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Member
Please bring back the config option of NecronomiconCoding... it has no transfer option and evolve option anymore.. why??
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Member
Runs smooth. These keep settings:
Code:
//Type and amount to keep
return new[]
{
new KeyValuePair<ItemId, int>(ItemId.ItemPokeBall, 50),
new KeyValuePair<ItemId, int>(ItemId.ItemGreatBall, 50),
new KeyValuePair<ItemId, int>(ItemId.ItemUltraBall, 80),
new KeyValuePair<ItemId, int>(ItemId.ItemRazzBerry, 20)
};
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Member
Originally Posted by
HPT
Where to config pokemon transfer ?
you can only turn it off so far. go to PokemonGo.RocketAPI.Logic/Logic.cs
await TransferDuplicatePokemon(true); set this to = await TransferDuplicatePokemon(false);
try
{
await _client.SetServer();
await EvolveAllPokemonWithEnoughCandy();
await TransferDuplicatePokemon(true);
await RecycleItems();
await RepeatAction(10, async () => await ExecuteFarmingPokestopsAndPokemons(_client));
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Member
Originally Posted by
Vaxling
Runs smooth. These keep settings:
Code:
//Type and amount to keep
return new[]
{
new KeyValuePair<ItemId, int>(ItemId.ItemPokeBall, 50),
new KeyValuePair<ItemId, int>(ItemId.ItemGreatBall, 50),
new KeyValuePair<ItemId, int>(ItemId.ItemUltraBall, 80),
new KeyValuePair<ItemId, int>(ItemId.ItemRazzBerry, 20)
};
Delete all
Code:
new KeyValuePair<ItemId, int>(ItemId.ItemPotion, 0),
new KeyValuePair<ItemId, int>(ItemId.ItemSuperPotion, 0),
new KeyValuePair<ItemId, int>(ItemId.ItemHyperPotion, 0),
new KeyValuePair<ItemId, int>(ItemId.ItemRevive, 0),
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Post Thanks / Like - 1 Thanks
BenediktW92 (1 members gave Thanks to HPT for this useful post)
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Member
is it already possible to recycle potions reviver and all the other shit?
Originally Posted by
Vaxling
Runs smooth. These keep settings:
Code:
//Type and amount to keep
return new[]
{
new KeyValuePair<ItemId, int>(ItemId.ItemPokeBall, 50),
new KeyValuePair<ItemId, int>(ItemId.ItemGreatBall, 50),
new KeyValuePair<ItemId, int>(ItemId.ItemUltraBall, 80),
new KeyValuePair<ItemId, int>(ItemId.ItemRazzBerry, 20)
};
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Member
Originally Posted by
BenediktW92
you can only turn it off so far. go to PokemonGo.RocketAPI.Logic/Logic.cs
await TransferDuplicatePokemon(true); set this to = await TransferDuplicatePokemon(false);
Yeah I will wait until a proper evolve function is completed with automatic calculations, proper egg usage etc.
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Member
Originally Posted by
BenediktW92
is it already possible to recycle potions reviver and all the other shit?
See HPT above. Works nicely.
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Member
Originally Posted by
Vaxling
See HPT above. Works nicely.
Really ? LOL )
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Member
Got Softbanned but I use a spot im using since 3 days
How to make it so the Bot doesnt runs around?
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Member
Not sure what's up, but after putting in user settings, I'm getting the error
"'151.2129851757126
151.2129851757126
151.2129851757126
'cannot be converted to an instance type double"
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Elite User
Originally Posted by
Elytius
Not sure what's up, but after putting in user settings, I'm getting the error
"'151.2129851757126
151.2129851757126
151.2129851757126
'cannot be converted to an instance type double"
shorten that a bit
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Member
Originally Posted by
Elytius
Not sure what's up, but after putting in user settings, I'm getting the error
"'151.2129851757126
151.2129851757126
151.2129851757126
'cannot be converted to an instance type double"
Shorten it to 6 numbers behind the dot.
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Master Sergeant
Would be great to see more userfriendly configurables like all in one file. I mean:
Standard app config (locations, auth etc) + evolve/transfer types (with second white/black list file maybe).
Also Itemrecycle settings, "which pokeball to use" settings, some delays etc.
Right now most of this is in logic and other files.
Last edited by pinn90; 07-21-2016 at 12:53 PM.
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Member
@nonm, does transfer keep the strongest pokemon?
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Member
https://i.imgur.com/M22LJNb.png
I get a ton of errors trying to compile this