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  1. #46
    brip's Avatar Member
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    ok why does this happen for me you think?:P

    Zeabot
  2. #47
    dnl's Avatar Member
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    Originally Posted by brip View Post
    hmm, Im trying out botpoc aswell and it says that the dll was not injected, strange because the omfgz said it did inject and it disapeared
    If you have the war extender (console) window showing it worked.
    Make sure you have the latest version of the dll and try to avoid injecting while in a loading screen ( usually crashes, atleast for me ;o)

  3. #48
    Pipov381's Avatar Member
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    Hey Phale,

    i had about 40 minutes in train.. lets see what i made out of it

    Enjoy :wave: some easy Pseudocode for easier understanding how to implement is coming later.


    Basicly my main idea is that you make slots for every type of spell! Some for DD, some for Dots ect and they are handled by spelltype! (think of botpoc configuration window) This would save you the hassle with SpellIDs and grouping them but would make it a little harder to understand and use for a new Zeabot user!

    At the same time Zeabot would become really insanely powerfull! Playing even better that a human ever could! But do we want that ?
    I think the problem with current implementation is that you are very limited.. thinks like Instant emergency heals are most likely not to be used to full effect! Think about it
    greets, later,

    Pipov381
    Last edited by Pipov381; 07-30-2009 at 06:56 AM.

  4. #49
    crazychic's Avatar Member
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    Originally Posted by Pipov381 View Post
    Playing even better that a human ever could! But do we want that ?
    Tell me about it...... I made a shammy and at lvl 3 was healing for 29k damage in scens. I LOVE IT! please dont chage this. Faster heals = faster RR and thats what we all want isnt it?

  5. #50
    Pipov381's Avatar Member
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    Ok.. let me explain what i mean by playing better then a human player... lets take an example:

    you stand with your group in a scenario, 2 stealher attack .. one attacks you, second attacks a groupmember in the same moment..

    What will Zeabot do now (Assuming you do the normal Hot/Heal Setup)
    first global cooldown: You get yourself a hot
    second global cooldown: you start casting a slow heal
    third global cooldown: you die
    4th global cooldown: your teammember dies

    ok .. now lets see what a good player would do
    first global cooldown: reaction time
    second global cooldown: give yourself an instant
    third global cooldown: heal yourself
    4th global cooldown: see yoru teammember dying

    what would a Zeabot with a Priority setup do ? Well most likely:
    first global Cooldown: Instant on yourself
    Second Global cooldown: Instant on teammate if he gets really low
    third global cooldown (you drop to 30% again) -AE knockdown
    4th global cooldown you heal with a groupheal and save you both

    Thats just theorycrafting but it should show you that zeabot cant use heals, PBAE knockdowns, Groupheals and so on efficiently

    Implementing such a system is alot of work and i would suport Phale as good as i can but i cant do it alone i think .. i never did anything in lua!

    Lets see what phale thinks of it !

    Greets

  6. #51
    PharmerPhale's Avatar Member
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    Very nice.. What did you make those in Pipov?

    I think you're onto the right idea of some serious automation. I just don't know if my computer could handle Warhammer and all of the calculations lol. Either way, you've given me some great ideas to work with, even if I don't implement it exactly as you suggest. Thanks again. =D
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  7. #52
    Luithicca's Avatar Member
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    Originally Posted by PharmerPhale View Post
    Very nice.. What did you make those in Pipov?

    I think you're onto the right idea of some serious automation. I just don't know if my computer could handle Warhammer and all of the calculations lol. Either way, you've given me some great ideas to work with, even if I don't implement it exactly as you suggest. Thanks again. =D

    No big deal there. Tell hans to share some of that uba loot hes getting from his paypal donations. then buy ya a supa dupa computa

    (wow that hurt my head.. alot)

  8. #53
    PharmerPhale's Avatar Member
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    Originally Posted by Luithicca View Post
    No big deal there. Tell hans to share some of that uba loot hes getting from his paypal donations. then buy ya a supa dupa computa

    (wow that hurt my head.. alot)
    Lol.. even if i went to a computer store with all the money hans got from DLL donations they'd still laugh at me.
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  9. #54
    Pipov381's Avatar Member
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    Originally Posted by PharmerPhale View Post
    Very nice.. What did you make those in Pipov?

    I think you're onto the right idea of some serious automation. I just don't know if my computer could handle Warhammer and all of the calculations lol. Either way, you've given me some great ideas to work with, even if I don't implement it exactly as you suggest. Thanks again. =D
    I made them with Mindjet Manager 8. Great tool for planning stuff! If you get the program i can send you my maps so you can change/copy/paste any part you want.

    Well basicly its not that much calculations.. actually its almost no calculation at all its simple conditional stuff and most stuff can be done really efficient!

    for example if your target is hostile you already took out 50% of the possible skills in 1 simple if condition!

    if you do these smartly, you will not have to check many spells at all each cycle.

    want me to do some Pseudocode for your inspiration? ! Easy way to show you what i mean

    Greets
    Last edited by Pipov381; 07-31-2009 at 04:07 AM.

  10. #55
    tothxx's Avatar Member
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    It's really annoying how this bot only attacks mobs that stand far off once and then waits for them to get in to melee range, atleast as far as XP purposes goes, scavenging\looting\butchering is diffrent (obviously). Though I must say, this works wonderfully with a vaul AM! :P Just hate having to look for a spot exclusively filled with melee mobs

  11. #56
    PharmerPhale's Avatar Member
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    Originally Posted by tothxx View Post
    It's really annoying how this bot only attacks mobs that stand far off once and then waits for them to get in to melee range, atleast as far as XP purposes goes, scavenging\looting\butchering is diffrent (obviously). Though I must say, this works wonderfully with a vaul AM! :P Just hate having to look for a spot exclusively filled with melee mobs
    Thanks for the feedback. Walking to mobs is an easy thing to do, I'm just undecided about how I'll implement it. I've got a heap of other things to work on at the moment. Healing aspects of Zeabot come first as that's it's intended use.
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  12. #57
    crazychic's Avatar Member
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    Originally Posted by PharmerPhale View Post
    TODO LIST
    Note: The order of this list may not be the order in which things get done.
    Selection options for using friendly abilities on Group members, Warband members, and Everyone.
    Add support for group-only abilities
    Add support for channeled abilities
    Add support for group AoE abilities
    Add an LoS Hack option
    Add support for Build-Up type abilities (Career Resource)
    Selection options for target sorting (ie. closest, lowest health, etc)
    Add 1-Kill option
    Add resurrection ability support and options
    Fix targetting issues
    Support for Pet abilities (includes turrets)

    Key: Incomplete() - Complete()
    Wow you work quick! So is the things that are finished uploaded to the 1st post or are you waitting til you get them all done?

  13. #58
    PharmerPhale's Avatar Member
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    I'm trying to get them all done tonight. I found a new bug I'm trying to work out at the moment but most of the other stuff is pretty easy.
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  14. #59
    crazychic's Avatar Member
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    I set mine to heal myself at 50% and it heals me but will just stop all together. It will not go back to attack mobs or even heal myself after it runs though the heals one and gets me back to full health.

  15. #60
    PharmerPhale's Avatar Member
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    Thanks. I've encountered this as well, it's fixed now. The problem was in relation partialy to the targetting issue we experienced before, which is also fixed.
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