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Originally Posted by
ricotta
It is possible to just ignore it? I tried to disable the unique flasks but didn't work, I still got the messages.
This is not due to unique flasks. This error come when a mod (in this case "Flaskhealthminions1") is not implemented.
Let me know in which category you want to put this mod and I will fix it in next iteration..
you may also choose ignore if you do not want flask manager to use this mod in deciding when to drink the flask.
Also, Everyone I am thinking to make unique flasks work, let me know what unique flasks u guys use and what are there category. Currently Flask Manager got following categories.
Code:
IGNORE = 0, // ignore mods and don't give error
NONE, // flask isn't initilized.
LIFE, //life
MANA, //mana
HYBRID, //hybrid flasks
DEFENSE, //bismuth, jade, stibnite, granite,
//amethyst, ruby, sapphire, topaz,
// aquamarine, quartz
//MODS: iron skin, reflexes, gluttony,
// craving, resistance
SPEEDRUN, //quicksilver, MOD: adrenaline,
OFFENSE, //silver, sulphur, basalt, diamond, MOD: Fending
POISON_IMMUNE,// MOD: curing
FREEZE_IMMUNE,// MOD: heat
IGNITE_IMMUNE,// MOD: dousing
SHOCK_IMMUNE,// MOD: grounding
BLEED_IMMUNE,// MOD: staunching
CURSE_IMMUNE, // MOD: warding
UNIQUE_FLASK
Last edited by GameHelper; 02-12-2017 at 07:46 PM.
If I did not reply to you, it mean the question you are asking is stupid.
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Contributor
Originally Posted by
ricotta
It is possible to just ignore it? I tried to disable the unique flasks but didn't work, I still got the messages.
yes, in the menu there is an option to disable the plugin from using the slot you have it in.
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Member
Originally Posted by
zaafar
This is not due to unique flasks. This error come when a mod (in this case "Flaskhealthminions1") is not implemented.
Let me know in which category you want to put this mod and I will fix it in next iteration..
you may also choose ignore if you do not want flask manager to use this mod in deciding when to drink the flask.
Also, Everyone I am thinking to make unique flasks work, let me know what unique flasks u guys use and what are there category. Currently Flask Manager got following categories.
Code:
IGNORE = 0, // ignore mods and don't give error
NONE, // flask isn't initilized.
LIFE, //life
MANA, //mana
HYBRID, //hybrid flasks
DEFENSE, //bismuth, jade, stibnite, granite,
//amethyst, ruby, sapphire, topaz,
// aquamarine, quartz
//MODS: iron skin, reflexes, gluttony,
// craving, resistance
SPEEDRUN, //quicksilver, MOD: adrenaline,
OFFENSE, //silver, sulphur, basalt, diamond, MOD: Fending
POISON_IMMUNE,// MOD: curing
FREEZE_IMMUNE,// MOD: heat
IGNITE_IMMUNE,// MOD: dousing
SHOCK_IMMUNE,// MOD: grounding
BLEED_IMMUNE,// MOD: staunching
CURSE_IMMUNE, // MOD: warding
UNIQUE_FLASK
Dying Sun Ruby Flask - offense
Atziri's Promise Amethyst Flask - offense
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Member
I tried and didn't work. I will check tomorrow when I'll have time to play again.
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Originally Posted by
mike22982
Dying Sun Ruby Flask - offense
Atziri's Promise Amethyst Flask - offense
done, it will be there in the new update (wait for it).
Originally Posted by
ricotta
I tried and didn't work. I will check tomorrow when I'll have time to play again.
it won't come in the new update. that mod is ignored now.
EDIT: For new update Cheat needs to update the poehud.exe, either compile it yourself or wait for him to update it.
Last edited by GameHelper; 02-13-2017 at 03:30 PM.
If I did not reply to you, it mean the question you are asking is stupid.
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★ Elder ★
Originally Posted by
zaafar
done, it will be there in the new update (wait for it).
it won't come in the new update. that mod is ignored now.
EDIT: For new update Cheat needs to update the poehud.exe, either compile it yourself or wait for him to update it.
Updated HUD.
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Post Thanks / Like - 1 Thanks
toadskin (1 members gave Thanks to TehCheat for this useful post)
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Contributor
Originally Posted by
TehCheat
Updated HUD.
Ok, I have updated all unique flask to Defensive, Offensive, Life, Mana, Utility action types
I would like to redo/improve Offensive logic, to be more like Quicksilver's or something that is not a clone of defensive
Also working on a way to solve for and handle Max Hit to HP/ES to Quit (prevent 2 hit deaths from op mobs)
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Post Thanks / Like - 1 Thanks
toadskin (1 members gave Thanks to Treasure_Box for this useful post)
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==Updated==
AutoFlaskManager.zip
Originally Posted by
Treasure_Box
(prevent 2 hit deaths from op mobs)
I have a WI build, Either they 1hit me or I never die.
Last edited by GameHelper; 02-14-2017 at 02:04 AM.
If I did not reply to you, it mean the question you are asking is stupid.
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Post Thanks / Like - 1 Thanks
toadskin (1 members gave Thanks to GameHelper for this useful post)
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Contributor
Originally Posted by
zaafar
Well then aren't you just Mr. Fancy Pants, not all of us are ice-cream stick builders :P
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Member
I'm sorry but the help is no longer needed, thank you for a job
Last edited by Dant121; 02-16-2017 at 08:20 AM.
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Member
@zaafar Question how does it know when to use a UNIQUE flask. Like witchesfire and dying sun. I would like it for a offence for poison and arrows like if I hold left or right click for less then .2secs to auto cast.
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Contributor
Originally Posted by
Nipper
@zaafar Question how does it know when to use a UNIQUE flask. Like witchesfire and dying sun. I would like it for a offence for poison and arrows like if I hold left or right click for less then .2secs to auto cast.
Currently Offensive Flask use the same logic as defensive flask, that is to say it activates based on the value set for HP or ES thresholds. This may change in the future, however this is not confirmed.
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GameHelper (1 members gave Thanks to Treasure_Box for this useful post)
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Originally Posted by
Nipper
@zaafar Question how does it know when to use a UNIQUE flask. Like witchesfire and dying sun. I would like it for a offence for poison and arrows like if I hold left or right click for less then .2secs to auto cast.
Each Unique/Non-Unique flasks have 2 property
1: based on base flask type
2: based on Unique flask mods.
witchesfire and dying sun is considered as both (defensive and offensive) flask.
Defensive because base flask type is defensive ( resistance, Evasion Rating) and offsensive due to it's offensive mods.
If I did not reply to you, it mean the question you are asking is stupid.
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Contributor
Originally Posted by
zaafar
Each Unique/Non-Unique flasks have 2 property
1: based on base flask type
2: based on Unique flask mods.
witchesfire and dying sun is considered as both (defensive and offensive) flask.
Defensive because base flask type is defensive ( resistance, Evasion Rating) and offsensive due to it's offensive mods.
Yes, but for the time being i put them into the Offensive logic stack as i weighed each unique flask for its highest collective benefit to the player.
I am not apposed to shifting unique flask around, we just need more expansive logic to support it first.
There base is also being weighed first though, so Dying Sun, would be ruby, so its gonna be defensive too.
Last edited by Treasure_Box; 02-16-2017 at 06:13 PM.