[PUBLIC TEST RELEASE] Marvel Heroes 2015 - MHBUDDY menu

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  1. #16
    SinisterSmite's Avatar Member
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    Originally Posted by MarvelHeroesBot View Post
    It will most likely be a bot issue, and sad to say it, but the errors you'll receive when the bot crashes will never be able to help me sadly

    However, your welcome to turn on DEBUG mode (F10) and give me the log that comes from that. It will at least give me alittle bit more insight as to where the crash occurred.
    I'll activate that and let you know.

    Anything I can do to assist. I'll post here once I see what's up. It seems to be happening a bit more regularly now which...is odd.

    Do you think it could be a resolution issue?

    So this is what happens before the crash:


    ---DEBUG START---
    CurrentTime - 758487141
    AFKWaitTime - 758723492
    WaitTime - 758487133
    StepResetCheck - 758775318
    AfkStartCheck - 758479643
    GameStepInfo - Gamestep - 62 -=- node -=- 1931 -=- 6279 -=- 6279
    Player Location - 1920.000000 -=- 5856.000000 -=- 128.000122
    AFKStart Location - 1920.688354 -=- 5799.502930 -=- 128.000122
    Ending Checks
    Node Start
    Using movement ability to traverse to node.
    Clicking on the node location.
    Node End.


    ---DEBUG START---
    CurrentTime - 758487712
    AFKWaitTime - 758723492
    WaitTime - 758487705
    StepResetCheck - 758775318
    AfkStartCheck - 758479643
    GameStepInfo - Gamestep - 62 -=- node -=- 1931 -=- 6279 -=- 6279
    Player Location - 1932.407715 -=- 6333.141113 -=- 128.000244
    AFKStart Location - 1920.688354 -=- 5799.502930 -=- 128.000122
    Ending Checks
    Node Start
    Clicking on the node location.
    We've Reached our Node.


    ---DEBUG START---
    CurrentTime - 758487878
    AFKWaitTime - 758723492
    WaitTime - 758487871
    StepResetCheck - 758775318
    AfkStartCheck - 758487712
    GameStepInfo - Gamestep - 63 -=- interact -=- exit -=- exit -=- exit
    Player Location - 1932.251953 -=- 6327.149902 -=- 128.000122
    AFKStart Location - 1932.407715 -=- 6333.141113 -=- 128.000244

    Interact Exit Start.
    Last edited by SinisterSmite; 12-08-2014 at 11:03 PM.

    [PUBLIC TEST RELEASE] Marvel Heroes 2015 - MHBUDDY
  2. #17
    MarvelHeroesBot's Avatar Member
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    Originally Posted by SinisterSmite View Post
    I'll activate that and let you know.

    Interact Exit Start.
    Does it crash everytime while trying to exit kurse for you? Or just randomly?

    I believe gamestep 62 for you is just a hair away from the exit portal, try moving it a bit farther away from the exit portal and see how that goes. It almost looks like you had moved ONTO the exit portal and clicked, than tried to interact with it. So yeah, I would say move your node 62 a bit farther away from the exit portal.

    Maybe try something like 1931,6000

    You could also try setting your last node directly ON TOP of the exit portal and see how that goes as well. It's a wierd issue that some people have with interacting with objects, I'm really not sure what the cause is because I've never once crashed while interacting.
    Last edited by MarvelHeroesBot; 12-09-2014 at 06:01 AM.

  3. #18
    SinisterSmite's Avatar Member
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    Originally Posted by MarvelHeroesBot View Post
    Does it crash everytime while trying to exit kurse for you? Or just randomly?

    I believe gamestep 62 for you is just a hair away from the exit portal, try moving it a bit farther away from the exit portal and see how that goes. It almost looks like you had moved ONTO the exit portal and clicked, than tried to interact with it. So yeah, I would say move your node 62 a bit farther away from the exit portal.

    Maybe try something like 1931,6000

    You could also try setting your last node directly ON TOP of the exit portal and see how that goes as well. It's a wierd issue that some people have with interacting with objects, I'm really not sure what the cause is because I've never once crashed while interacting.
    That seemed to do the trick!

    I'll let you know if I find anything else.
    Last edited by SinisterSmite; 12-09-2014 at 09:49 AM.

  4. #19
    ZuluChips's Avatar Member
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    Why does bot start by always trying to use a Cosmic Terminal? (Which I haven't unlocked yet). How can I edit this?

  5. #20
    MarvelHeroesBot's Avatar Member
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    Originally Posted by ZuluChips View Post
    Why does bot start by always trying to use a Cosmic Terminal? (Which I haven't unlocked yet). How can I edit this?
    The bot's logic is ran in the gamesteps file. Read the readme more closely. You need to change your gamesteps to do what you want it do to. I'm pretty sure I provided midtown gamesteps in the readme if you just wanted to paste those into the gamesteps file.

  6. #21
    ZuluChips's Avatar Member
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    Originally Posted by MarvelHeroesBot View Post
    The bot's logic is ran in the gamesteps file. Read the readme more closely. You need to change your gamesteps to do what you want it do to. I'm pretty sure I provided midtown gamesteps in the readme if you just wanted to paste those into the gamesteps file.
    Thanks for fast reply.

    I'm aware of the bolded part, and had a play around with the file, including deleting all but the Midtown gamesteps in the file. That results in my toon just standing still and using abilities.

    Sorry, am a noob too all this.

  7. #22
    MarvelHeroesBot's Avatar Member
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    Originally Posted by ZuluChips View Post
    Thanks for fast reply.

    I'm aware of the bolded part, and had a play around with the file, including deleting all but the Midtown gamesteps in the file. That results in my toon just standing still and using abilities.

    Sorry, am a noob too all this.
    node,10500,7001
    combat,on
    node,8099,10348
    node,5744,10349
    node,3417,10391
    node,1170,10368
    node,1189,8028
    node,1234,5789
    node,1672,4816
    node,1625,3901
    node,1193,3411
    node,1228,1181
    node,3466,1149
    node,5763,1186
    node,8090,1180
    node,8059,3444
    node,8055,5793
    node,8093,8195
    END

    If you used that as your entire gamesteps file, you would run around midtown, the only thing left to do would be to setup your abilities and loot files.

  8. #23
    ZuluChips's Avatar Member
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    Originally Posted by MarvelHeroesBot View Post
    node,10500,7001
    combat,on
    node,8099,10348
    node,5744,10349
    node,3417,10391
    node,1170,10368
    node,1189,8028
    node,1234,5789
    node,1672,4816
    node,1625,3901
    node,1193,3411
    node,1228,1181
    node,3466,1149
    node,5763,1186
    node,8090,1180
    node,8059,3444
    node,8055,5793
    node,8093,8195
    END

    If you used that as your entire gamesteps file, you would run around midtown, the only thing left to do would be to setup your abilities and loot files.
    Thanks again for the reply, but this is exactly what I did. I figured out the problem though, after bumbling around for a while lol.

    I followed the instructions as per GAME specific settings in the readme but there is no mention of 'STOP MOVING WHEN MOUSE BUTTON IS PRESSED'. This MUST be unchecked for obvious reason.. doh!

    Working flawlessly now, thanks

    +

  9. #24
    SinisterSmite's Avatar Member
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    Hey, it looks like I may be your problem child!

    So, I'm encountering a problem where my character gets locked into attacking with the same skills at step 60 after a few runs of the odin's palace script. I've changed a bit because it was a little in efficient on the second boss but I adjusted the information in the gamesteps appropriately.

    Any ideas? Step 60 is the 'Boss' for Kurse

    Important to note there are no npcs in range while this is happening.
    Last edited by SinisterSmite; 12-10-2014 at 09:37 PM.

  10. #25
    MarvelHeroesBot's Avatar Member
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    Originally Posted by SinisterSmite View Post
    Hey, it looks like I may be your problem child!

    So, I'm encountering a problem where my character gets locked into attacking with the same skills at step 60 after a few runs of the odin's palace script. I've changed a bit because it was a little in efficient on the second boss but I adjusted the information in the gamesteps appropriately.

    Any ideas? Step 60 is the 'Boss' for Kurse

    Important to note there are no npcs in range while this is happening.
    It's a common bug on kurse that the bot will encounter, basically, sometimes he'll spawn his "adds" but the'll be invisible. I'm not 100% sure if the check is included in your guys version. If your readme has a thing that says

    bossname,name or something like namecheck (look for an internal name before continueing) you could change the last boss line to be that for kurse's internal name (use numpad 9 to print all nearby internal names to the log file)

    so it would be something like

    bossname,marvelagent_kurse_boss_dude_guy

  11. #26
    SinisterSmite's Avatar Member
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    Originally Posted by MarvelHeroesBot View Post
    It's a common bug on kurse that the bot will encounter, basically, sometimes he'll spawn his "adds" but the'll be invisible. I'm not 100% sure if the check is included in your guys version. If your readme has a thing that says

    bossname,name or something like namecheck (look for an internal name before continueing) you could change the last boss line to be that for kurse's internal name (use numpad 9 to print all nearby internal names to the log file)

    so it would be something like

    bossname,marvelagent_kurse_boss_dude_guy
    Well I put in that line and now it just stops after killing kurse so I guess that's breaking the bot. Meaning no name check?

    I put bossname,marvelagent_kurse as that is what num 9 output

  12. #27
    MarvelHeroesBot's Avatar Member
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    Originally Posted by SinisterSmite View Post
    Well I put in that line and now it just stops after killing kurse so I guess that's breaking the bot. Meaning no name check?

    I put bossname,marvelagent_kurse as that is what num 9 output
    You have to know the actual internal name... what is the internal name for kurse? You can find it by fighting kurse, and while he's alive press NUMPAD9, that will print all internal names to your logfile.

    Then you replace the "boss" line for kurse with "bossname,internal_name_here"

    Infact I'll do it for you, one sec.


    So you would replace the BOSS line (the one that checks for kurse) with

    bossname,MarvelAgent_Kurse

    That uses the bossname definition which is as follows

    bossname,name == Do not navigate to the next step until all "interal name" are dead


    You could also replace the other boss checks with

    bossname,MarvelAgent_DarkElves_FaeCaller_DropSpawn


    And now after checking, the above won't work correctly, I placed some code in the wrong spot, you would have to use namecheck atm for it to work.
    Last edited by MarvelHeroesBot; 12-10-2014 at 11:01 PM.

  13. #28
    SinisterSmite's Avatar Member
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    Originally Posted by MarvelHeroesBot View Post
    You have to know the actual internal name... what is the internal name for kurse? You can find it by fighting kurse, and while he's alive press NUMPAD9, that will print all internal names to your logfile.

    Then you replace the "boss" line for kurse with "bossname,internal_name_here"

    Infact I'll do it for you, one sec.


    So you would replace the BOSS line (the one that checks for kurse) with

    bossname,MarvelAgent_Kurse

    That uses the bossname definition which is as follows

    bossname,name == Do not navigate to the next step until all "interal name" are dead


    You could also replace the other boss checks with

    bossname,MarvelAgent_DarkElves_FaeCaller_DropSpawn


    And now after checking, the above won't work correctly, I placed some code in the wrong spot, you would have to use namecheck atm for it to work.
    That's no problem. It is beta after all and you are being cool enough to share it. I'll just have to live without only being able to run Kurse while I'm around for the time being.

  14. #29
    MarvelHeroesBot's Avatar Member
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    And now with the new patch upon us, our Public Testing has ended. I am still offering a few more people the chance to buy a lifetime pass to the bot which will give them permanent testing status as well as much more support. PM me if your interested in purchasing it. As for when and if I'll have another public week of fun, possibly...maybe after I finish the GUI I'll give everyone a week free.

    As for a more permanent release.... I would say 2 months out or so and it will most likely be in the $5 a month range with cheaper long term deals.

  15. #30
    ZuluChips's Avatar Member
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    Originally Posted by MarvelHeroesBot View Post
    And now with the new patch upon us, our Public Testing has ended. I am still offering a few more people the chance to buy a lifetime pass to the bot which will give them permanent testing status as well as much more support. PM me if your interested in purchasing it. As for when and if I'll have another public week of fun, possibly...maybe after I finish the GUI I'll give everyone a week free.

    As for a more permanent release.... I would say 2 months out or so and it will most likely be in the $5 a month range with cheaper long term deals.
    Thanks for your efforts so far, bot was working well with perhaps just a few tweaks needed. Looking forward to the release, but might just PM you if I get impatient!

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