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  1. #1
    rofldestroyer's Avatar Member
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    Item Creator

    This is for ArcEmu
    Version 3

    ---------->Download
    <----------

    Changelog
    added more help

    here is version 2 Item Creator v2 (removed link)

    Changelog for v2
    i fixed the "Collected Info" part at the end

    here is exe Item Creator v1 (Credits for exe to Tsoforever2 for compiling)

    i decided to put source code back in
    Source Code
    Code:
    download here (was too long)
    plz comment

    Credits
    Benzkool for the idea and part of it
    Me for doing a HUGE edit to make it for ArcEmu and added a ton of stuff
    Tsoforever2 on Ac-Web for making a exe and helping me remember how to make one from bat
    Last edited by rofldestroyer; 12-22-2008 at 07:05 AM.
    You MUST +Rep GOD ----------- LOL he probably has ∞ rep rofl ---------- Special Symbols that i found!!!!!!! :O - ∞,‽,℅,‰,Ω,«,»,º,£,°,¿,¢,µ,±,§,¤

    Item Creator
  2. #2
    Ground Zero's Avatar ★ Elder ★
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    Source Please?

  3. #3
    rofldestroyer's Avatar Member
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    Originally Posted by x Elite x View Post
    Source Please?
    ok here
    Code:
    @echo off
    echo Made by Rofldestroyer
    if exist %name%.sql del %name%.sql
    
    color 0B
    echo.
    echo    IMORTANT: Always type something in, if you dont need\want to type 0
    echo.
    ECHO    Insert please: 
    echo.
    
    
    set /p entry= Desired entry ID (used to spawn): 
    set /p name= Name: 
    echo.
    echo Item Classes
    echo.
    echo 0    Consumable    
    echo 1    Container    
    echo 2    Weapon    
    echo 3    Jewelry    
    echo 4    Armor    
    echo 5    Reagent    
    echo 6    Projectile    
    echo 7    Trade Goods    
    echo 8    Generic    
    echo 9    Recipe    
    echo 10    Money    
    echo 11    Quiver    
    echo 12    Quest    
    echo 13    Key    
    echo 14    Permanent    
    echo 15    Miscellaneous    
    echo.
    set /p class= Class (item type): 
    echo.
    echo Item Subclasses
    echo.
    echo 0    Axe
    echo 1    Two-Handed Axe
    echo 2    Bow
    echo 3    Gun
    echo 4    Mace
    echo 5    Two-Handed Mace
    echo 6    Polearm
    echo 7    Sword
    echo 8    Two-Handed Sword
    echo 10    Staff
    echo 13    Fist
    echo 14    Miscellaneous
    echo 15    Dagger
    echo 16    Thrown
    echo 18    Crossbow
    echo 19    Wand
    echo 20    Fishing Pole
    echo.
    set /p subclass= SubClass (item type subclass): 
    set /p displayid= Display ID (How it Looks): 
    set /p quality= Quality (1-5): 
    set /p buyprice= Buy Price: 
    set /p sellprice= Sell Price: 
    set /p inventorytype= Inventory Type (0=none,1=head....etc.): 
    echo.
    echo Character Classes
    echo.
    echo 1     Warrior
    echo 2     Paladin
    echo 3     Hunter
    echo 4     Rogue
    echo 5     Priest
    echo 6     Death Knight
    echo 7     Shaman
    echo 8     Mage
    echo 9     Warlock
    echo 11     Druid
    echo.
    set /p allowableclass= Allowable Class (-1 for all): 
    echo.
    echo Character Races
    echo.
    echo 1    Human
    echo 2    Orc
    echo 3    Dwarf
    echo 4    Night Elf
    echo 5    Scourge
    echo 6    Tauren
    echo 7    Gnome
    echo 8    Troll
    echo 9    Goblin
    echo 10    Blood Elf
    echo 11    Draenei
    echo 12    FelOrc
    echo 13    Naga
    echo 14    Broken
    echo 15    Skeleton
    echo 16    Vrykul
    echo 17    Tuskarr
    echo 18    Forest Troll
    echo 19    Taunka
    echo 20    Northrend Skeleton
    echo 21    Ice Troll
    echo.
    set /p allowablerace= Allowable Race (-1 for all): 
    set /p itemlevel= Item Level (the level of the item): 
    set /p requiredlevel= Required Level (Level you have to be to wield): 
    set /p requiredskill= Required Skill (skill id): 
    set /p requiredskilllvl= Required Skill Level (skill level): 
    set /p unique= Unique Equiped (0=can dual wield, 1=can only wield 1): 
    set /p maxcount= Maxcount (total amount you can have in your inventory,0=infinite): 
    set /p containerslots= Amount of Slots in Bag (only for bags)(1-36): 
    
    
    echo.
    echo Stat Type Values -
    echo 0=Mana
    echo 1=Health
    echo 3=Agility
    echo 4=Strength
    echo 5=Intellect
    echo 6=Spirit
    echo 7=Stamina
    echo 11=Weapon Skill
    echo 12=Defense
    echo 13=Dodge
    echo 14=Parry
    echo 15=Block
    echo 16=Melee Hit
    echo 17=Range Hit
    echo 18=Spell Hit
    echo 19=Melee Crit
    echo 20=Range Crit
    echo 21=Spell Crit
    echo 22=Melee Hit Avoid
    echo 23=Range Hit Avoid
    echo 24=Spell Hit Avoid
    echo 22=Melee Crit Avoid
    echo 26=Range Crit Avoid
    echo 27=Spell Crit Avoid
    echo 28=Melee Haste
    echo 29=Range Haste
    echo 30=Spell Haste
    echo 31=Hit Rating
    echo 32=Crit Strike
    echo 33=Hit Avoid
    echo 34=Crit Avoid
    echo 35=Resilience
    echo 36=Haste
    echo 37=Expertise Rating
    echo.
    echo STATS ARE ALL OPTIONAL
    echo.
    
    
    set /p statt1= Stat Type (1st): 
    set /p statv1= Stat Value (1st): 
    set /p statt2= Stat Type (2nd): 
    set /p statv2= Stat Value (2nd): 
    set /p statt3= Stat Type (3rd): 
    set /p statv3= Stat Value (3rd): 
    set /p statt4= Stat Type (4th): 
    set /p statv4= Stat Value (4th): 
    set /p statt5= Stat Type (5th): 
    set /p statv5= Stat Value (5th): 
    set /p statt6= Stat Type (6th): 
    set /p statv6= Stat Value (6th): 
    set /p statt7= Stat Type (7th): 
    set /p statv7= Stat Value (7th): 
    set /p statt8= Stat Type (8th): 
    set /p statv8= Stat Value (8th): 
    set /p statt9= Stat Type (9th): 
    set /p statv9= Stat Value (9th): 
    set /p statt10= Stat Type (10th): 
    set /p statv10= Stat Value (10th): 
    set /p dmg_min1= Minimum Damage: 
    set /p dmg_max1= Maximum Damage: 
    
    
    echo.
    echo Damage Type Values -
    echo 0=normal
    echo 1=holy
    echo 2=fire
    echo 3=nature
    echo 4=frost
    echo 5=shadow
    echo 6=arcane
    echo.
    echo The Following 3 are only mandatory if you are making a WEAPON
    echo if you are not, then skip this whole damage part
    echo.
    
    
    set /p dmg_type1= Damage Type (1st): 
    set /p dmg_min1= Minimum Damage (1st): 
    set /p dmg_max1= Maximum Damage (1st): 
    
    
    echo.
    echo All the Following Damage Values are optional, if you don't want, then type 0
    echo.
    
    
    set /p dmg_type2= Damage Type (2nd): 
    set /p dmg_min2= Minimum Damage (2nd): 
    set /p dmg_max2= Maximum Damage (2nd) 
    set /p dmg_type3= Damage Type (3rd): 
    set /p dmg_min3= Minimum Damage (3rd): 
    set /p dmg_max3= Maximum Damage (3rd): 
    set /p dmg_type4= Damage Type (4th): 
    set /p dmg_min4= Minimum Damage (4th): 
    set /p dmg_max4= Maximum Damage (4th): 
    set /p dmg_type5= Damage Type (5th): 
    set /p dmg_min5= Minimum Damage (5th): 
    set /p dmg_max5= Maximum Damage (5th): 
    set /p armor= Armor: 
    set /p delay= Attack Delay (in millisecs, 1000 = 1 sec): 
    set /p ammo_type= Ammo Type (only for ranged weapons): 
    set /p range= Range (how far you can attack from): 
    set /p holy_res= Holy Resistance: 
    set /p fire_res= Fire Resistance: 
    set /p nature_res= Nature Resistance: 
    set /p frost_res= Frost Resistance: 
    set /p shadow_res= Shadow Resistance: 
    set /p arcane_res= Arcane Resistance: 
    
    
    echo.
    echo Binding Values -
    echo 0=none
    echo 1=bind on pickup
    echo 2=bind on equip
    echo 3=bind on use
    echo 4=quest item
    echo.
    
    
    set /p bonding= Binding: 
    set /p desc= Description: 
    set /p sheath= Sheath (where it is when u aren't wielding it): 
    set /p block= Block Value: 
    set /p itemset= Itemset: 
    set /p maxdurability= Max Durability (0 Never breaks): 
    echo.
    ECHO INSERT INTO items (`entry`, `class`, `subclass`, `field4`, `name1`, `name2`, `name3`, `name4`, `displayid`, `quality`, `flags`, `buyprice`, `sellprice`, `inventorytype`, `allowableclass`, `allowablerace`, `itemlevel`, `requiredlevel`, `RequiredSkill`, `RequiredSkillRank`, `RequiredSkillSubRank`, `RequiredPlayerRank1`, `RequiredPlayerRank2`, `RequiredFaction`, `RequiredFactionStanding`, `Unique`, `maxcount`, `ContainerSlots`, `stat_type1`, `stat_value1`, `stat_type2`, `stat_value2`, `stat_type3`, `stat_value3`, `stat_type4`, `stat_value4`, `stat_type5`, `stat_value5`, `stat_type6`, `stat_value6`, `stat_type7`, `stat_value7`, `stat_type8`, `stat_value8`, `stat_type9`, `stat_value9`, `stat_type10`, `stat_value10`, `ScaledStatsDistributionId`, `ScaledStatsDistributionFlags`, `dmg_min1`, `dmg_max1`, `dmg_type1`, `dmg_min2`, `dmg_max2`, `dmg_type2`, `dmg_min3`, `dmg_max3`, `dmg_type3`, `dmg_min4`, `dmg_max4`, `dmg_type4`, `dmg_min5`, `dmg_max5`, `dmg_type5`, `armor`, `holy_res`, `fire_res`, `nature_res`, `frost_res`, `shadow_res`, `arcane_res`, `delay`, `ammo_type`, `range`, `spellid_1`, `spelltrigger_1`, `spellcharges_1`, `spellcooldown_1`, `spellcategory_1`, `spellcategorycooldown_1`, `spellid_2`, `spelltrigger_2`, `spellcharges_2`, `spellcooldown_2`, `spellcategory_2`, `spellcategorycooldown_2`, `spellid_3`, `spelltrigger_3`, `spellcharges_3`, `spellcooldown_3`, `spellcategory_3`, `spellcategorycooldown_3`, `spellid_4`, `spelltrigger_4`, `spellcharges_4`, `spellcooldown_4`, `spellcategory_4`, `spellcategorycooldown_4`, `spellid_5`, `spelltrigger_5`, `spellcharges_5`, `spellcooldown_5`, `spellcategory_5`, `spellcategorycooldown_5`, `bonding`, `description`, `page_id`, `page_language`, `page_material`, `quest_id`, `lock_id`, `lock_material`, `sheathID`, `randomprop`, `unk203_1`, `block`, `itemset`, `MaxDurability`, `ZoneNameID`, `mapid`, `bagfamily`, `TotemCategory`, `socket_color_1`, `unk201_3`, `socket_color_2`, `unk201_5`, `socket_color_3`, `unk201_7`, `socket_bonus`, `GemProperties`, `ReqDisenchantSkill`, `unk2`, `ItemLimitCategoryId`) VALUES ('%entry%', %class%, %subclass%, -1, '%name%', '', '', '', '%displayid%', %quality%, 0, %buyprice%, %sellprice%, %inventorytype%, %allowableClass%, %allowableRace%, %itemlevel%, %requiredlevel%, %requiredskill%, %requiredskilllvl%, 0, 0, 0, 0, 0, %unique%, %maxcount%, %containerslots%, %statt1%, %statv1%, %statt2%, %statv2%, %statt3%, %statv3%, %statt4%, %statv4%, %statt5%, %statv5%, %statt6%, %statv6%, %statt7%, %statv7%, %statt8%, %statv8%, %statt9%, %statv9%, %statt10%, %statv10%, '0', '0', '%dmg_min1%', '%dmg_max1%', %dmg_type1%, '%dmg_min2%', '%dmg_max2%', %dmg_type2%, '%dmg_min3%', '%dmg_max3%', %dmg_type3%, '%dmg_min4%', '%dmg_max4%', %dmg_type4%, '%dmg_min5%', '%dmg_max5%', %dmg_type5%, %armor%, %holy_res%, %fire_res%, %nature_res%, %frost_res%, %shadow_res%, %arcane_res%, %delay%, %ammo_type%, '%range%', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, %bonding%, '%desc%', 0, 0, 0, 0, 0, 0, %sheath%, 0, 0, %block%, %itemset%, %maxdurability%, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, '0');>>%name%.sql
    echo.
    echo.
    echo Collected info: 
    echo.
    echo Entry: %entry%
    echo Name: %name%
    echo class: %class%
    echo Subclass: %subclass%
    echo Display ID: %displayid%
    echo Quality: %quiality%
    echo Buy Price: %buyprice%
    echo Sell Price: %sellprice%
    echo Inventory Type: %inventorytype%
    echo Allowable Class: %allowableclass%
    echo Allowable Race: %allowablerace%
    echo Item Level: %itemlevel%
    echo Required Level: %requiredlevel%
    echo Required Skill: %requiredskill%
    echo Required Skill Levelup: %requiredskilllvl%
    echo Unique: %unique%
    echo Maxcount: %maxcount%
    echo Container Slots: %containerslots%
    echo Stat Type (1st): %statt1%
    echo Stat Value (1st): %statv1%
    echo Stat Type (2nd): %statt2%
    echo Stat Value (2nd): %statv2%
    echo Stat Type (3rd): %statt3%
    echo Stat Value (3rd): %statv3%
    echo Stat Type (4th): %statt4%
    echo Stat Value (4th): %statv4%
    echo Stat Type (5th): %statt5%
    echo Stat Value (5th): %statv5%
    echo Stat Type (6th): %statt6%
    echo Stat Value (6th): %statv6%
    echo Stat Type (7th): %statt7%
    echo Stat Value (7th): %statv7%
    echo Stat Type (8th): %statt8%
    echo Stat Value (8th): %statv8%
    echo Stat Type (9th): %statt9%
    echo Stat Value (9th): %statv9%
    echo Stat Type (10th): %statt10%
    echo Stat Value (10th): %statv10%
    echo Damage Type (1st): %dmg_type1%
    echo Damage Minimum (1st): %dmg_min1%
    echo Damage Maximum (1st): %dmg_max1%
    echo Damage Type (2nd): %dmg_type1%
    echo Damage Minimum (2nd): %dmg_min1%
    echo Damage Maximum (2nd): %dmg_max1%
    echo Damage Type (3rd): %dmg_type1%
    echo Damage Minimum (3rd): %dmg_min1%
    echo Damage Maximum (3rd): %dmg_max1%
    echo Damage Type (4th): %dmg_type1%
    echo Damage Minimum (4th): %dmg_min1%
    echo Damage Maximum (4th): %dmg_max1%
    echo Damage Type (5th): %dmg_type1%
    echo Damage Minimum (5th): %dmg_min1%
    echo Damage Maximum (5th): %dmg_max1%
    echo Armor: %armor%
    echo Delay: %delay%
    echo Ammo Type: %ammo_type%
    echo Range: %range%
    echo Holy Resistance: %holy_res%
    echo Fire Resistance: %fire_res%
    echo Nature Resistance: %nature_res%
    echo Frost Resistance: %frost_res%
    echo Shadow Resistance: %shadow_res%
    echo Arcane Resistance: %arcane_res%
    echo Binding: %bonding%
    echo Sheath: %sheath%
    echo Block: %block%
    echo Itemset: %itemset%
    echo Max Durability: %MaxDurability%
    echo.
    echo.
    echo.
    
    
    echo Press Enter To Create.
    pause
    
    
    Echo Building...
    
    
    echo.
    echo If any errors make sure you put info in right and not to high!
    echo.
    echo.
    ECHO Done.
    echo.
    echo Made by Rofldestroyer
    
    pause
    You MUST +Rep GOD ----------- LOL he probably has ∞ rep rofl ---------- Special Symbols that i found!!!!!!! :O - ∞,‽,℅,‰,Ω,«,»,º,£,°,¿,¢,µ,±,§,¤

  4. #4
    bsod-staff14's Avatar Member
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    Meh wasent there one alot like this?By dat one dude...Anyway good job I guess...Next time make a .exe.
    Immortal GamerZ Under Development!

  5. #5
    Ground Zero's Avatar ★ Elder ★
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    Thanks for The Source +Rep x2

  6. #6
    gladiator320's Avatar Member
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    Liked it a lot +rep

  7. #7
    rofldestroyer's Avatar Member
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    Originally Posted by bsod-staff14 View Post
    Meh wasent there one alot like this?By dat one dude...Anyway good job I guess...Next time make a .exe.
    yea i put credits for him.... and i did put a exe, its where it say version 3 then download
    You MUST +Rep GOD ----------- LOL he probably has ∞ rep rofl ---------- Special Symbols that i found!!!!!!! :O - ∞,‽,℅,‰,Ω,«,»,º,£,°,¿,¢,µ,±,§,¤

  8. #8
    trygve741's Avatar Member
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    I found a virus named PAK_Generik.001

  9. #9
    svein1989's Avatar Member
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    Nice, will do good for my server

  10. #10
    Ground Zero's Avatar ★ Elder ★
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    Originally Posted by trygve741 View Post
    I found a virus named PAK_Generik.001
    What type of Virus? what did your anti virus say?

  11. #11
    volitle's Avatar Contributor
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    lol a virus...yeh ok anyway nice program and thanks for the source +2rep


  12. #12
    rofldestroyer's Avatar Member
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    thanks for the rep ppl
    You MUST +Rep GOD ----------- LOL he probably has ∞ rep rofl ---------- Special Symbols that i found!!!!!!! :O - ∞,‽,℅,‰,Ω,«,»,º,£,°,¿,¢,µ,±,§,¤

  13. #13
    jasonxzzz's Avatar Member
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    Hmm guys, how come this just keeps crashing when i open the .exe?

  14. #14
    bleach12233's Avatar Member
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    virus is on every single one of them including back doors and key loggers....

  15. #15
    j00nas's Avatar Member
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    VBA32 3.12.8.10 20090118.0829 2009-01-18 Win32.Qhost.NFV
    a-squared 4.0.0.29 20090118170148 2009-01-18 AdWare.SoftLayer!IK
    Ikarus T3.1.01.45 2009.01.19.72175 2009-01-19 AdWare.SoftLayer

    ItemMAker.exe MD5:7b1f763071a1bfc9b373287bb48c683b - VirSCAN.org 8% Scanner(3/37) found malware!

    Use at your own risk.

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