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  1. #1
    Contributor CoreCoins User RebliNk17's Avatar
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    Discord PokeSniper - A Full bot with automated Discord Sniping and GUI

    Discord PokeSniper v3.5.8 - API 0.61.0 Support

    After lots and lots of work, V3.5.8 is now here!,

    Due to the really huge change from the previous version, I think a new Thread is needed !
    Here is the Discord Pokesniper v3.5.8 (or in short - DPS3.5..


    A full functional bot, stand-alone, cross-platform bot, with a possibility to work with 2captcha API, and Discord chat.
    The bot can (auto) transfer, evolve, power-up pokemon,
    It can drop items, set buddy pokemon, set favorite pokemon.
    Support quick multi-transfer of pokemon and more.



    Download: Discord PokeSniper Forum - Bot download

    Discord PokeSniper Forum

    Discord Server of DPS: Discord

    How to use:
    Code:
    1) Go the the download page and download Discord PokeSniper from one of the links.
    2) Unpack the zip file.
    3) Run the jar file
    4) Log in with your Pokemon-Go login details.
        4.1) If you have the API Hash Service key, post it in the "API Hash Service" field.
        4.2) you can use the old api (0.45.0) by leaving the "API Hash Service" field empty.
    5) Go to the setting tab and fill your prefred settings, 2Captcha API key, and Discord Token. all of them are optional.
    6) Press start.
    7) Sit back :)
    PokeSniper2 and Masterball are not needed anymore

    Don't forget to join Discord channels like:
    Discord
    Discord
    https://discord.gg/rHR5zqy
    https://discord.gg/kRUNkNY
    https://discord.gg/pPwxX8Q
    https://discord.gg/RMnHsSr
    https://discord.gg/JsKTt4W

    How to get Discord Token

    - Open discord (application not the web version)
    - Press CTRL + Shift + I
    - Go to Application tab.
    - In the left panel search Local Storage->https://discordapp...
    - On the right search for the word "Token".
    - Copy that token without the quotes.
    - Paste that token in the bot settings tab and press save settings.

    Enjoy
























    Code:
    Chnages from v3.5.6 to v3.5.7:
    	* Added experience per hour.
    	* Improved sniping.
    	* Improved donator login.
    	* Fixed evolve button available for pokemon that can only evolve with special items. (You can still evolve with right click->use item to evolve)
    	* Fixed Auto-transfer.
    	* Fixed auto-evolve.
    	* Fixed the incubating eggs problem.
    	* Fixed using Incense or LuckyEgg button not working after using it one time.
    	* Fixed other bugs.
    	* Minor text fix.
    Changes from v3.5.5 to v3.5.6:
       	* Fixed the problem that prevent the user from changing values in the inventory.
      	* Fixed the problem where ordering caused the rows to jump.
      	* Fixed some more little bugs.
      	* Added an option to not get level up rewards (Gold donators)
      	* Added an option to not start the tutorial (As before - Silver donators)
      	* Improved API forced notification.
    Changes from v3.5.4 to v3.5.5:
    	* Updated to the new 0.61.0 API
    	* Improve bag updates.
    	* Added Pikachu and Raichu costumes.
    	* Fixed the problem where throwing a pokeball miss every shot. (should be random now)
    	* Should now work better when there is a problem with the hash service.
    	* Fixed the Niantic forced update notification.
    	* Fixed wrong evulotion item from onix.
    	* Fixed lots of bugs.
    	* Auto evolve should work better now.
    Changes from v3.5.3 to v3.5.4:
    	* Support the new 0.59.1 API.
    	* Added "Revert Selection" button to Pokemon tab (Press shift+click to deselect all)
    	* Removed the confusing Candies in the Pokmeon tab.
    	* Added candy cost to the power-up & evolve buttons.
    	* Added Max power-up for selected Pokemon.
    	* Added ability to select few Pokemon rows (with shift in bag) and press Space to select their check-box
    	* Added support for Evolution Items. (Right click a Pokemon in bag will open context menu)
    	* Added support for healing and reviving Pokemon (Right click with the mouse on the pokemon)
    	* Improved bag update.
    	* Fixed inventory manual drop now working.
    	* Added proxy test button.
    	* Added support for all the Unown types.
    	* Added support for Shiny Magikarp and Gyarados.
    	* Fixed the bug where you must start the bot to snipe a Pokemon.
    Changes from v3.5.2 to v3.5.3:
    	* Fixed that crazy refresh of the pokestops on the map.
    	* Nearby Pokemon will now show up on the map.
    	* Fixed a little problem with the killswitch.
    	* Added Gyms, lure Pokestops and Pokemon to the map.
    	* Fixed Password saved even when "Save password" wasn't checked.
    	* Fixed another little bug.
    Changes from v3.5.1 to v3.5.2:
    	* Improved the requests to match even more to real app.
    	* Added "Set to all" in pokemon settings again.
    	* Fixed settings not saved and add message to log when pressing "Save settings" button.
    	* Improved the auto pokeballs selection a bit.
    	* Improved eggs hatching and removing it from the list.
    	* Added a counter of pokestops loot and pokemon caught in the last 24h.
    	* Fixed auto incubate eggs not working when there are 9 eggs in bag. (Thanks to am3yar0ra for letting me know)
    	* Few more little bugs were fixed too.
    	* Added a shutdown when warning received from Niantic & message if you already warned and are using the bot.
    Changes from v3.5 to v3.5.1:
    	* Support new API (0.57.4)
    	* Fixed and improved the requests sending and login flow.
    	* Improved catching + balls throwing system.
    	* Fixed the wrong ban message.
    	* Will now show you a correct banned message if you were banned (At least you will now know :( ).
    	* Added full support for new berrys.
    	* Added auto evolve option.
    	* Added new kill switch options (KM walked & eggs hatched)
    	* Added minimum and maximum pokeballs to throw.
    	* Changed the settings tab, split it into 4 sub-tabs. (Soon more settings will come)
    	* Moved the Pokemon Settings tab into Settings tab as a sub-tab.
    	* Changed the appearance of the GUI a bit, double click for edit values
    	* Minor text fixes
    Changes from v3.4.8 to v3.5:
    	* Using the 0.57.3 api.
    	* Requests are now match the new version.
    	* Fixed lots of bugs, reported and not.
    	* Reduced memory usage.
    	* Added support for throwing pinap & nanab berrys (currently automatic)
    	* Removed the error message.
    	* Kill switch will stop the connection with server until restart.
    	* Added "save to file", "copy all" & "clear all" when right pressing on the log.
    	* Added level to the Pokemon list.
    	* Auto transfer for new catches should now work better.
    Changes from v3.4.7 to v3.4.8:
    	* Eggs will now be the same color as in in the official PoGo app.
    	* Fixed a bug where incubated eggs would go over their KM.
    	* Pokemon that are in a Gym will now show a symbol.
    	* Better medals support.
    	* Added a shutdown mechanism (killswitch) when new API is forced from Niantic and you are not using 0.45.0 API.
    	* The update notification will only show once if you haven't seen it.
    	* Added "Do not show me again" opion for the update notification.
    	* Added support for 0.45.0 API again, use at your own risk.
    Changes from v3.4.6 to v3.4.7:
    	* Hot fix for the error that users without supported language had, 
    		now it will set English as default for everyone, until it will be 100% translated.
    Changes from v3.4.5 to v3.4.6:
    * Fixed a bug with the Manual Sniper.
    * The settings for throwing balls and razzberrys' are now working.
    * A total improvement has been implemented for catching Pokemon, both in the Wild and Sniping
    * Added a message when a RazzBerry is thrown
    
    Changes from v3.4.4 to v3.4.5:
    * The Manual Sniping feature will now automatically parse when you paste the string.
    * Fixed bugs that have been reported on the Bug Reports forum, along with a few other bugs that were found.
    
    Changes from v3.4.3 to v3.4.4:
        * Fixed the login problem.
        * Fixed some of the bugs that were sent to me.
        * Fixed auto-transfer not working.
        * Fixed set/unset pokemon as favorite not working.
    
    Changes from v3.4.2 to v3.4.3:
        * Added support for the new API 0.57.2
        * A few misc bugs have been fixed
    
    Changes from v3.4.1 to v3.4.2:
        * Fixed the error where certain users could not log in.
        * The DPS client now uses even less memory
        * The json settings file has been completely revamped.
          > You can not use you old (v3.4.1 or less) json file, it will not work.
          > Create a new one with this new version.
        * The 2Captcha key is now considered a password and will be hidden.
        * The log at the bottom of the DPS Client can now be copied using CTRL+C
        * Spacebar selection has been fixed
        * A few other miscellaneous bugs have been fixed.
        * Logger will stop scrolling down while you are scrolling up.
    Changes from v3.4.0 to v3.4.1:
        * Support the new 0.55.0 API.
        * Fixed few bugs.
    Changes from v3.3.0 to v3.4.0:
        * Press Space-Bar in "Bag"->"Pokemon" cause the line to (de)select.
        * Added "Mass Evolve"/"Mass Evolve & Transfer"/"Mass Power-Up"/"Mass (Un)set favorite"
        * Fixed the "Token not refreshed" problem. 
    Changes from v3.2.3 to v3.3.0:
        * Fixed some errors with the Hash Service.
        * Fixed location changing.
        * Added LuckyEgg and Incense support.
        * Added message when using Incense and LuckyEgg.
        * Bag will now updated instantly.
        * Added requests left for hash services per minute, 
            inculding time left until that minute left.
        * Fixed few bugs.
    From v3.2.2 to v3.2.3:
        * Added enable/disable 2captcha api, and alert before sniping if 2Captcha API is disabled.
        * Added ability to not print messages from discord in CMD.
        * Added ability to choose between "AND" / "OR" with auto transfer.
        * Added Capture date to the Pokemon bag.
        * Fixed auto-transfer for new catches.
        * Added support for Hash service errors.
        * Better support for login failed errors.
        * Fixed IV to transfer not saved.
        * Fixed 2captcha causing the bot to stay in the sniping place.
        * Reduced waiting time until pokemon shows.
        * More bug fixes.
    Chnages from v3.2.1 to v3.2.2:
        * A hotfix for API Hash support. 
        * You should also expect less CAPTCHAs to solve.
    Changes from v3.2 to v3.2.1:
        * Support new API version 0.53.0
            Note: It seems that there might be a problem with the cracking of it.
                Your account might get flaged, even when using the new 0.53.0 api.
                It seem that niantic put something that Bossland team missed.
                Also, CAPTCHA is sky rocketing, loads of CAPTCHA.
                By the way, it could be just a Niantic server issues, No one knows yet.
        * Fixed few little bugs.
    Changes from v3.1 to v3.2:
    New
    --------
        * Added warning of using BossLand Hash Service out dated API.
        * Added auto transfer CP range (It's an OR option only for now).
        * Added clear sniper table button.
        * Added option to not move (Settings -> Auto walk).
        * Limit number of pokeballs thrown.
        * Favorite pokemon can not be transfer anymore.
        * Added captcha sound when captcha received (only for those without 2captcha api)
        * Add the ability to select json file when launching bot from cmd.
    
    Bugs Fixed
    -------------
        * Remove old and buggy sniper pane for a better one and add manual sniping. (See Sniper tab) 
        * Cancel the zoom out limitation on the map.
        * Fix auto transfer not working.
        * Fix auto drop not working.
        * Reduce map refresh rate.
        * Remove username for the top panel.
        * Change the way the pokemon from discord are present in cmd.
        * Fix buttons of evolve and power-up in bag not updating when there are enough candys.
        * Fix Egg distance not updated.
        * Fix incubated eggs button still works.
        * Fix evolve, power-up, Fix transfer of one pokemon.
        * Fix pokemon table not updating after evolve, transfer and power-up.
        * Should not get error of "Out of pokeballs" anymore
        * Fix the problem that caused the bot not to snipe.
        * Should now use much less Razzberrys.
        * Fix buddy distance.
        * Prevent the "Enter" key to stop/start the bot.
        * Take the eggs number into account when counting number of Pokemon.
        * Fixed the CAPTCHA causing the bot to get stuck.
        * Fixed receiving badge causing the bot to get stuck and named them better now.
        * Limited the number of log messages to reduce memory usage.
        * Painted the color of the time in log with blue color and changed colors of the messages in log.
        * Fixed PokeDex long scroll (the empty bottom gap.)
        * Fixed some more bugs and other errors should not be display again.
    Changes from v3.0 to v3.1:
    Fixed Bugs
    ------------
        * Fixed bug where the speed was not not changing while bot is on.
        * Fixed bugg where auto incubation would happen even when the option is un-checked.
        * Fixed the problem that caused the bot to not work when there are 0 pokestops.
        * Fixed the problem that caused the player to stand still and not move.
        * Fixed bug where "Ignore individual settings" were not working not working.
        * The bot should not be stuck anymore when an egg is hatched.
        * The bot should not be stuck anymore when a medal has been received.
        * Fixed bug where it would not read pokemon from discord when the "Snipe Pokemon From Discord" was unchecked
        * Auto drop now works as expected.
        * The bot will now throw more pokeballs to catch pokemon.
        * Fixed a problem that caused the bot to say "Pokemon was not found" when sniping.
        * Fixed a bug causig auto-transfer not to work
        * Fix the 'Bad request error'
    
    New
    -----
        * Add ability to disable/enable walking.
        * Improve walking between Pokestops.
        * Increased font size in the top panel.
        * Added an ability to count pokemon sniped.
        * Add 'tini' and 'lax' for Dratini and Snorlax support.
        * Re-ordered the settings tab.
        * Added tooltips for some of the settings.
        * Fixed the auto transfer bug.
        * A warning will be display when running out of pokeballs in the middle of a fight.
        * Add option to choose Minimum IV/CP for thorwing Razzberry and Balls. (fill row with 0 for a smarter selection)
        * Ditto support for sniping.
    Changes from v2.5 to v3.0: (part of them atleast)
        * Support Generation 2 pokemons.
        * New and easy to use Graphic User Interface.
        * Cross-Platform.
        * Map for setting location, see pokemons on map, pokestops and buddy.
        * Added buddy featurs and candy collector.
        * Auto drop items from bag.
        * Transfer pokemons to the professor.
        * Power-up pokemons.
        * Evolve pokemons.
        * Set/Unset pokemon as favorite.
        * Set pokemon as you buddy
        * Quick mass-transfer (like in real client)
        * Auto catch pokemons nearby
        * Auto snipe pokemons from discord channels.
        * Update notification
        * No more messages list "Add xxx to the list", now use can see the list.
    For donators
    • A re-send email button, if you lost you donation details you can press it, and it will send it again.
    • If you were logged in and donated again.
      - there is no need to close the program, the donation will be update in few minutes automatically.


    Donations level: (Last-Update: 02/02/2017)
    • Pokemon Silver Donator (5 - 9.99$):
      - First time experience (Choose nickname, starter Pokemon, team).
      - Option to not start First time experience.
      - Global IV change for catching pokemons (Sniping and Traveling).
      - Global CP change for catching pokemons (Sniping and Traveling).
      - Enable catchss of 95%+ IV sniper for auto sniper
    • Pokemon Gold Donator (10 - 19.99$):
      - All the features of the previous are included.
      - Snipe only after missing pokemon
      - "PokeDex Sniping", prioritize pokemon that are not in player pokedex to snipe first.
      - Enable to choose Global IV change for sniping only, or for both.
      - Enable to choose Global CP change for sniping only, or for both.
      - 2Captcha API enable.
      - Enable auto login to the bot.
      - Option to not get level up rewards
    • Pokemon Platinum Donator (20$+):
      - All the features of the previous are included.
      - Changing individual pokemon catching IV.
      - Option to ignore IV check when reading pokemon from Discord.
      - Option to ignore global settings of the IV.
      - Change list of sniping pokemon with mouse.
      # Double click with left mouse button - push pokemon to the top of the list.
      # Double click with right mouse button - remove pokemon from the list.
    Last edited by RebliNk17; 04-17-2017 at 01:06 PM. Reason: New version

  2. The Following 5 Members Gave Thanks To RebliNk17 For This Useful Post:

    Groovy Ayu, onealns, dltjrwls10, smalhoi, Ket
  3. #2
    Member Groovy Ayu's Avatar
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    An API Hashing service is needed in order to use the bot.
    Copy paste from sticky in POGO section

    Below you can find pricing information around the API Hashing service that is being offered along with links to where you can get more help surrounding the API and buying them.


    Currently, the hashing service has been split into the following plans of usage:


    HashBuddy 150 RPM Buy 150 Requests Per Minute EUR €3.95
    HashBuddy 500 RPM Buy 500 Requests Per Minute EUR €13.95
    HashBuddy 1000 RPM Buy 1000 Requests Per Minute EUR €29.95
    HashBuddy 2500 RPM Buy 2500 Requests Per Minute EUR €79.95
    HashBuddy 5000 RPM Buy 5000 Requests Per Minute EUR €169.95
    HashBuddy 10000 RPM Buy 10000 Requests Per Minute EUR €369.95

    FROM PGBot website: We have calculated that 1 Pokémon GO account uses something like 30-35 RPM. This means that a 150 RPM package should be good for 4 Pokémon GO account. With a bit of luck maybe 5 but that's not advisable..


    You will get your key within a few hours after paying, on your e-mail.

    What is RPM?


    RPM stands for Requests Per Minute. Everything you do on Pokémon GO: catching Pokemon, farming stops, transfering or evolving Pokemon etc, just everything, needs 1 or a few requests. So if you catch a Pokemon, it's 1 request. If you farm a Pokestop, it's 1 request, etc. The bot will stop whenever you're out of RPM, and it will start again as soon as a minute has passed because that's when the RPM resets back to 0 again.


    This is why you don't want to run alot of accounts on a single 150 RPM key. If you run 8 accounts on it for example, while we've already calculated that 4 is pretty much the max on a single 150 RPM key, than you'd be out of RPM after like 30 or 40 seconds. This means that all bots will stop doing something for 20 seconds.
    Last edited by KuRIoS; 02-24-2017 at 03:23 AM. Reason: edited for users

  4. The Following 1 Members Gave Thanks To Groovy Ayu For This Useful Post:

    KoreanShy
  5. #3
    Contributor CoreCoins User RebliNk17's Avatar
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    Hi,
    thanks for the report.
    give me sometime to work on it,
    I will let you know.

    If you can please join my discord channel,
    there you can find me and DM me.
    I will send you a new jar to test it.

    is that ok with you?
    I just never got this error before. so you are the only one to test it.
    Last edited by RebliNk17; 12-30-2016 at 04:36 PM.

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    Nosferatum19
  7. #4
    Member Noheal's Avatar
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    I have the same message
    Can you check for me ??
    Google account no API

    Exception in thread "JavaFX Application Thread" java.lang.RuntimeException: java.lang.reflect.InvocationTargetException
    at javafx.fxml.FXMLLoader$MethodHandler.invoke(FXMLLoader.java:1774)
    at javafx.fxml.FXMLLoader$ControllerMethodEventHandler.handle(FXMLLoader.java:1657)
    at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(CompositeEventH andler.java:86)
    at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManag er.java:23
    at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManag er.java:191)
    at com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent(CompositeEve ntDispatcher.java:59)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.jav a:5
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl .java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.jav a:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl .java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.jav a:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl .java:114)
    at com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:74)
    at com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:49)
    at javafx.event.Event.fireEvent(Event.java:19
    at javafx.scene.Node.fireEvent(Node.java:8413)
    at javafx.scene.control.Button.fire(Button.java:185)
    at com.sun.javafx.scene.control.behavior.ButtonBehavior.mouseReleased(ButtonBehavio r.java:182)
    at com.sun.javafx.scene.control.skin.BehaviorSkinBase$1.handle(BehaviorSkinBase.jav a:96)
    at com.sun.javafx.scene.control.skin.BehaviorSkinBase$1.handle(BehaviorSkinBase.jav a:89)
    at com.sun.javafx.event.CompositeEventHandler$NormalEventHandlerRecord.handleBubbli ngEvent(CompositeEventHandler.java:21
    at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(CompositeEventH andler.java:80)
    at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManag er.java:23
    at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManag er.java:191)
    at com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent(CompositeEve ntDispatcher.java:59)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.jav a:5
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl .java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.jav a:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl .java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.jav a:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl .java:114)
    at com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:74)
    at com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:54)
    at javafx.event.Event.fireEvent(Event.java:19
    at javafx.scene.Scene$MouseHandler.process(Scene.java:3757)
    at javafx.scene.Scene$MouseHandler.access$1500(Scene.java:3485)
    at javafx.scene.Scene.impl_processMouseEvent(Scene.java:1762)
    at javafx.scene.Scene$ScenePeerListener.mouseEvent(Scene.java:2494)
    at com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotification.run(Glass ViewEventHandler.java:380)
    at com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotification.run(Glass ViewEventHandler.java:294)
    at java.security.AccessController.doPrivileged(Native Method)
    at com.sun.javafx.tk.quantum.GlassViewEventHandler.lambda$handleMouseEvent$354(Glas sViewEventHandler.java:416)
    at com.sun.javafx.tk.quantum.QuantumToolkit.runWithoutRenderLock(QuantumToolkit.jav a:389)
    at com.sun.javafx.tk.quantum.GlassViewEventHandler.handleMouseEvent(GlassViewEventH andler.java:415)
    at com.sun.glass.ui.View.handleMouseEvent(View.java:555)
    at com.sun.glass.ui.View.notifyMouse(View.java:937)
    at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
    at com.sun.glass.ui.win.WinApplication.lambda$null$148(WinApplication.java:191)
    at java.lang.Thread.run(Unknown Source)
    Caused by: java.lang.reflect.InvocationTargetException
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at sun.reflect.misc.Trampoline.invoke(Unknown Source)
    at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at sun.reflect.misc.MethodUtil.invoke(Unknown Source)
    at javafx.fxml.FXMLLoader$MethodHandler.invoke(FXMLLoader.java:1771)
    ... 48 more
    Caused by: java.lang.VerifyError: Bad type on operand stack
    Exception Details:
    Location:
    svarzee/gps/gpsoauth/CipherUtil.pkcs1AoepEncode([BLjava/security/PublicKey[B @24: invokespecial
    Reason:
    Type 'java/lang/Object' (current frame, stack[2]) is not assignable to 'java/lang/Throwable'
    Current Frame:
    bci: @24
    flags: { }
    locals: { top, top, top, 'java/lang/Object' }
    stack: { uninitialized 19, uninitialized 19, 'java/lang/Object' }
    Bytecode:
    0x0000000: 1203 b800 2d4e 2d04 2cb6 002e 2d2b b600
    0x0000010: 2cb0 4ebb 0008 592d b700 20bf
    Exception Handler Table:
    bci [0, 17] => handler: 18
    bci [0, 17] => handler: 18
    bci [0, 17] => handler: 18
    bci [0, 17] => handler: 18
    bci [0, 17] => handler: 18
    Stackmap Table:
    full_frame(@18,{},{Object[#9]})

    at svarzee.gps.gpsoauth.Gpsoauth.<init>(Unknown Source)
    at svarzee.gps.gpsoauth.Gpsoauth.<init>(Unknown Source)
    at com.pokegoapi.auth.GoogleAutoCredentialProvider.<init>(Unknown Source)
    at TQ.a(Unknown Source)
    at dps.application.LoginController.activateLogin(Unknown Source)
    ... 58 more
    請按任意鍵繼續 . . .

  8. #5
    Member onealns's Avatar
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    About to check this out now! Thanks!

    Will report with findings

  9. #6
    Active Member Chueppo's Avatar
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    And for those who wants to get the hash service, once you join DPS discord, the instruction is there.

    Great Job RebliNk17. Because of you, I have a full pokedex with multiple pokemons with nothing less 100% IV, max CP.

  10. The Following 1 Members Gave Thanks To Chueppo For This Useful Post:

    RebliNk17
  11. #7
    Site Donator CoreCoins User Beakster's Avatar
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    Also can't get by the login screen ..

  12. #8
    Member bag_o_bones's Avatar
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    what api uses this bot?

  13. #9
    Active Member Chueppo's Avatar
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    Quote Originally Posted by bag_o_bones View Post
    what api uses this bot?
    If you are not paying for the hash service, it's working on 0.45 API.

  14. #10
    Site Donator CoreCoins User Beakster's Avatar
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    Discord PokeSniper v3.0 - API 0.51.0

  15. #11
    Active Member Chueppo's Avatar
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    Quote Originally Posted by Beakster View Post
    Discord PokeSniper v3.0 - API 0.51.0
    It support API 0.51.0 however, if you do not enter the hash key, it will runs on API 0.45.

  16. #12
    Member nsacl2008's Avatar
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    i get this
    Exception in thread "JavaFX Application Thread" java.lang.RuntimeException: java.lang.reflect.InvocationTargetException
    at javafx.fxml.FXMLLoader$MethodHandler.invoke(FXMLLoader.java:1774)
    at javafx.fxml.FXMLLoader$ControllerMethodEventHandler.handle(FXMLLoader.java:1657)
    at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(CompositeEventH andler.java:86)
    at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManag er.java:23
    at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManag er.java:191)
    at com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent(CompositeEve ntDispatcher.java:59)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.jav a:5
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl .java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.jav a:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl .java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.jav a:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl .java:114)
    at com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:74)
    at com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:49)
    at javafx.event.Event.fireEvent(Event.java:19
    at javafx.scene.Node.fireEvent(Node.java:8411)
    at javafx.scene.control.Button.fire(Button.java:185)
    at com.sun.javafx.scene.control.behavior.ButtonBehavior.mouseReleased(ButtonBehavio r.java:182)
    at com.sun.javafx.scene.control.skin.BehaviorSkinBase$1.handle(BehaviorSkinBase.jav a:96)
    at com.sun.javafx.scene.control.skin.BehaviorSkinBase$1.handle(BehaviorSkinBase.jav a:89)
    at com.sun.javafx.event.CompositeEventHandler$NormalEventHandlerRecord.handleBubbli ngEvent(CompositeEventHandler.java:21
    at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(CompositeEventH andler.java:80)
    at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManag er.java:23
    at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManag er.java:191)
    at com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent(CompositeEve ntDispatcher.java:59)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.jav a:5
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl .java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.jav a:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl .java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.jav a:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl .java:114)
    at com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:74)
    at com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:54)
    at javafx.event.Event.fireEvent(Event.java:19
    at javafx.scene.Scene$MouseHandler.process(Scene.java:3757)
    at javafx.scene.Scene$MouseHandler.access$1500(Scene.java:3485)
    at javafx.scene.Scene.impl_processMouseEvent(Scene.java:1762)
    at javafx.scene.Scene$ScenePeerListener.mouseEvent(Scene.java:2494)
    at com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotification.run(Glass ViewEventHandler.java:380)
    at com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotification.run(Glass ViewEventHandler.java:294)
    at java.security.AccessController.doPrivileged(Native Method)
    at com.sun.javafx.tk.quantum.GlassViewEventHandler.lambda$handleMouseEvent$354(Glas sViewEventHandler.java:416)
    at com.sun.javafx.tk.quantum.QuantumToolkit.runWithoutRenderLock(QuantumToolkit.jav a:389)
    at com.sun.javafx.tk.quantum.GlassViewEventHandler.handleMouseEvent(GlassViewEventH andler.java:415)
    at com.sun.glass.ui.View.handleMouseEvent(View.java:555)
    at com.sun.glass.ui.View.notifyMouse(View.java:937)
    at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
    at com.sun.glass.ui.win.WinApplication.lambda$null$148(WinApplication.java:191)
    at java.lang.Thread.run(Unknown Source)
    Caused by: java.lang.reflect.InvocationTargetException
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at sun.reflect.misc.Trampoline.invoke(Unknown Source)
    at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at sun.reflect.misc.MethodUtil.invoke(Unknown Source)
    at javafx.fxml.FXMLLoader$MethodHandler.invoke(FXMLLoader.java:1771)
    ... 48 more
    Caused by: java.lang.VerifyError: Bad type on operand stack
    Exception Details:
    Location:
    svarzee/gps/gpsoauth/CipherUtil.pkcs1AoepEncode([BLjava/security/PublicKey[B @24: invokespecial
    Reason:
    Type 'java/lang/Object' (current frame, stack[2]) is not assignable to 'java/lang/Throwable'
    Current Frame:
    bci: @24
    flags: { }
    locals: { top, top, top, 'java/lang/Object' }
    stack: { uninitialized 19, uninitialized 19, 'java/lang/Object' }
    Bytecode:
    0x0000000: 1203 b800 2d4e 2d04 2cb6 002e 2d2b b600
    0x0000010: 2cb0 4ebb 0008 592d b700 20bf
    Exception Handler Table:
    bci [0, 17] => handler: 18
    bci [0, 17] => handler: 18
    bci [0, 17] => handler: 18
    bci [0, 17] => handler: 18
    bci [0, 17] => handler: 18
    Stackmap Table:
    full_frame(@18,{},{Object[#9]})

    at svarzee.gps.gpsoauth.Gpsoauth.<init>(Unknown Source)
    at svarzee.gps.gpsoauth.Gpsoauth.<init>(Unknown Source)
    at com.pokegoapi.auth.GoogleAutoCredentialProvider.<init>(Unknown Source)
    at TQ.a(Unknown Source)
    at dps.application.LoginController.activateLogin(Unknown Source)
    ... 58 more

  17. #13
    Member majikagun's Avatar
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    Exception in thread "JavaFX Application Thread" java.lang.RuntimeException: java.lang.reflect.InvocationTargetException
    at javafx.fxml.FXMLLoader$MethodHandler.invoke(FXMLLoader.java:1774)
    at javafx.fxml.FXMLLoader$ControllerMethodEventHandler.handle(FXMLLoader.java:1657)
    at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(CompositeEventH andler.java:86)
    at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManag er.java:23
    at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManag er.java:191)
    at com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent(CompositeEve ntDispatcher.java:59)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.jav a:5
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl .java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.jav a:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl .java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.jav a:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl .java:114)
    at com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:74)
    at com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:49)
    at javafx.event.Event.fireEvent(Event.java:19
    at javafx.scene.Node.fireEvent(Node.java:8413)
    at javafx.scene.control.Button.fire(Button.java:185)
    at com.sun.javafx.scene.control.behavior.ButtonBehavior.mouseReleased(ButtonBehavio r.java:182)
    at com.sun.javafx.scene.control.skin.BehaviorSkinBase$1.handle(BehaviorSkinBase.jav a:96)
    at com.sun.javafx.scene.control.skin.BehaviorSkinBase$1.handle(BehaviorSkinBase.jav a:89)
    at com.sun.javafx.event.CompositeEventHandler$NormalEventHandlerRecord.handleBubbli ngEvent(CompositeEventHandler.java:21
    at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(CompositeEventH andler.java:80)
    at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManag er.java:23
    at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManag er.java:191)
    at com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent(CompositeEve ntDispatcher.java:59)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.jav a:5
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl .java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.jav a:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl .java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.jav a:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl .java:114)
    at com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:74)
    at com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:54)
    at javafx.event.Event.fireEvent(Event.java:19
    at javafx.scene.Scene$MouseHandler.process(Scene.java:3757)
    at javafx.scene.Scene$MouseHandler.access$1500(Scene.java:3485)
    at javafx.scene.Scene.impl_processMouseEvent(Scene.java:1762)
    at javafx.scene.Scene$ScenePeerListener.mouseEvent(Scene.java:2494)
    at com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotification.run(Glass ViewEventHandler.java:380)
    at com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotification.run(Glass ViewEventHandler.java:294)
    at java.security.AccessController.doPrivileged(Native Method)
    at com.sun.javafx.tk.quantum.GlassViewEventHandler.lambda$handleMouseEvent$354(Glas sViewEventHandler.java:416)
    at com.sun.javafx.tk.quantum.QuantumToolkit.runWithoutRenderLock(QuantumToolkit.jav a:389)
    at com.sun.javafx.tk.quantum.GlassViewEventHandler.handleMouseEvent(GlassViewEventH andler.java:415)
    at com.sun.glass.ui.View.handleMouseEvent(View.java:555)
    at com.sun.glass.ui.View.notifyMouse(View.java:937)
    at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
    at com.sun.glass.ui.win.WinApplication.lambda$null$148(WinApplication.java:191)
    at java.lang.Thread.run(Unknown Source)
    Caused by: java.lang.reflect.InvocationTargetException
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at sun.reflect.misc.Trampoline.invoke(Unknown Source)
    at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at sun.reflect.misc.MethodUtil.invoke(Unknown Source)
    at javafx.fxml.FXMLLoader$MethodHandler.invoke(FXMLLoader.java:1771)
    ... 48 more
    Caused by: java.lang.VerifyError: Bad type on operand stack
    Exception Details:
    Location:
    svarzee/gps/gpsoauth/CipherUtil.pkcs1AoepEncode([BLjava/security/PublicKey[B @24: invokespecial
    Reason:
    Type 'java/lang/Object' (current frame, stack[2]) is not assignable to 'java/lang/Throwable'
    Current Frame:
    bci: @24
    flags: { }
    locals: { top, top, top, 'java/lang/Object' }
    stack: { uninitialized 19, uninitialized 19, 'java/lang/Object' }
    Bytecode:
    0x0000000: 1203 b800 2d4e 2d04 2cb6 002e 2d2b b600
    0x0000010: 2cb0 4ebb 0008 592d b700 20bf
    Exception Handler Table:
    bci [0, 17] => handler: 18
    bci [0, 17] => handler: 18
    bci [0, 17] => handler: 18
    bci [0, 17] => handler: 18
    bci [0, 17] => handler: 18
    Stackmap Table:
    full_frame(@18,{},{Object[#9]})

    at svarzee.gps.gpsoauth.Gpsoauth.<init>(Unknown Source)
    at svarzee.gps.gpsoauth.Gpsoauth.<init>(Unknown Source)
    at com.pokegoapi.auth.GoogleAutoCredentialProvider.<init>(Unknown Source)
    at TQ.a(Unknown Source)
    at dps.application.LoginController.activateLogin(Unknown Source)
    ... 58 more

  18. #14
    Active Member Chueppo's Avatar
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    nsacl2008 and majikagun,
    Do you have the latest Java installed and enable?

  19. #15
    Member shuvo00's Avatar
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    Quote Originally Posted by Chueppo View Post
    nsacl2008 and majikagun,
    Do you have the latest Java installed and enable?
    @Chueppo does it work for you? I got the same error like as them. I have the latest Java installed.

 

 
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