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  1. #1
    svedin's Avatar Contributor
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    [Release] Boss Fight! Lua & Sql x2

    I will realse my first boss fight.

    Tested with Djfredrick's fun repack

    the name on the boss is "King Theramis" and the second boss i made has the name "Queen Elaine"

    King Theramis

    Phase one.
    From 100&hp to 70%
    He use Enrage,screem of the past and a spirit burst (Picture two)

    Phase two.
    From 70% to 45%
    He use Spell reflect, Frenzy (that he will be the rest of the fight) and some other spells

    Phase Three, well you will see what he will do.



    Queen Elaine

    Phase one 100% to 60%
    She use a holy shield that will asorb 25000 dmg
    and heal other mobs that are in range.

    Phase two 60% to 25%
    She still use Heal and Shield but she have gone over from Holy to Frost
    so she use frost spells.

    Phase three that phase you must see yourself.



    two screensshots for you.

    King Theramis




    Queen Elaine




    SQL:

    Queen Elaine
    Code:
    insert into `creature_names` (`entry`, `name`, `subname`, `info_str`, `Flags1`, `type`, `family`, `rank`, `unk4`, `spelldataid`, `male_displayid`, `female_displayid`, `male_displayid2`, `female_displayid2`, `unknown_float1`, `unknown_float2`, `civilian`, `leader`) 
    values ('910821', "Queen Elaine", "Order Of Lordaeron", '', '0', '7', '0', '3', '0', '0', '24965', '0', '0', '0', '1', '1', '0', '0');
    
    insert into `creature_proto` (`entry`, `minlevel`, `maxlevel`, `faction`, `minhealth`, `maxhealth`, `mana`, `scale`, `npcflags`, `attacktime`, `attacktype`, `mindamage`, `maxdamage`, `can_ranged`, `rangedattacktime`, `rangedmindamage`, `rangedmaxdamage`, `respawntime`, `armor`, `resistance1`, `resistance2`, `resistance3`, `resistance4`, `resistance5`, `resistance6`, `combat_reach`, `bounding_radius`, `auras`, `boss`, `money`, `invisibility_type`, `death_state`, `walk_speed`, `run_speed`, `fly_speed`, `extra_a9_flags`, `spell1`, `spell2`, `spell3`, `spell4`, `spell_flags`, `modImmunities`) 
    values ('910821', '80', '80', '14', '3372866', '3372866', '780000', '1', '0', '3000', '0', '4500', '6000', '0', '0', '0', '0', '0', '4500', '25', '25', '25', '25', '25', '25', '0', '0', "0", '1', '6000000', '0', '0', '2.50', '8.00', '14.00', '0', '0', '0', '0', '0', '0', '0');
    LUA file:

    Code:
    function Queen_Elaine_OnCombat(Unit, Event) 
    Unit:SendChatMessage(11, 0, "Behold! Some brave champions have come... slaughter them!")
    Unit:RegisterEvent("Queen_Elaine_phaseone",1000,0)
    Unit:RegisterEvent("Queen_Elaine_reflectiveshield", 30000, 11)
    Unit:RegisterEvent("Queen_Elaine_smite", 41000, 16)
    Unit:RegisterEvent("Queen_Elaine_soulfaly", 67000, 11)
    Unit:RegisterEvent("Queen_Elaine_disruption", 78000, 10)
    Unit:RegisterEvent("Queen_Elaine_smite", 41000, 16)
    Unit:RegisterEvent("Queen_Elaine_frostnova", 43000, 13)
    Unit:RegisterEvent("Queen_Elaine_blizzard", 55000, 15)
    Unit:RegisterEvent("Queen_Elaine_cohealing", 64000, 7)
    Unit:RegisterEvent("Queen_Elaine_frostbolt", 63000, 18)
    Unit:RegisterEvent("Queen_Elaine_frostblast", 47000, 15)
    Unit:RegisterEvent("Queen_Elaine_soulfaly", 67000, 15)
    Unit:RegisterEvent("Queen_Elaine_disruption", 78000, 12)
    Unit:RegisterEvent("Queen_Elaine_flameburst", 80000, 11)
    end
    
    function Queen_Elaine_reflectiveshield(pUnit, Event) 
    pUnit:CastSpell(41475, pUnit:GetClosestPlayer()) 
    end
    
    function Queen_Elaine_smite(pUnit, Event) 
    pUnit:FullCastSpellOnTarget(41471, pUnit:GetRandomPlayer(0)) 
    end
    
    function Queen_Elaine_cohealing(pUnit, Event) 
    pUnit:CastSpell(41455, pUnit:GetClosestPlayer()) 
    end
    
    function Queen_Elaine_blizzard(pUnit, Event) 
    pUnit:FullCastSpellOnTarget(41482, pUnit:GetClosestPlayer(0)) 
    end
    
    function Queen_Elaine_frostnova(pUnit, Event) 
    pUnit:CastSpell(44177, pUnit:GetClosestPlayer()) 
    end
    
    function Queen_Elaine_soulfaly(pUnit, Event) 
    pUnit:FullCastSpellOnTarget(45442, pUnit:GetRandomPlayer(0)) 
    end
    
    function Queen_Elaine_frostblast(pUnit, Event) 
    pUnit:CastSpell(27808, pUnit:GetClosestPlayer()) 
    end
    
    function Queen_Elaine_frostbolt(pUnit, Event) 
    pUnit:FullCastSpellOnTarget(28478, pUnit:GetRandomPlayer(0)) 
    end
    
    function Queen_Elaine_disruption(pUnit, Event) 
    pUnit:CastSpell(29310, pUnit:GetRandomPlayer(4)) 
    end
    
    function Queen_Elaine_flameburst(pUnit, Event) 
    pUnit:CastSpell(41131, pUnit:GetRandomPlayer(7)) 
    end
    
    function Queen_Elaine_reflectiveshield(pUnit, Event) 
    pUnit:CastSpell(41475, pUnit:GetClosestPlayer()) 
    end
    
    function Queen_Elaine_smite(pUnit, Event) 
    pUnit:FullCastSpellOnTarget(41471, pUnit:GetRandomPlayer(0)) 
    end
    
    function Queen_Elaine_cohealing(pUnit, Event) 
    pUnit:CastSpell(41455, pUnit:GetClosestPlayer()) 
    end
    
    function Queen_Elaine_blizzard(pUnit, Event) 
    pUnit:FullCastSpellOnTarget(41482, pUnit:GetRandomPlayer(0)) 
    end
    
    function Queen_Elaine_flameburst(pUnit, Event) 
    pUnit:CastSpell(41131, pUnit:GetRandomPlayer(7)) 
    end
    
    function Queen_Elaine_phaseone(pUnit, Event) 
    if pUnit:GetHealthPct() < 100 then 
    pUnit:RemoveEvents(); 
    pUnit:FullCastSpell(41471)
    pUnit:RegisterEvent("Queen_Elaine_reflectiveshield", 30000, 11)
    pUnit:RegisterEvent("Queen_Elaine_smite", 41000, 16)
    pUnit:RegisterEvent("Queen_Elaine_cohealing", 64000, 7)
    pUnit:RegisterEvent("Queen_Elaine_phasetwo",1000,0)
    end 
    end
    
    function Queen_Elaine_phasetwo(pUnit, Event) 
    if pUnit:GetHealthPct() < 60 then 
    pUnit:RemoveEvents(); 
    pUnit:FullCastSpell(28478, 41482)
    pUnit:RegisterEvent("Queen_Elaine_reflectiveshield", 30000, 11)
    pUnit:RegisterEvent("Queen_Elaine_cohealing", 64000, 7)
    pUnit:RegisterEvent("Queen_Elaine_blizzard", 55000, 15)
    pUnit:RegisterEvent("Queen_Elaine_frostbolt", 63000, 18)
    pUnit:RegisterEvent("Queen_Elaine_frostblast", 47000, 15)
    pUnit:RegisterEvent("Queen_Elaine_phasethree",1000,0)
    end 
    end
    
    function Queen_Elaine_phasethree(pUnit, Event) 
    if pUnit:GetHealthPct() < 25 then 
    pUnit:RemoveEvents(); 
    pUnit:FullCastSpell(45442)
    pUnit:RegisterEvent("Queen_Elaine_cohealing", 64000, 7)
    pUnit:RegisterEvent("Queen_Elaine_reflectiveshield", 30000, 11)
    pUnit:RegisterEvent("Queen_Elaine_frostnova", 43000, 13)
    pUnit:RegisterEvent("Queen_Elaine_soulfaly", 67000, 11)
    pUnit:RegisterEvent("Queen_Elaine_disruption", 78000, 10)
    pUnit:RegisterEvent("Queen_Elaine_flameburst", 80000, 11)
    end 
    end
    
    function Queen_Elaine_OnLeaveCombat(Unit, Event) 
    Unit:RemoveEvents() 
    Unit:SendChatMessage(11, 0, "Thats Weak...") 
    end
    
    function Queen_Elaine_OnDied(Unit, Event) 
    Unit:RemoveEvents() 
    Unit:SendChatMessage(12, 0, "Ah!! My King, I will wait for you in the next life.") 
    end
    
    function Queen_Elaine_OnKilledTarget(Unit, Event) 
    Unit:SendChatMessage(11, 0, "Weak champions! surrender now and i maby will spare one life!") 
    end
    
    RegisterUnitEvent(910821, 1, "Queen_Elaine_OnCombat")
    RegisterUnitEvent(910821, 2, "Queen_Elaine_OnLeaveCombat")
    RegisterUnitEvent(910821, 3, "Queen_Elaine_OnKilledTarget")
    RegisterUnitEvent(910821, 4, "Queen_Elaine_OnDied")
    King Theramis
    SQL:

    Code:
    insert into `creature_names` (`entry`, `name`, `subname`, `info_str`, `Flags1`, `type`, `family`, `rank`, `unk4`, `spelldataid`, `male_displayid`, `female_displayid`, `male_displayid2`, `female_displayid2`, `unknown_float1`, `unknown_float2`, `civilian`, `leader`) 
    values ('910816', "King Theramis", "Order Of Lordaeron", '', '0', '7', '0', '3', '0', '0', ' 24949', '0', '0', '0', '1', '1', '0', '0');
    
    insert into `creature_proto` (`entry`, `minlevel`, `maxlevel`, `faction`, `minhealth`, `maxhealth`, `mana`, `scale`, `npcflags`, `attacktime`, `attacktype`, `mindamage`, `maxdamage`, `can_ranged`, `rangedattacktime`, `rangedmindamage`, `rangedmaxdamage`, `respawntime`, `armor`, `resistance1`, `resistance2`, `resistance3`, `resistance4`, `resistance5`, `resistance6`, `combat_reach`, `bounding_radius`, `auras`, `boss`, `money`, `invisibility_type`, `death_state`, `walk_speed`, `run_speed`, `fly_speed`, `extra_a9_flags`, `spell1`, `spell2`, `spell3`, `spell4`, `spell_flags`, `modImmunities`) 
    values ('910816', '80', '80', '14', '4552500', '4552500', '6000', '1', '0', '2700', '0', '4000', '7000', '0', '0', '0', '0', '0', '7000', '20', '20', '20', '20', '20', '20', '0', '0', "0", '1', '4000000', '0', '0', '2.50', '8.00', '14.00', '0', '0', '0', '0', '0', '0', '0');
    LUA:
    Code:
    function King_Theramis_OnCombat(Unit, Event) 
    Unit:SendChatMessage(12, 0, "To arms! kill the intruders!")
    Unit:RegisterEvent("King_Theramis_phaseone",1000,0)
    Unit:RegisterEvent("King_Theramis_enrage", 90000, 3)
    Unit:RegisterEvent("King_Theramis_brust", 50000, 11)
    Unit:RegisterEvent("King_Theramis_screem", 60000, 7)
    Unit:RegisterEvent("King_Theramis_phasethree",1000,0)
    Unit:RegisterEvent("King_Theramis_enrage", 90000, 4)
    Unit:RegisterEvent("King_Theramis_phasetwo",1000,0)
    Unit:RegisterEvent("King_Theramis_frenzy", 90000, 4)
    Unit:RegisterEvent("King_Theramis_pound", 50000, 4)
    Unit:RegisterEvent("King_Theramis_spellreflect", 300000, 3)
    Unit:RegisterEvent("King_Theramis_flamecrash", 40000, 6)
    Unit:RegisterEvent("King_Theramis_aura", 70000, 4)
    Unit:RegisterEvent("King_Theramis_leap", 70000, 13)
    Unit:RegisterEvent("King_Theramis_whirlwind", 90000, 7)
    Unit:RegisterEvent("King_Theramis_blast", 90000, 8)
    Unit:RegisterEvent("King_Theramis_wrath", 140000, 5)
    end
    
    function King_Theramis_aura(pUnit, Event) 
    pUnit:CastSpell(41541, pUnit:GetClosestPlayer()) 
    end
    
    function King_Theramis_leap(pUnit, Event) 
    pUnit:CastSpell(59689, pUnit:GetRandomPlayer(7)) 
    end
    
    function King_Theramis_enrage(pUnit, Event) 
    pUnit:CastSpell(48193, pUnit:GetRandomPlayer(0)) 
    end
    
    function King_Theramis_frenzy(pUnit, Event) 
    pUnit:CastSpell(28747, pUnit:GetRandomPlayer(0)) 
    end
    
    function King_Theramis_pound(pUnit, Event) 
    pUnit:CastSpell(53472, pUnit:GetClosestPlayer()) 
    end
    
    function King_Theramis_spellreflect(pUnit, Event) 
    pUnit:CastSpell(47981, pUnit:GetClosestPlayer()) 
    end
    
    function King_Theramis_flamecrash(pUnit, Event) 
    pUnit:CastSpell(40832, pUnit:GetClosestPlayer()) 
    end
    
    function King_Theramis_whirlwind(pUnit, Event) 
    pUnit:CastSpell(41057, pUnit:GetRandomPlayer(7)) 
    end
    
    function King_Theramis_blast(pUnit, Event) 
    pUnit:CastSpell(59700, pUnit:GetRandomPlayer(0)) 
    end
    
    function King_Theramis_burst(pUnit, Event) 
    pUnit:CastSpell(48529, pUnit:GetRandomPlayer(7)) 
    end
    
    function King_Theramis_screem(pUnit, Event) 
    pUnit:CastSpell(51750, pUnit:GetClosestPlayer()) 
    end
    
    function King_Theramis_leap(pUnit, Event) 
    pUnit:CastSpell(59689, pUnit:GetRandomPlayer(7)) 
    end
    
    function King_Theramis_blast(pUnit, Event) 
    pUnit:CastSpell(59700, pUnit:GetRandomPlayer(0)) 
    end
    
    function King_Theramis_spellreflect(pUnit, Event) 
    pUnit:CastSpell(47981, pUnit:GetClosestPlayer()) 
    end
    
    function King_Theramis_flamecrash(pUnit, Event) 
    pUnit:CastSpell(40832, pUnit:GetClosestPlayer()) 
    end
    
    function King_Theramis_wrath(pUnit, Event) 
    pUnit:CastSpell(57466, pUnit:GetRandomPlayer(7)) 
    end
    
    function King_Theramis_phaseone(pUnit, Event) 
    if pUnit:GetHealthPct() < 100 then 
    pUnit:RemoveEvents(); 
    pUnit:FullCastSpell(0)
    pUnit:RegisterEvent("King_Theramis_screem", 60000, 7)
    pUnit:RegisterEvent("King_Theramis_burst", 50000, 11)
    pUnit:RegisterEvent("King_Theramis_enrage", 90000, 4)
    pUnit:RegisterEvent("King_Theramis_phasetwo",1000,0)
    end 
    end
    
    function King_Theramis_phasetwo(pUnit, Event) 
    if pUnit:GetHealthPct() < 70 then 
    pUnit:RemoveEvents(); 
    pUnit:FullCastSpell(0)
    pUnit:RegisterEvent("King_Theramis_spellreflect", 300000, 3)
    pUnit:RegisterEvent("King_Theramis_frenzy", 90000, 6)
    pUnit:RegisterEvent("King_Theramis_phasethree",1000,0)
    pUnit:RegisterEvent("King_Theramis_pound", 50000, 6)
    pUnit:RegisterEvent("King_Theramis_spellreflect", 300000, 3)
    pUnit:RegisterEvent("King_Theramis_flamecrash", 40000, 13)
    end 
    end
    
    function King_Theramis_phasethree(pUnit, Event) 
    if pUnit:GetHealthPct() < 45 then 
    pUnit:RemoveEvents(); 
    pUnit:FullCastSpell(0)
    pUnit:RegisterEvent("King_Theramis_aura", 70000, 4)
    pUnit:RegisterEvent("King_Theramis_leap", 70000, 13)
    pUnit:RegisterEvent("King_Theramis_whirlwind", 90000, 7)
    pUnit:RegisterEvent("King_Theramis_wrath", 140000, 5)
    end 
    end
    
    function King_Theramis_OnLeaveCombat(Unit, Event) 
    Unit:RemoveEvents() 
    Unit:SendChatMessage(11, 0, "Weak...") 
    end
    
    function King_Theramis_OnDied(Unit, Event) 
    Unit:RemoveEvents() 
    Unit:SendChatMessage(12, 0, "Aaah, my love! i will see you in the next life!") 
    end
    
    function King_Theramis_OnKilledTarget(Unit, Event) 
    Unit:SendChatMessage(12, 0, "Don't be worry your friends will soon join you!") 
    end
    
    RegisterUnitEvent(910816, 1, "King_Theramis_OnCombat")
    RegisterUnitEvent(910816, 2, "King_Theramis_OnLeaveCombat")
    RegisterUnitEvent(910816, 3, "King_Theramis_OnKilledTarget")
    RegisterUnitEvent(910816, 4, "King_Theramis_OnDied")
    Last edited by svedin; 01-05-2009 at 08:16 AM.

    [Release] Boss Fight! Lua &amp; Sql x2
  2. #2
    Djfrederick's Avatar Banned
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    Nice first lua release

    +Rep from me!

  3. #3
    Ground Zero's Avatar ★ Elder ★
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    Looks pretty good! Ill check it out.

  4. #4
    svedin's Avatar Contributor
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    Bump. Leechers?'
    Last edited by svedin; 12-26-2008 at 02:26 PM.

  5. #5
    Hyldran0's Avatar Contributor
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    Hehe Really nice Done mate ! keep it up whit more releases ! +rep
    Shit's Gone Real

  6. #6
    stoneharry's Avatar Moderator Harry

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    Please, just post the scripts onto here in code boxes... It's a lot easier to review and install for some people, like me, than having to download. Thanks

  7. #7
    svedin's Avatar Contributor
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    Now added in CODE's

  8. #8
    Ezio's Avatar Active Member
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    O.O Good i tested in my server , Good Bosses , +2 rep

    Web Designer Professional.

  9. #9
    svedin's Avatar Contributor
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    Thanks Erkael =D

  10. #10
    grothar1993's Avatar Member
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    Question, does rly the cohealing heal random allies, cuz I cant get that functional... I've tried on my own server to get a functional healing NPC but he only heals himself when i use pUnit:CastSpell or pUnit:FullCastSpell if I use the
    Code:
    pUnit:FullCastSpellOnTarget(41455, pUnit:GetClosestPlayer())
    He heals me.. Oo
    Code:
    function Queen_Elaine_cohealing(pUnit, Event) 
    pUnit:CastSpell(41455, pUnit:GetClosestPlayer()) 
    end
    Last edited by grothar1993; 01-05-2009 at 04:53 AM.

  11. #11
    svedin's Avatar Contributor
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    ****Updated the script on the Queen*****

    Ops my bad, i think that i maby will be

    pUnit:FullCastSpellOnTarget(41455, pUnit:GetClosestPlayer())
    and only becouse the light effect are on you too, but summon a other mob and make some dmg and then after she use "cohealing" then check his hp.
    Last edited by svedin; 01-05-2009 at 08:18 AM.

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