any got smth new about the projectile impact etc?
i checked again.. cant get it to work tho...
Code:
thats the old code
aobscan(_projImpact, 57 88 48 08 F3 0F 10 ?? ?? ?? ?? ?? F3 0F 10 ?? ?? ?? ?? ?? C7 40 0C ?? ?? ?? ?? F3 0F 11 40 10)
if u scan array of bytes this one:
57 88 48 08 F3 0F 10 05 E0 27 ?? 01 F3 0F 10 0D 44 4B ?? 01 F3 0F 11 40 0C F3 0F 11 40 10
its pretty much the same.. but smth it missing not sure what.. gonna keep looking.. but must be somewhere there
for the general particles disabling .. old one was
Code:
F3 0F 10 54 24 08 80 7E 48 00 0F 85 4B 01 00 00 8B 46 08 80 B8 14 01 00 00 00 75 12
if you look here.. u find smth similar...
Code:
PathOfExile.exe+42B120 - F3 0F 10 7C 24 10 - movss xmm7,[esp+10]
F3 0F 10 7C 24 10 53 8B CE E8 E2 05 00 00 43 3B DF 72 ED 80 7E 48 00 0F 85 A4 01 00 00 8B 46 08 80 B8 1C 01 00 00 00 75 12
need some help here