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  1. #16
    Cromon's Avatar Legendary


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    Various updates happened:
    - I3 models have experimental textures. Most of them are yet still, uhm, weird and obviously not at the right place, but some look cool
    - M3 have textures. Most models look correct, but there are some that look not 100% correct
    - .tbl can now be exported into csv.
    - Various crashfixes and stuff

    Wildstar Studio - A file viewer and explorer
  2. #17
    smidigt's Avatar Active Member
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    This is just brilliant, love you so much for making this and you should have plenty of internets!

  3. #18
    TaylorMouse's Avatar Member
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    Looking forward to this, very, very much

    The texture coordinates, are they stored in half floats?
    Do keep the M3 wiki updated please =)

    T.

  4. #19
    BlackFootJones's Avatar Member
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    Have you looked into the new localization files, the .bin files? i almost got them figured out but am stuck trying to look up strings by ID

  5. #20
    Jadd's Avatar 🐸 Premium Seller
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    Originally Posted by BlackFootJones View Post
    Have you looked into the new localization files, the .bin files? i almost got them figured out but am stuck trying to look up strings by ID
    It's your lucky day, I happened to find my old notes on this format: Locale Lookup Index (.bin)

  6. #21
    BlackFootJones's Avatar Member
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    Thanks for that and man do i feel stupid, i had all of this just didnt realize i had to multiply the offset by 2, thanks again!

  7. #22
    Jadd's Avatar 🐸 Premium Seller
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    Originally Posted by BlackFootJones View Post
    Thanks for that and man do i feel stupid, i had all of this just didnt realize i had to multiply the offset by 2, thanks again!
    No problem. I think I'll get my tool/lib out soon. If anyone wants to read through the current strings in the meantime they are up here in CSV format. (Wildstar r6417 - December 13 2013)

  8. #23
    smidigt's Avatar Active Member
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    Some models import nothing from the obj, some import just a bit of geometry and there's no uvw coordinates. Can't wait to see this tool updated, will be really awesome!

  9. #24
    Velho Barrero's Avatar Member
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    Question: Anyone know where's localized the tag names (requested via localizedTextIdName) ? Tried via .tbl with no success. Anyway, good job (again) @Cromon for the tool and updates, you saved my life =D

  10. #25
    Jadd's Avatar 🐸 Premium Seller
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    Originally Posted by Velho Barrero View Post
    Question: Anyone know where's localized the tag names (requested via localizedTextIdName) ? Tried via .tbl with no success. Anyway, good job (again) @Cromon for the tool and updates, you saved my life =D
    Look two posts above you...

  11. #26
    Velho Barrero's Avatar Member
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    Originally Posted by Jadd View Post
    Look two posts above you...
    Sorry, I feel a dumb now. o/

    Nice share Thanks!

  12. #27
    Relgo's Avatar Member
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    Thanks for the tool. I´ve a problem with the models inside a 3d programm.

    I´ve exported the .m3 model as an .obj. Now i want to use them inside a 3d programm. Importing of the model is no problem, but i want the textures on the model, too. After adding the texture on the model they´re on the wrong position. Is this a problem of the exported obj. or do i make a mistake inside the 3d programm?

  13. #28
    Velho Barrero's Avatar Member
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    Originally Posted by Jadd View Post
    Look two posts above you...
    Good job. But can I ask you for a updated one. Sorry to bother you!

  14. #29
    handybot's Avatar Private
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    Just updated the app and I'm getting the following error:

    assets://local/js/dialog.js
    Uncaught TypeError: Property 'textureAsBmp' of object#<error> is not a function.

  15. #30
    Velho Barrero's Avatar Member
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    Originally Posted by handybot View Post
    Just updated the app and I'm getting the following error:

    assets://local/js/dialog.js
    Uncaught TypeError: Property 'textureAsBmp' of object#<error> is not a function.
    Run as admin + search for blocked js' in your PC. Nothing yet? Run launcher.exe in another clean folder/path.

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