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★ Elder ★
Originally Posted by
fuyunohana
Hello, is there any way i could get a basic version of this or any program that could help me boost my fps in game, i usually lag when there's lots of effects such as lightning arrow and stuff.
i really love this game i would want to play it in at least 40-50 fps so that i wont die all the time
anything that will boost my fps,
P.S. my settings are at lowest.
tysm
Like i said before, when 3.0 is released i will post a basic version to remove shadows,fog,rain,some sounds, some skill effects...and a custom folder for other private modifications.
"Education isn't something you can finish." Isaac Asimov
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lordskylare (1 members gave Thanks to vmv for this useful post)
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Member
Is there a way to disable Ngamahu's Flames Molten Burst particles & sound? I have 2.6 version and I want to make remove it but i can't find the files. Thanks
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★ Elder ★
Originally Posted by
lordskylare
Is there a way to disable Ngamahu's Flames Molten Burst particles & sound? I have 2.6 version and I want to make remove it but i can't find the files. Thanks
Hmmm, i need the weapon to find out what effects are loaded with it....sorry,
"Education isn't something you can finish." Isaac Asimov
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Member
Originally Posted by
vmv
Hmmm, i need the weapon to find out what effects are loaded with it....sorry,
I could provide you with the weapon or find the effect myself if u told me how to do it.
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★ Elder ★
Originally Posted by
lordskylare
I could provide you with the weapon or find the effect myself if u told me how to do it.
I'm using PoeHUD to find what files are loaded when area changes, and with that i can search for the effects.
Let me see if i can buy one on standard and get back to you...
Meh, i'm naked in standard, only one chaos available. Spent all on testing items for a long time now.
Last edited by vmv; 06-22-2017 at 03:05 PM.
"Education isn't something you can finish." Isaac Asimov
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lordskylare (1 members gave Thanks to vmv for this useful post)
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Originally Posted by
vmv
I'm using PoeHUD to find what files are loaded when area changes, and with that i can search for the effects.
Let me see if i can buy one on standard and get back to you...
Meh, i'm naked in standard, only one chaos available. Spent all on testing items for a long time now.
PM me your nickname, ill give you the axe for testing
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★ Elder ★
Originally Posted by
lordskylare
PM me your nickname, ill give you the axe for testing
I've got the weapon, found some currency on a char.
Edit:
Here it is: - Metadata\Effects\Spells\molten_strike\....all *.aoc files must be modified.
Empty the SkinMesh functions, remove SoundEvents,ParticleEffects,Lights functions (keep only the BoneGroups)...and replace them using the tool.
Example: - Metadata\Effects\Spells\molten_strike\moltenimpact.aoc:
Original:
PHP Code:
version 2
extends "Metadata/Parent"
ClientAnimationController
{
skeleton = "Art/Models/Effects/molten_strike/impact/moltenimpact.ast"
}
SkinMesh
{
}
SoundEvents
{
soundbank = "SkillsMoltenStrike.bank"
animation = "animate"
0 = "Audio/Sound Effects/Skills/Molten_Strike/Initial_Impact_$(#)[email protected] 120 0 0.1 0.1 0 -1 0 1 1"
}
BoneGroups
{
bone_group = "mid false mid up "
bone_group = "cyl false cyl cyl1 "
}
ParticleEffects
{
animation = "animate"
0 = "mid Metadata/Particles/molten_strike/impact_cyl.pet"
0 = "cyl Metadata/Particles/molten_strike/impact_cyl_cyl.pet"
}
Lights
{
}
Modified:
PHP Code:
version 2
extends "Metadata/Parent"
ClientAnimationController
{
skeleton = "Art/Models/Effects/molten_strike/impact/moltenimpact.ast"
}
SkinMesh
{
}
BoneGroups
{
bone_group = "mid false mid up "
bone_group = "cyl false cyl cyl1 "
}
Have fun,
Last edited by vmv; 06-22-2017 at 03:54 PM.
"Education isn't something you can finish." Isaac Asimov
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lordskylare (1 members gave Thanks to vmv for this useful post)
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Thank you so much, you're a god, I'm looking forward for 3.0 light version, I'd buy full version but i can't afford it :P Your tool always allowed me to play PoE comfortably on my shit laptop, thanks.
@Edit HMm, It doesn't work... I'm getting constant "expected version of .ao file "messages and when I use cyclone my game crashes with "failed to load" message. I think I did everything correctly, but I'll double check.
@Edit2 Tried traversing the tree after clicking "customs effects" to check if it changed and all my .aoc files in molten_strike folder are now just random korean letters... wtf?
Last edited by lordskylare; 06-22-2017 at 05:45 PM.
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★ Elder ★
Originally Posted by
lordskylare
Thank you so much, you're a god, I'm looking forward for 3.0 light version, I'd buy full version but i can't afford it :P Your tool always allowed me to play PoE comfortably on my shit laptop, thanks.
@Edit HMm, It doesn't work... I'm getting constant "expected version of .ao file "messages and when I use cyclone my game crashes with "failed to load" message. I think I did everything correctly, but I'll double check.
@Edit2 Tried traversing the tree after clicking "customs effects" to check if it changed and all my .aoc files in molten_strike folder are now just random korean letters... wtf?
I assume that you put the files correctly in both folders...restore/remove. It shouldn't do anything strange, mine is working fine since last night.
"Education isn't something you can finish." Isaac Asimov
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Member
Path to removeEffects:
Code:
PoeSmoother-master\PoeSmoother\bin\Release\config\Custom\removeEffects\Metadata\Effects\Spells\molten_strike
Chunks.aoc
Code:
version 2
extends "Metadata/Parent"
ClientAnimationController
{
skeleton = "Art/Models/Effects/molten_strike/chunk/rig.ast"
}
SkinMesh
{
}
BoneGroups
{
bone_group = "mid false jnt_glow root "
}
moltenchunk_impact.aoc
Code:
version 2
extends "Metadata/Parent"
ClientAnimationController
{
skeleton = "Art/Models/Effects/molten_strike/impact/moltenimpact.ast"
}
SkinMesh
{
}
BoneGroups
{
bone_group = "mid false mid up "
bone_group = "cyl false cyl cyl1 "
}
moltenimpact.aoc
Code:
version 2
extends "Metadata/Parent"
ClientAnimationController
{
skeleton = "Art/Models/Effects/molten_strike/impact/moltenimpact.ast"
}
SkinMesh
{
}
BoneGroups
{
bone_group = "mid false mid up "
bone_group = "cyl false cyl cyl1 "
}
This is how these files look like if i check "custom effects" in PoE Smoother
9vzcYsM.jpg
Could it be because i didn't extract GGPK file, I just used your app to traverse the tree and just rewrote the files manually?
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★ Elder ★
Hm, try to use a clean Content.ggpk, and use the tool to apply the changes, not manually.
Your setting are perfectly fine, and also, you must have the "restoreDefault" folder with the original files.
First extract the molten strike dir on your desktop, from a clean content and copy that into both sides...then change whatever you need in the "removeEffects" folder.
"Education isn't something you can finish." Isaac Asimov
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lordskylare (1 members gave Thanks to vmv for this useful post)
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Member
Originally Posted by
vmv
Hm, try to use a clean Content.ggpk, and use the tool to apply the changes, not manually.
Your setting are perfectly fine, and also, you must have the "restoreDefault" folder with the original files.
First extract the molten strike dir on your desktop, from a clean content and copy that into both sides...then change whatever you need in the "removeEffects" folder.
Ok, i'm a dummy... Everything was fine, i just forgot to change the encoding from UTF-8 to UCS-2 Little Endian... Everything works fine now. Sorry for trouble :P. Maybe you should add little warning to your orginal post so people won't make same mistake as me.
Last edited by lordskylare; 06-23-2017 at 06:30 AM.
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Member
Can you tell me how can i disable shadows on dx11 and nothing else ? I don't need any other modification.
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★ Elder ★
Originally Posted by
enartloc
Can you tell me how can i disable shadows on dx11 and nothing else ? I don't need any other modification.
If you have any last free version, use that, it's still working.
"Education isn't something you can finish." Isaac Asimov
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Member
Originally Posted by
vmv
If you have any last free version, use that, it's still working.
edit : nvm, found a more recent version
Last edited by enartloc; 07-14-2017 at 02:03 PM.