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  1. #5926
    ProfGamer's Avatar Member
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    ok work again... i'm get a new download....

    PoEHUD Overlay Updated
  2. #5927
    nigh02's Avatar Member
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    someone help me please! my PoeHUD.exe is creating another one .exe, and it does not work in the game
    a few weeks ago it worked perfectly

  3. #5928
    Rol's Avatar Member
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    Originally Posted by LongJohnDude View Post
    TehCheat , Item Alert (x64 branch) still broken - not show text on right part of screen, only icons on map.
    Enable option "Hide others" in Item alert.
    Last edited by Rol; 07-24-2017 at 03:39 PM.

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  5. #5929
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by nigh02 View Post
    someone help me please! my PoeHUD.exe is creating another one .exe, and it does not work in the game
    a few weeks ago it worked perfectly
    It's supposed to rename the .exe file, it's an anti-anti-cheat prevention.

    As far as it not working, what version of HUD are you using? what is your options->graphics->directX version?


    Originally Posted by LongJohnDude View Post
    TehCheat , Item Alert (x64 branch) still broken - not show text on right part of screen, only icons on map.
    Turn off the Hide Others option in the item alert menu. I'll try to get the others offsets figured out so HUD doesn't bother alerting people with loot that isn't theirs.
    Last edited by TehCheat; 07-24-2017 at 04:22 PM.

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  7. #5930
    links1's Avatar Member
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    Originally Posted by TehCheat View Post
    It's supposed to rename the .exe file, it's an anti-anti-cheat prevention.

    As far as it not working, what version of HUD are you using? what is your options->graphics->directX version?
    same problem! directX 11 intel graphics.

    I download the version of your signature.
    it is sad because I never got this kind of problem before.

  8. #5931
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by links1 View Post
    same problem! directX 11 intel graphics.

    I download the version of your signature.
    it is sad because I never got this kind of problem before.
    There are 2 versions in my signature. The DirectX 9 one is not up to date. The DirectX 11 one is.

    Are you playing the Beta or the regular version of the game?
    Last edited by TehCheat; 07-24-2017 at 07:37 PM.

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  10. #5932
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by TehCheat View Post
    I'll try to get the others offsets figured out so HUD doesn't bother alerting people with loot that isn't theirs.
    How,...i wonder.
    If I did not reply to you, it mean the question you are asking is stupid.

  11. #5933
    links1's Avatar Member
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    Originally Posted by TehCheat View Post
    There are 2 versions in my signature. The DirectX 9 one is not up to date. The DirectX 11 one is.

    Are you playing the Beta or the regular version of the game?

    I am using x86 version and my computer has directX 11 (32 bits)

    I'm playing PoE Atlas of Worlds.

    I feel bad because a few months ago PoEHUD worked
    I stopped playing because I got bored and then I decided to download the game one more time

  12. #5934
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by links1 View Post
    I am using x86 version and my computer has directX 11 (32 bits)

    I'm playing PoE Atlas of Worlds.

    I feel bad because a few months ago PoEHUD worked
    I stopped playing because I got bored and then I decided to download the game one more time
    If you're using DirectX 11 in your game settings, you need to download the x64 branch in my signature.

  13. Thanks links1 (1 members gave Thanks to TehCheat for this useful post)
  14. #5935
    links1's Avatar Member
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    Originally Posted by TehCheat View Post
    If you're using DirectX 11 in your game settings, you need to download the x64 branch in my signature.
    My game settings is set to directX 9


    what is necessary to make for PoEHUD working correctly? first do I open the PoEHUD and leave my character in a city and then do I open it?

  15. #5936
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by links1 View Post
    My game settings is set to directX 9


    what is necessary to make for PoEHUD working correctly? first do I open the PoEHUD and leave my character in a city and then do I open it?
    A) Download hud from the x64 link in my signature.
    B) Select DirectX 11 in your settings, save and PoE will prompt to restart
    C) After restarting, run HUD. Enjoy.

  16. Thanks links1 (1 members gave Thanks to TehCheat for this useful post)
  17. #5937
    links1's Avatar Member
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    Originally Posted by TehCheat View Post
    A) Download hud from the x64 link in my signature.
    B) Select DirectX 11 in your settings, save and PoE will prompt to restart
    C) After restarting, run HUD. Enjoy.

    PoeHud opens but nothing happens. I do not see any difference in the game.

    is there any way to use this?



    all I need right now is a way to show all monsters on the map
    I do not mind if I can't use other functions

    Is there any other way to use this?

  18. #5938
    POEHudForPresident's Avatar Member
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    Originally Posted by links1 View Post
    PoeHud opens but nothing happens. I do not see any difference in the game.

    is there any way to use this?



    all I need right now is a way to show all monsters on the map
    I do not mind if I can't use other functions

    Is there any other way to use this?
    You need to download this version of the HUD:
    GitHub - TehCheat/PoEHUD at x64

    And change your Graphic settings @PoE to DirectX11

  19. #5939
    links1's Avatar Member
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    Originally Posted by POEHudForPresident View Post
    You need to download this version of the HUD:
    GitHub - TehCheat/PoEHUD at x64

    And change your Graphic settings @PoE to DirectX11
    but I can't open it because my windows is 32bits T____T

  20. #5940
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by links1 View Post
    but I can't open it because my windows is 32bits T____T
    Finally... There's no usable 32 bit version of HUD right now. I may update it before 3.0, I may not. We'll see.

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