PoeHUD Plugin: Flask Manager menu

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  1. #136
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by ricotta View Post
    It is possible to just ignore it? I tried to disable the unique flasks but didn't work, I still got the messages.
    This is not due to unique flasks. This error come when a mod (in this case "Flaskhealthminions1") is not implemented.
    Let me know in which category you want to put this mod and I will fix it in next iteration..

    you may also choose ignore if you do not want flask manager to use this mod in deciding when to drink the flask.


    Also, Everyone I am thinking to make unique flasks work, let me know what unique flasks u guys use and what are there category. Currently Flask Manager got following categories.

    Code:
            IGNORE = 0, // ignore mods and don't give error
            NONE, // flask isn't initilized.
            LIFE, //life
            MANA, //mana
            HYBRID, //hybrid flasks
            DEFENSE, //bismuth, jade, stibnite, granite,
                     //amethyst, ruby, sapphire, topaz,
                     // aquamarine, quartz
                     //MODS: iron skin, reflexes, gluttony,
                     // craving, resistance
            SPEEDRUN, //quicksilver, MOD: adrenaline,
            OFFENSE, //silver, sulphur, basalt, diamond, MOD: Fending
            POISON_IMMUNE,// MOD: curing
            FREEZE_IMMUNE,// MOD: heat
            IGNITE_IMMUNE,// MOD: dousing
            SHOCK_IMMUNE,// MOD: grounding
            BLEED_IMMUNE,// MOD: staunching
            CURSE_IMMUNE, // MOD: warding
            UNIQUE_FLASK
    Last edited by GameHelper; 02-12-2017 at 07:46 PM.
    If I did not reply to you, it mean the question you are asking is stupid.

    PoeHUD Plugin: Flask Manager
  2. #137
    Treasure_Box's Avatar Contributor
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    Originally Posted by ricotta View Post
    It is possible to just ignore it? I tried to disable the unique flasks but didn't work, I still got the messages.
    yes, in the menu there is an option to disable the plugin from using the slot you have it in.

  3. #138
    mike22982's Avatar Member
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    Originally Posted by zaafar View Post
    This is not due to unique flasks. This error come when a mod (in this case "Flaskhealthminions1") is not implemented.
    Let me know in which category you want to put this mod and I will fix it in next iteration..

    you may also choose ignore if you do not want flask manager to use this mod in deciding when to drink the flask.


    Also, Everyone I am thinking to make unique flasks work, let me know what unique flasks u guys use and what are there category. Currently Flask Manager got following categories.

    Code:
            IGNORE = 0, // ignore mods and don't give error
            NONE, // flask isn't initilized.
            LIFE, //life
            MANA, //mana
            HYBRID, //hybrid flasks
            DEFENSE, //bismuth, jade, stibnite, granite,
                     //amethyst, ruby, sapphire, topaz,
                     // aquamarine, quartz
                     //MODS: iron skin, reflexes, gluttony,
                     // craving, resistance
            SPEEDRUN, //quicksilver, MOD: adrenaline,
            OFFENSE, //silver, sulphur, basalt, diamond, MOD: Fending
            POISON_IMMUNE,// MOD: curing
            FREEZE_IMMUNE,// MOD: heat
            IGNITE_IMMUNE,// MOD: dousing
            SHOCK_IMMUNE,// MOD: grounding
            BLEED_IMMUNE,// MOD: staunching
            CURSE_IMMUNE, // MOD: warding
            UNIQUE_FLASK
    Dying Sun Ruby Flask - offense
    Atziri's Promise Amethyst Flask - offense

  4. #139
    ricotta's Avatar Member
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    I tried and didn't work. I will check tomorrow when I'll have time to play again.

  5. #140
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by mike22982 View Post
    Dying Sun Ruby Flask - offense
    Atziri's Promise Amethyst Flask - offense
    done, it will be there in the new update (wait for it).

    Originally Posted by ricotta View Post
    I tried and didn't work. I will check tomorrow when I'll have time to play again.
    it won't come in the new update. that mod is ignored now.



    EDIT: For new update Cheat needs to update the poehud.exe, either compile it yourself or wait for him to update it.
    Last edited by GameHelper; 02-13-2017 at 03:30 PM.
    If I did not reply to you, it mean the question you are asking is stupid.

  6. #141
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by zaafar View Post
    done, it will be there in the new update (wait for it).



    it won't come in the new update. that mod is ignored now.



    EDIT: For new update Cheat needs to update the poehud.exe, either compile it yourself or wait for him to update it.
    Updated HUD.

  7. Thanks toadskin (1 members gave Thanks to TehCheat for this useful post)
  8. #142
    Treasure_Box's Avatar Contributor
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    Originally Posted by TehCheat View Post
    Updated HUD.
    Ok, I have updated all unique flask to Defensive, Offensive, Life, Mana, Utility action types

    I would like to redo/improve Offensive logic, to be more like Quicksilver's or something that is not a clone of defensive

    Also working on a way to solve for and handle Max Hit to HP/ES to Quit (prevent 2 hit deaths from op mobs)

  9. Thanks toadskin (1 members gave Thanks to Treasure_Box for this useful post)
  10. #143
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    ==Updated==
    AutoFlaskManager.zip


    Originally Posted by Treasure_Box View Post
    (prevent 2 hit deaths from op mobs)
    I have a WI build, Either they 1hit me or I never die.
    Last edited by GameHelper; 02-14-2017 at 02:04 AM.
    If I did not reply to you, it mean the question you are asking is stupid.

  11. Thanks toadskin (1 members gave Thanks to GameHelper for this useful post)
  12. #144
    Treasure_Box's Avatar Contributor
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    Originally Posted by zaafar View Post
    ==Updated==
    AutoFlaskManager.zip




    I have a WI build, Either they 1hit me or I never die.
    Well then aren't you just Mr. Fancy Pants, not all of us are ice-cream stick builders :P

  13. #145
    Dant121's Avatar Member
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    I'm sorry but the help is no longer needed, thank you for a job
    Last edited by Dant121; 02-16-2017 at 08:20 AM.

  14. #146
    Nipper's Avatar Member
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    @zaafar Question how does it know when to use a UNIQUE flask. Like witchesfire and dying sun. I would like it for a offence for poison and arrows like if I hold left or right click for less then .2secs to auto cast.

  15. #147
    Treasure_Box's Avatar Contributor
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    Originally Posted by Nipper View Post
    @zaafar Question how does it know when to use a UNIQUE flask. Like witchesfire and dying sun. I would like it for a offence for poison and arrows like if I hold left or right click for less then .2secs to auto cast.
    Currently Offensive Flask use the same logic as defensive flask, that is to say it activates based on the value set for HP or ES thresholds. This may change in the future, however this is not confirmed.

  16. #148
    Treasure_Box's Avatar Contributor
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    I've change the search for Unique flask to a switch statement from If else if for speed improvement. I may rewrite other large if else if statements to switch statements (depends on test results).

    I've added in first iteration of text color for Buff text (flask are green).

    After some collective development, we were able to added in color for all types of rarity of flask in "Flask UI" (white, blue, Orange).

    Checkout git for latest src to compile for yourself:
    AutoFlaskManager
    Attached Thumbnails Attached Thumbnails PoeHUD Plugin: Flask Manager-buff-flask-ui-text-color-gif  
    Last edited by Treasure_Box; 02-16-2017 at 04:30 PM.

  17. Thanks GameHelper (1 members gave Thanks to Treasure_Box for this useful post)
  18. #149
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by Nipper View Post
    @zaafar Question how does it know when to use a UNIQUE flask. Like witchesfire and dying sun. I would like it for a offence for poison and arrows like if I hold left or right click for less then .2secs to auto cast.
    Each Unique/Non-Unique flasks have 2 property
    1: based on base flask type
    2: based on Unique flask mods.

    witchesfire and dying sun is considered as both (defensive and offensive) flask.
    Defensive because base flask type is defensive ( resistance, Evasion Rating) and offsensive due to it's offensive mods.
    If I did not reply to you, it mean the question you are asking is stupid.

  19. #150
    Treasure_Box's Avatar Contributor
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    Originally Posted by zaafar View Post
    Each Unique/Non-Unique flasks have 2 property
    1: based on base flask type
    2: based on Unique flask mods.

    witchesfire and dying sun is considered as both (defensive and offensive) flask.
    Defensive because base flask type is defensive ( resistance, Evasion Rating) and offsensive due to it's offensive mods.
    Yes, but for the time being i put them into the Offensive logic stack as i weighed each unique flask for its highest collective benefit to the player.

    I am not apposed to shifting unique flask around, we just need more expansive logic to support it first.

    There base is also being weighed first though, so Dying Sun, would be ruby, so its gonna be defensive too.
    Last edited by Treasure_Box; 02-16-2017 at 06:13 PM.

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