Originally Posted by
dnl
Yeah it's cool, I know. Didn't mean you were being rude either, just wanted to make sure you got the info, so you saved some time
Anyways for the pet info, I had a way to get lots of the info, it was from some huge table with lots of info about the player too, I think, but I lost the code and forgot how I got the info, so if you do find a good way, please do tell >.<
Yeah, for sure. Most of the info is available. I just havn't messed around with it yet.
Note: Your pet is a friendly npc type entity so the same kind of data you would get from any other npc is available in the entity list.
Code:
GameData.Player.Pet =
{
healthPercent = 0,
conType = 0,
movement = 0,
name = L"",
tier = 0,
Target =
{
type = 0,
name = L"",
tier = 0,
level = 0,
healthPercent = 0,
conType = 0,
},
level = 0,
objNum = 0,
stance = 0,
},