[Exploit] Speed swimming menu

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  1. #1
    Hildoz's Avatar Member
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    [Exploit] Speed swimming

    Hey there..

    I've discovered a way to speed "swim". It is a very simply exploit, all you have to do is jump.

    Jump ones, then jump again JUST BEFORE you would "land in the water" and your character will jump again, this time with the runspeed you would normally have on land !

    So if you can keep jumping in that sequence, just before you land, you can swim with the speed of a running/sprinting character (don't really know if it's normal running or sprinting).


    I could try to do a program/bot to automate it, but I would need a program to record the sequence I press the spacebar.. Any suggestions?

    EDIT:

    Program made, tested, and WORKING ! Here's a link for direct download.
    Read the README - How To Use file before using.
    Last edited by Hildoz; 08-01-2008 at 01:14 AM.

    [Exploit] Speed swimming
  2. #2
    HalfSlant's Avatar Active Member
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    you can use autoit to put any length of time between key strokes (in this case spacebar) You simply set the number of milliseconds you want it to wait before it presses it again.

  3. #3
    Darknights's Avatar Active Member
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    does this by any chance work whilst you're mounted? seeing as you arent properly going in the water?
    Ah, your ears are fine. It's what's between 'em that scares me.

  4. #4
    Haikua's Avatar Corporal
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    you can do this with a horse

    If you sprint on your horse and jump into the water, you auto dismount and swim the speed of the horse sprinting with no stam loss.

  5. #5
    Hildoz's Avatar Member
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    Originally Posted by HalfSlant View Post
    you can use autoit to put any length of time between key strokes (in this case spacebar) You simply set the number of milliseconds you want it to wait before it presses it again.


    I know that allready, that program was my plan to code it in.

    But I need something to messure the exact length between the jumps. In miliseconds of course...

  6. #6
    Darknights's Avatar Active Member
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    or you could just set it up so it hits space bar ridiculously fast making it so it will almost definately hit it at the right time, means cutting out all of the crappy timing stuff which could easily be messed up by lag/ a slow computer
    Ah, your ears are fine. It's what's between 'em that scares me.

  7. #7
    Ghost-Dog's Avatar Member
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    didnt they fix this last patch?

  8. #8
    Darknights's Avatar Active Member
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    don't know, I'll test it in a minute
    Ah, your ears are fine. It's what's between 'em that scares me.

  9. #9
    Suy's Avatar Member
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    Hm, i gotta try this.

  10. #10
    Hildoz's Avatar Member
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    I tried it yesterday the 30th of july, and it worked there.

    Not sure if they will fix it on todays patch..


    About the "Spamming Spacebar" I don't know if it will work. Depends on the AoC game system. Can try it though.

  11. #11
    Hildoz's Avatar Member
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    Succes ! !

    I've made a script in AutoIt that jumps every one milisecond, and it works just as intended.

    Thanks for the tip.


    Here's a link to download the program. (CLICK HERE TO DOWNLOAD) Simply start the program (you see an autoit icon in the bottomright) and press F9 to start the jump spam, and F10 to exit the program.

    So far I havn't figured out a way to Pause it. but I will soon. Just give me time

    After it's exitted on F10, you need to restart the program to speed swim.

    If you dont trust .exe files, or want to help with the progress here's my sourcecode:

    HotKeySet("{F9}","Start")
    HotKeySet("{F10}","End")
    While 1
    Sleep(100)
    WEnd

    Func Start()
    While 1
    Send("{SPACE}")
    Sleep(1)
    Send("{SPACE}")
    Sleep(1)
    Send("{SPACE}")
    Sleep(1)
    Send("{SPACE}")
    Sleep(1)
    Send("{SPACE}")
    Sleep(1)
    Send("{SPACE}")
    Sleep(1)
    Send("{SPACE}")
    Sleep(1)
    Send("{SPACE}")
    Sleep(1)
    Send("{SPACE}")
    Sleep(1)
    Send("{SPACE}")
    Sleep(1)
    Send("{SPACE}")
    Sleep(1)
    Send("{SPACE}")
    Sleep(1)
    Send("{SPACE}")
    Sleep(1)
    Send("{SPACE}")
    Sleep(1)
    Send("{SPACE}")
    Sleep(1)
    Send("{SPACE}")
    Sleep(1)
    Send("{SPACE}")
    Sleep(1)
    WEnd
    EndFunc

    Func End()
    Exit
    EndFunc

    Happy speeding !
    Last edited by Hildoz; 08-01-2008 at 01:13 AM.

  12. #12
    plowboyjr's Avatar Member
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    My Findings as of 7-30-08

    I have done this many times and i just wanted to post my info as to possibly aleviate headaches in the testing end of it. The easiest way to replicate this is to mount up and jump into deep enough water for your horse to auto-dismount. I know stupid post as it has already been posted similarly, however it might prove usefull in testing. It may just be as simple as scripting the auto-dismount in the air after a jump. As far as I know as of yesterday if I was mounted and jumped, hit deep water with my horse ..sprinting or not... it auto-dismounts and you swim at the current speed. Hope this isnt the dumbest post you ever seen.

  13. #13
    Hildoz's Avatar Member
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    Originally Posted by plowboyjr View Post
    I have done this many times and i just wanted to post my info as to possibly aleviate headaches in the testing end of it. The easiest way to replicate this is to mount up and jump into deep enough water for your horse to auto-dismount. I know stupid post as it has already been posted similarly, however it might prove usefull in testing. It may just be as simple as scripting the auto-dismount in the air after a jump. As far as I know as of yesterday if I was mounted and jumped, hit deep water with my horse ..sprinting or not... it auto-dismounts and you swim at the current speed. Hope this isnt the dumbest post you ever seen.

    Indeed is'nt, but you miss the importen point !
    The chances that the horse speedsvim will get fixed in a upcomming patch is HUGE but the chance they will fix that "Spam jump to trick the game mechanics to ignore normal runspeed" bug isn't that big at all.

    I doub it will get fixed within the next few mounth really.
    Look at all their other bugs? Why care about jumps?


    This is why I shared my knowledge with you guys, and why I made that program.

  14. #14
    Hildoz's Avatar Member
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    tested it while sprintin and it works.

    You wont keep sprinting though, but you will get the sprinting speed while swimming.

    THOUGH NOTICE:

    I got the following spammed right after I did the sprinting and untill I stopped the program:

    Debug: Now using all available CPU cores.
    Debug: Now using a single CPU core.
    Debug: Now using all available CPU cores.
    Debug: Now using a single CPU core.
    Debug: Now using all available CPU cores.
    Debug: Now using a single CPU core.
    Debug: Now using all available CPU cores.
    Debug: Now using a single CPU core.

    etc etc...

    I don't know what this means ? It's just a bug isn't it?

    I never crashed btw. everything was smooth, except the chatlog

  15. #15
    Hildoz's Avatar Member
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    /Bumb for you to know that the program is ready...

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