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Thread: [Patch 1.7.1] Hotfix #4 Offsets - No Collision + more

  
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    [Patch 1.7.1] Hotfix #4 Offsets - No Collision + more

    Rift Patch 1.7.1 hotfix #4 [US/EU]

    ----------------------------------------------
    (will add more later when I get time)

    (rift base needs to be added to these addresses, i.e rift.exe+0xDEADBEEF , or in code like Rift.MainModule.BaseAddress() + address)

    Address + Example code below

    Code:
    0x01EBC931   8B50 30          MOV EDX,DWORD PTR DS:[EAX+30]            ; nocoll
    based: 0x0F1C931
    Code:
    var NoCollision =  0x0F1C931;
    Code:
    
    NoCollision = ((uint)_baseAddress(Rift) + NoCollision);//Add base address
    
    If (Mem.Read2Bytes(NoCollision) == 20619)//If no coll is equal to 20619(normal) then nop it (0x90)
    {
         Mem.Write2Bytes(NoCollision, 0x90);//Hack activated :P
    }
    else if (Mem.Read2Bytes(NoCollision) == 144)//If equal to 144(0x90) then put back to normal...
    { 
         Mem.Write2Bytes(NoCollision, 20619);//Hack deactivated
    }
    else
    {
        MessageBox.Show("Error version out of date... please check AceticSoft.com for more info...");
    }
    Code: http://pastebin.com/NzezaqAL
    Last edited by LegacyAX; 02-19-2012 at 05:57 AM.
    MMO Development Community TERA, D3, Rift, ROTMG and soon to be GW2 Development! @AceticSoft.com

 

 

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