PoeHUD Plugin: Flask Manager menu

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  1. #151
    Nipper's Avatar Member
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    Just a thought what about options to pick which one we want for being Offensive or Defensive base on flask slot not by the flask in the slot.

    PoeHUD Plugin: Flask Manager
  2. #152
    datz's Avatar Active Member
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    i havent tried this in awhile but i did notice something diff from the old flask prog

    is there anyway u can make it spam flask faster?
    sometimes when i spam skills and it flasks at whatever % but if i keep spamming skill where my mana defleats really fast it wont pot again below the % i chose and it doesnt matter which delay i use

  3. #153
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by Nipper View Post
    Just a thought what about options to pick which one we want for being Offensive or Defensive base on flask slot not by the flask in the slot.
    I presented this idea before starting to work on flask manager and all the devs weight against it saying it should be automatic (don't bug user so much ).
    it would have being so easy to ask the user for flask type based on the flask slot....We wouldn't have to write 1000 lines of code....

    but it's too late now, not interested in implementing that, but other can do that if they want to.
    If I did not reply to you, it mean the question you are asking is stupid.

  4. #154
    Nipper's Avatar Member
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    Originally Posted by zaafar View Post
    I presented this idea before starting to work on flask manager and all the devs weight against it saying it should be automatic (don't bug user so much ).
    it would have being so easy to ask the user for flask type based on the flask slot....We wouldn't have to write 1000 lines of code....

    but it's too late now, not interested in implementing that, but other can do that if they want to.
    well what about allowing the user to select which uni flasks to be used for off and def via backend config.

  5. #155
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by Nipper View Post
    well what about allowing the user to select which uni flasks to be used for off and def via backend config.
    Working on it, we will come up with something,
    If I did not reply to you, it mean the question you are asking is stupid.

  6. #156
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by zaafar View Post
    Working on it, we will come up with something,
    Originally Posted by datz View Post
    i havent tried this in awhile but i did notice something diff from the old flask prog

    is there anyway u can make it spam flask faster?
    sometimes when i spam skills and it flasks at whatever % but if i keep spamming skill where my mana defleats really fast it wont pot again below the % i chose and it doesnt matter which delay i use
    open the config file in notepad or something and manually set the delay to 0.
    If I did not reply to you, it mean the question you are asking is stupid.

  7. #157
    Crackjack's Avatar Active Member
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    Just got back to PoE after about about a month break and boy was i happy to see this project!

    Now i got this thing up running and it's amazing as usual! Only thing i wonder is what i possibly do wrong to not get the autoquit to trigger? Everything else works fine except that part.

    I have put the cports file in the main directory of the Hud itself and ofc enabled it to trigger.

    As said, everything else works for me except this part

    Feel free to whisper me some info if you want donations in future too as i gladly donate, both to the hud and to this

    Edit: It logs out on hp fine but ignores the logout for ES
    Last edited by Crackjack; 02-17-2017 at 05:23 PM.

  8. #158
    ricotta's Avatar Member
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    Originally Posted by Treasure_Box View Post
    Unique Flask are not currently supported - future feature
    Tried again using the updated file and made some tests. My error is only when I have a magic hybrid flask with a "Grant %of life recovery for minions" on some slot.

    Also, I got this crash error on poehud when I try to activate the Flask Slot UI option:

    PoeHUD Plugin: Flask Manager-imagem-056-png
    Last edited by ricotta; 02-17-2017 at 10:06 PM. Reason: Added more info

  9. #159
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by Crackjack View Post
    Just got back to PoE after about about a month break and boy was i happy to see this project!

    Now i got this thing up running and it's amazing as usual! Only thing i wonder is what i possibly do wrong to not get the autoquit to trigger? Everything else works fine except that part.

    I have put the cports file in the main directory of the Hud itself and ofc enabled it to trigger.

    As said, everything else works for me except this part

    Feel free to whisper me some info if you want donations in future too as i gladly donate, both to the hud and to this

    Edit: It logs out on hp fine but ignores the logout for ES
    Thank you for the kind words.
    Can you share with me the debug file after enabling the debug logs.

    also, remember plugin only write to debug file on game exit. So exit the game and then send me the debug logs.


    Originally Posted by ricotta View Post
    Tried again using the updated file and made some tests. My error is only when I have a magic hybrid flask with a "Grant %of life recovery for minions" on some slot.

    Also, I got this crash error on poehud when I try to activate the Flask Slot UI option:

    PoeHUD Plugin: Flask Manager-imagem-056-png

    update poehud, ur missing the png file.
    If I did not reply to you, it mean the question you are asking is stupid.

  10. #160
    Nipper's Avatar Member
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    Hey I am trying to compile my own I seem to be stuck I followed what you had on the readme. But turns out visual studio doesnt have |Run Build-all (Build->Build-all). Note: This will create the require folders in PoEHUD\src\bin\x64\Debug" step But I was able to just use ctrl+shift+b and it compiled the hud just find copied the folders as said. Then went to add the flask manager. Got to this point added the ref form poehud but when I go to rebuild it all it gives me the following warnings. Screenshot by Lightshot

    I am at a loss I found there was a SDK for shaper but can't seem to get it to work


    Edit:

    Looking at it more it seems it is compiled the same time with poehud the dll files that it looks like it is trying to refrence but it should already be able to get that from poehud as it says.

    Edit2:

    I give up I figured it out sure. But it seems to be to buggy. I had to manaually add each ref in that was missing. Once I did that compiled it I had to copy 2 new folders one for a splash "nice touch by the way but annoying to hide it have to use the about off to do that" but it just tossed errors out and was unable to auto flask at all even after setting it up. Maybe I will just wait for you zaafar to compile it.
    Last edited by Nipper; 02-18-2017 at 03:55 AM.

  11. #161
    Treasure_Box's Avatar Contributor
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    Originally Posted by Nipper View Post
    Hey I am trying to compile my own I seem to be stuck I followed what you had on the readme. But turns out visual studio doesnt have |Run Build-all (Build->Build-all). Note: This will create the require folders in PoEHUD\src\bin\x64\Debug" step But I was able to just use ctrl+shift+b and it compiled the hud just find copied the folders as said. Then went to add the flask manager. Got to this point added the ref form poehud but when I go to rebuild it all it gives me the following warnings. Screenshot by Lightshot

    I am at a loss I found there was a SDK for shaper but can't seem to get it to work

    At this time, the plugin will compile but will not function as intended, as we are in the process of shifting to .json for string data store instead of using regular expressions. Please standby, thank you.


    Edit:

    Looking at it more it seems it is compiled the same time with poehud the dll files that it looks like it is trying to refrence but it should already be able to get that from poehud as it says.
    Looks like you need to manage your nuget packages (restore them).
    Last edited by Treasure_Box; 02-18-2017 at 04:22 AM. Reason: Updated

  12. #162
    Treasure_Box's Avatar Contributor
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    Alright, Zaafar finished the conversions. Tested, compiles correctly and is ready for testing.

  13. #163
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    ==Update==


    1: Fixed the issue where ES auto-quit wasn't working.
    2: Now u can configure your flasks using flaskinfo.json in AutoFlaskManager/config folder.
    3: Keys Setup file is now moved to AutoFlaskManager/config folder.


    AutoFlaskManager.zip

    Have fun.



    Originally Posted by Nipper View Post
    Hey I am trying to compile my own I seem to be stuck I followed what you had on the readme.
    use x64 version of poehud.
    Last edited by GameHelper; 02-18-2017 at 04:50 AM.
    If I did not reply to you, it mean the question you are asking is stupid.

  14. Thanks toadskin (1 members gave Thanks to GameHelper for this useful post)
  15. #164
    Crackjack's Avatar Active Member
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    Originally Posted by zaafar View Post
    Thank you for the kind words.
    Can you share with me the debug file after enabling the debug logs.
    Just logged on with new version, works fine now. Thanks!

    Sorry for the late reply, took a very long sleep now that i'm babyfree over the weekend

  16. #165
    ricotta's Avatar Member
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    Originally Posted by zaafar View Post
    update poehud, ur missing the png file.

    I made a clean install using the files from repo (not the release packages) and everything seems to be working now. Thank you for your support.
    Last edited by ricotta; 02-18-2017 at 11:48 AM. Reason: wrong quote, fixed

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