan_Heattwo", 86000, 20)
    Unit:RegisterEvent("Volkhan_Heatone", 86000, 20)
    Unit:RegisterEvent("Volkhan_ShatteringStomp", 94000, 15)
    Unit:RegisterEvent("Volkhan_ShatteringStomptwo", 94000, 15)
    Unit:RegisterEvent("Volkhan_Temper", 76000, 15)
    end
    
    function Volkhan_Heatone(pUnit, Event) 
    pUnit:FullCastSpellOnTarget(52387, pUnit:GetRandomPlayer(0)) 
    end
    
    function Volkhan_Heattwo(pUnit, Event) 
    pUnit:FullCastSpellOnTarget(59528, pUnit:GetRandomPlayer(0)) 
    end
    
    function Volkhan_ShatteringStomp(pUnit, Event) 
    pUnit:FullCastSpellOnTarget(52237, pUnit:GetRandomPlayer(0)) 
    end
    
    function Volkhan_ShatteringStomptwo(pUnit, Event) 
    pUnit:FullCastSpellOnTarget(59529, pUnit:GetRandomPlayer(0)) 
    end
    
    function Volkhan_Temper(pUnit, Event) 
    pUnit:FullCastSpellOnTarget(52238, pUnit:GetRandomPlayer(0)) 
    end
    
    function Volkhan_Heattwo(pUnit, Event) 
    pUnit:FullCastSpellOnTarget(59528, pUnit:GetRandomPlayer(0)) 
    end
    
    function Volkhan_ShatteringStomptwo(pUnit, Event) 
    pUnit:FullCastSpellOnTarget(59529, pUnit:GetRandomPlayer(0)) 
    end
    
    function Volkhan_Temper(pUnit, Event) 
    pUnit:FullCastSpellOnTarget(52238, pUnit:GetRandomPlayer(0)) 
    end
    
    function Volkhan_MoltenGolem_Spawn(pUnit, Event) 
    pUnit:SpawnCreature(28695, 0, 0, 0, 0, 168, 90000) 
    end
    
    function Volkhan_phaseone(pUnit, Event) 
    if pUnit:GetHealthPct() < 100 then 
    pUnit:RemoveEvents(); 
    pUnit:FullCastSpell(52387, 52237, 52238)
    pUnit:SetModel()
    pUnit:RegisterEvent("Volkhan_Heatone", 86000, 20)
    pUnit:RegisterEvent("Volkhan_ShatteringStomp", 94000, 15)
    pUnit:RegisterEvent("Volkhan_Temper", 76000, 15)
    pUnit:RegisterEvent("Volkhan_MoltenGolem_Spawn",76004,15)
    pUnit:RegisterEvent("Volkhan_phasetwo",1000,0)
    end 
    end
    
    function Volkhan_phasetwo(pUnit, Event) 
    if pUnit:GetHealthPct() < 50 then 
    pUnit:RemoveEvents(); 
    pUnit:FullCastSpell(59529, 59528, 52238)
    pUnit:SendChatMessage(12, 0, "Now things will heat up!") 
    pUnit:RegisterEvent("Volkhan_Temper", 76000, 15)
    pUnit:RegisterEvent("Volkhan_Heattwo", 86000, 20)
    pUnit:RegisterEvent("Molten Golem_Spawn",76004,15)
    pUnit:RegisterEvent("Volkhan_ShatteringStomptwo", 94000, 15)
    end 
    end
    
    function Volkhan_OnLeaveCombat(Unit, Event) 
    Unit:RemoveEvents() 
    Unit:SendChatMessage(12, 0, "Ha, pathetic!") 
    end
    
    function Volkhan_OnDied(Unit, Event) 
    Unit:RemoveEvents() 
    Unit:SendChatMessage(12, 0, "The master was right... to be concerned.") 
    end
    
    function Volkhan_OnKilledTarget(Unit, Event) 
    Unit:SendChatMessage(12, 0, "The armies of iron will conquer all!") 
    end
    
    RegisterUnitEvent(28587, 1, "Volkhan_OnCombat")
    RegisterUnitEvent(28587, 2, "Volkhan_OnLeaveCombat")
    RegisterUnitEvent(28587, 3, "Volkhan_OnKilledTarget")
    RegisterUnitEvent(28587, 4, "Volkhan_OnDied")
    Ionar:
    Code:
    --[[
    Script made by Svedin]]
    
    function Ionar_OnCombat(Unit, Event) 
    Unit:SendChatMessage(12, 0, "You wish to confront the master? You must weather the storm! ")
    Unit:RegisterEvent("Ionar_Balllightning", 46000, 20)
    Unit:RegisterEvent("Ionar_Balllightningtwo", 46000, 20)
    Unit:RegisterEvent("Ionar_Disperse", 80000, 5)
    Unit:RegisterEvent("Ionar_StaticOverload", 59000, 15)
    Unit:RegisterEvent("Ionar_StaticOverloadtwo", 59000, 15)
    Unit:RegisterEvent("Ionar_phaseone",1000,0)
    end
    
    function Ionar_Balllightning(pUnit, Event) 
    pUnit:FullCastSpellOnTarget(52780, pUnit:GetRandomPlayer(0)) 
    end
    
    function Ionar_Balllightningtwo(pUnit, Event) 
    pUnit:FullCastSpellOnTarget(59800, pUnit:GetRandomPlayer(0)) 
    end
    
    function Ionar_Disperse(pUnit, Event) 
    pUnit:FullCastSpellOnTarget(52770, pUnit:GetRandomPlayer(0)) 
    end
    
    function Ionar_StaticOverload(pUnit, Event) 
    pUnit:FullCastSpellOnTarget(52658, pUnit:GetRandomPlayer(0)) 
    end
    
    function Ionar_StaticOverloadtwo(pUnit, Event) 
    pUnit:FullCastSpellOnTarget(59795, pUnit:GetRandomPlayer(0)) 
    end
    
    function Ionar_Balllightningtwo(pUnit, Event) 
    pUnit:FullCastSpellOnTarget(59800, pUnit:GetRandomPlayer(0)) 
    end
    
    function Ionar_Disperse(pUnit, Event) 
    pUnit:FullCastSpellOnTarget(52770, pUnit:GetRandomPlayer(0)) 
    end
    
    function Ionar_StaticOverloadtwo(pUnit, Event) 
    pUnit:FullCastSpellOnTarget(59795, pUnit:GetRandomPlayer(0)) 
    end
    
    function Ionar_Spark_of_Ionar_Spawn(pUnit, Event) 
    pUnit:SpawnCreature(28926, 0, 0, 0, 0, 168, 80000) 
    end
    
    function Ionar_phaseone(pUnit, Event) 
    if pUnit:GetHealthPct() < 100 then 
    pUnit:RemoveEvents(); 
    pUnit:FullCastSpell(0)
    pUnit:RegisterEvent("Ionar_Spark_of_Ionar_Spawn",80010,5)
    pUnit:RegisterEvent("Ionar_Balllightning", 46000, 20)
    pUnit:RegisterEvent("Ionar_Disperse", 80000, 5)
    pUnit:RegisterEvent("Ionar_StaticOverload", 59000, 15)
    pUnit:RegisterEvent("Ionar_phasetwo",1000,0)
    end 
    end
    
    function Ionar_phasetwo(pUnit, Event) 
    if pUnit:GetHealthPct() < 50 then 
    pUnit:RemoveEvents(); 
    pUnit:FullCastSpell(0)
    pUnit:SendChatMessage(12, 0, "Now you will feel some electric chocks!")
    pUnit:RegisterEvent("Ionar_Spark_of_Ionar_Spawn",80010,5)
    pUnit:RegisterEvent("Ionar_Disperse", 80000, 5)
    pUnit:RegisterEvent("Ionar_Balllightningtwo", 46000, 20)
    pUnit:RegisterEvent("Ionar_StaticOverloadtwo", 59000, 15)
    end 
    end
    
    function Ionar_OnLeaveCombat(Unit, Event) 
    Unit:RemoveEvents() 
    Unit:SendChatMessage(12, 0, "Come my lightning just leave the corpes and let the vulture do what they do best!") 
    end
    
    function Ionar_OnDied(Unit, Event) 
    Unit:RemoveEvents() 
    Unit:SendChatMessage(12, 0, "Master... you have guests.") 
    end
    
    function Ionar_OnKilledTarget(Unit, Event) 
    Unit:SendChatMessage(12, 0, "Oh, The lightning was good this day.") 
    end
    
    RegisterUnitEvent(28546, 1, "Ionar_OnCombat")
    RegisterUnitEvent(28546, 2, "Ionar_OnLeaveCombat")
    RegisterUnitEvent(28546, 3, "Ionar_OnKilledTarget")
    RegisterUnitEvent(28546, 4, "Ionar_OnDied")
    Loken:
    Code:
    --[[
    Script made by Svedin]]
    
    function Loken_OnCombat(Unit, Event) 
    Unit:SendChatMessage(12, 0, "What hope is there for you? None!")
    Unit:RegisterEvent("Loken_ArcLightning", 35000, 30)
    Unit:RegisterEvent("Loken_Lightning_Novatwo", 56000, 20)
    Unit:RegisterEvent("Loken_Lightning_Nova", 56000, 20)
    Unit:RegisterEvent("Loken_phaseone",1000,0)
    end
    
    function Loken_ArcLightning(pUnit, Event) 
    pUnit:FullCastSpellOnTarget(52921, pUnit:GetRandomPlayer(0)) 
    end
    
    function Loken_Lightning_Nova(pUnit, Event) 
    pUnit:FullCastSpellOnTarget(52960, pUnit:GetRandomPlayer(0)) 
    end
    
    function Loken_Lightning_Novatwo(pUnit, Event) 
    pUnit:FullCastSpellOnTarget(59835, pUnit:GetRandomPlayer(0)) 
    end
    
    function Loken_ArcLightning(pUnit, Event) 
    pUnit:FullCastSpellOnTarget(52921, pUnit:GetRandomPlayer(0)) 
    end
    
    function Loken_Lightning_Nova(pUnit, Event) 
    pUnit:FullCastSpellOnTarget(52960, pUnit:GetRandomPlayer(0)) 
    end
    
    function Loken_Lightning_Novatwo(pUnit, Event) 
    pUnit:FullCastSpellOnTarget(59835, pUnit:GetRandomPlayer(0)) 
    end
    
    function Loken_phaseone(pUnit, Event) 
    if pUnit:GetHealthPct() < 100 then 
    pUnit:RemoveEvents(); 
    pUnit:FullCastSpell(52960, 52921)
    pUnit:RegisterEvent("Loken_ArcLightning", 35000, 30)
    pUnit:RegisterEvent("Loken_Lightning_Nova", 56000, 20)
    pUnit:RegisterEvent("Loken_Phasetwo",1000,0)
    end 
    end
    
    function Loken_Phasetwo(pUnit, Event) 
    if pUnit:GetHealthPct() < 50 then 
    pUnit:RemoveEvents(); 
    pUnit:FullCastSpell(59835, 52921)
    Unit:SendChatMessage(12, 0, "Your ignorance is profound. Can you not see where this path leads?")
    pUnit:RegisterEvent("Loken_ArcLightning", 35000, 30)
    pUnit:RegisterEvent("Loken_Lightning_Novatwo", 56000, 20)
    end 
    end
    
    function Loken_OnLeaveCombat(Unit, Event) 
    Unit:RemoveEvents() 
    Unit:SendChatMessage(11, 0, "None can stand in the way of Loken!") 
    end
    
    function Loken_OnDied(Unit, Event) 
    Unit:RemoveEvents() 
    Unit:SendChatMessage(12, 0, "My death... heralds the end of this world.") 
    end
    
    function Loken_OnKilledTarget(Unit, Event) 
    Unit:SendChatMessage(11, 0, "Only mortal...") 
    end
    
    RegisterUnitEvent(28923, 1, "Loken_OnCombat")
    RegisterUnitEvent(28923, 2, "Loken_OnLeaveCombat")
    RegisterUnitEvent(28923, 3, "Loken_OnKilledTarget")
    RegisterUnitEvent(28923, 4, "Loken_OnDied")
    Enjoy!

    //Svedin
    Last edited by svedin; 01-07-2009 at 10:49 AM.

    [Release]Halls of Lightning Mob Scripts! combined Heroic and Normal
  2. #2
    Jonthe838's Avatar Contributor
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    nice +Rep btw: do u have the creature spawns for the whole instance?? i realy want to have spawned instances.

    -- First!! --
    Lines of Coding: |||||||||| Goal 1000
    Current: 677 Achived Goals: 500 Lines


  3. #3
    svedin's Avatar Contributor
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    No, i dont i just made the script for the mobs that are in the instance.
    And thanks for the comment.
    //Svedin

  4. #4
    Gunzarles's Avatar Active Member

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    Im gonna try this later
    You should script the exploding elemetals. (The elementals after 1st boss)

  5. #5
    svedin's Avatar Contributor
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    if you mean Molten Golem then you will need to download the pack with both bosses and trash.

  6. #6
    Moffeman's Avatar Contributor

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    Really nice Svedin, +Rep for you

  7. #7
    svedin's Avatar Contributor
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    Thx Moffeman ^^

  8. #8
    Andeby's Avatar Active Member
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    Nice job! +rep!
    Pigpoo//Sleep~Away:
    One day I try to get it on, nothing happens

  9. #9
    volitle's Avatar Contributor
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    very nice, +rep


  10. #10
    AzolexX's Avatar Contributor
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    This scripts are not blizzlike , first of all for exemple Loken_Lightning_Novatwo is heroic mode not normal and Loken_Lightning_Nova is one used in normal mode, that make script fully incorrect but let's skip this part, Volkhan adds spawn(summon) is incorrect, use coorods by unit, player or zone and don't use blank values that have no point. And also you did not script events at all, this are not full encounters, this are just registered timers for bosses based on *Abilitie* tab on WoWHead and some comments. Anyway +Rep for effort it is good to help community !

    Find about scripting, programming and music! My blog: https://worldofsmth.wordpress.com!

  11. #11
    svedin's Avatar Contributor
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    Okey i will change it to Blizzlike combind with Heroic and Normal, and i dont know the coords so if some one want him to summon then they can fill the coords and he will summon. And yes i took the spells ID from Wowhead, otherwise i dont know what the boss will do.

  12. #12
    VictoRo's Avatar Contributor
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    Imo this is some nice scripts you've made there Svedin
    EDIT: have to spread, btw if you are looking for what the bosses do (atleast in raids) i have looked at www.wowwiki.com

  13. #13
    svedin's Avatar Contributor
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    Ty VictoRo =)

  14. #14
    stoneharry's Avatar Moderator Harry

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    Another few good scripts Keep up the good work.
    Shame it's not blizzlike but it's good for the moment till somone gets round to scripting everywhere in C++ (imo Lua functions etc keep breaking with different emulaters, C++ doesn't break).

  15. #15
    Edude's Avatar Member
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    Nice script man, would rep, but I repped you yesterday

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