Originally Posted by
brightemo
@crazymonk
The only way I can think of tracking combo points, is to also track all the abilities that gain and use them, and then keep an internal count, resetting the count when the victim dies, or changes. Of course this won't help on those abilities that have a % chance to give another combo point (e.g. 1/2 Subterfuge). I guess it would also be a difficult to work out who the current target is when using aoe/multi-target abilities. Maybe you could use method to give an estimated duration, and then watch for the buff falling off to keep it correct.