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  1. #496
    alter5's Avatar Member
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    any way making it "keep spamming from 1-10 till PM recieved"

    PoE Autoflask & AutoScript, Improvements and updates.
  2. #497
    ShrekIII's Avatar Member
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    Another thing I mentioned (line 832/834):

    Code:
       	  PlayerPosBase:=GetMultilevelPointer(pH,[FrameBase+0x158,0x5A0,24])
          else 
          PlayerPosBase:=GetMultilevelPointer(pH,[FrameBase+0x13C,0x5A0,24])
    0x in front of 24 is missing. Should be:

    Code:
       	  PlayerPosBase:=GetMultilevelPointer(pH,[FrameBase+0x158,0x5A0,0x24])
          else 
          PlayerPosBase:=GetMultilevelPointer(pH,[FrameBase+0x13C,0x5A0,0x24])
    Still don't know why developers use float as coordinates, is it because of the zooming (just guessing)?

  3. #498
    gurud's Avatar Contributor CoreCoins Purchaser
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    Originally Posted by badplayer View Post
    for entity1
    c10 -> c14
    for entity2
    b90 -> b94
    Originally Posted by ShrekIII View Post
    Another thing I mentioned (line 832/834):

    Code:
       	  PlayerPosBase:=GetMultilevelPointer(pH,[FrameBase+0x158,0x5A0,24])
          else 
          PlayerPosBase:=GetMultilevelPointer(pH,[FrameBase+0x13C,0x5A0,24])
    0x in front of 24 is missing. Should be:

    Code:
       	  PlayerPosBase:=GetMultilevelPointer(pH,[FrameBase+0x158,0x5A0,0x24])
          else 
          PlayerPosBase:=GetMultilevelPointer(pH,[FrameBase+0x13C,0x5A0,0x24])
    Still don't know why developers use float as coordinates, is it because of the zooming (just guessing)?

    hmm, i've missed that, thanks.

    i'll be updating soon, it only affects "Press Shift while attacking" and "Go to town with portal scroll"

    and pretty muth every game uses float as coordinates.
    the only exception would be a game who uses movements blocks.
    like "rpg maker games"
    Last edited by gurud; 08-28-2014 at 07:22 AM.

  4. #499
    bnet4sale's Avatar Member
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    Should we be changing these in our steam version, I'm assuming yes since it says if steam in the code

  5. #500
    Steeltype's Avatar Member
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    now working on steam, thanks !

    i had problem with the .exe, auto closing when i was opening it, fixed by makin it "run as administrator"

  6. #501
    alter5's Avatar Member
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    Originally Posted by gurud View Post
    hmm, i've missed that, thanks.

    i'll be updating soon, it only affects "Press Shift while attacking" and "Go to town with portal scroll"

    and pretty muth every game uses float as coordinates.
    the only exception would be a game who uses movements blocks.
    like "rpg maker games"

    Originally Posted by alter5 View Post
    any way making it "keep spamming from 1-10 till PM recieved" ?

    could that be a possible future feature?
    Last edited by alter5; 08-28-2014 at 09:41 AM.

  7. #502
    gurud's Avatar Contributor CoreCoins Purchaser
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    Originally Posted by alter5 View Post
    could that be a possible future feature?
    I don't plan to touch trade spam soon.

    but this might be what you want:
    https://exiled-bot.net/community/ind...tradespam-v27/

    Don't know if it's up to date, but author is active on that site, you could pm him.

  8. #503
    gurud's Avatar Contributor CoreCoins Purchaser
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    UPDATE ON 08/28/2014

    Change Logs:

    1. Added "Max Life/ES Percent Per Hit to Quit"

    i.e. if it's at 20% and you take a hit for more than 20% of your life you will auto quit.
    Time counted as a hit is 1 Frame Time (16.6 ms if game is running at 60 fps) so various monsters attacks can count as "a hit"

    Full changes:
    https://github.com/Guruds/PoE_MultiS...82723af974169c

  9. #504
    phuzed's Avatar Member
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    Great updates and new features, thanks man.

  10. #505
    stfufag's Avatar Active Member
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    how do you see if F1 for /oos is working? I think it is not working

  11. #506
    bibby2013's Avatar Member
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    Originally Posted by gurud View Post
    UPDATE ON 08/28/2014

    Change Logs:

    1. Added "Max Life/ES Percent Per Hit to Quit"

    i.e. if it's at 20% and you take a hit for more than 20% of your life you will auto quit.
    Time counted as a hit is 1 Frame Time (16.6 ms if game is running at 60 fps) so various monsters attacks can count as "a hit"

    Full changes:
    https://github.com/Guruds/PoE_MultiS...82723af974169c
    For that added feature, does it log out before the hit registers? because I am having trouble seeing the application of it since say u set it to 20%, but ur auto log hp would be say 30%... if u weren't hit by anything that hits u for over 30% of ur hp until u were down to 30% or so, u'd still die.

    P.S thanks for the update, appreciate it.

  12. #507
    fostil's Avatar Member
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    After update script turns off immediately after running it, just shows for 1s and closes, no errors, nothing... Im using win 8 64bit, autohotkey 32bit.

  13. #508
    oxyelite's Avatar Member
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    Originally Posted by fostil View Post
    After update script turns off immediately after running it, just shows for 1s and closes, no errors, nothing... Im using win 8 64bit, autohotkey 32bit.
    After the patch the script runs fine for me. Maybe try downloading the script that was updated recently. Or maybe try the ahk or .exe versions to see if it still shuts down. I'm on win7 64 bit.

  14. #509
    Kogler1990's Avatar Private
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    Originally Posted by fostil View Post
    After update script turns off immediately after running it, just shows for 1s and closes, no errors, nothing... Im using win 8 64bit, autohotkey 32bit.
    Start as Administrator and it should work fine

  15. #510
    Tataie's Avatar Member
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    Originally Posted by fostil View Post
    After update script turns off immediately after running it, just shows for 1s and closes, no errors, nothing... Im using win 8 64bit, autohotkey 32bit.
    Run as administrator solved the problem for me and now it works fine. Finally steam version workin Thanks a lot!

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