[GW2] Opcodes and packets struct menu

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  1. #1
    JuJuBoSc's Avatar Banned for scamming CoreCoins Purchaser
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    [GW2] Opcodes and packets struct

    /!\ All name are guessed /!\

    First 2 bytes of the packet is the opcode.


    Code:
            // Work since release and as today (patch 15977)
    
            CMSG_UPDATE_PLAYER                      = 0x0D,
            CMSG_DELETE_ITEM                        = 0x1F,
            CMSG_BAG_MOVE_ITEM                      = 0x21,
            CMSG_ACTIVATE_PET                       = 0x2B,
            CMSG_PET_ACTION                         = 0x2C,
            CMSG_STOW_PET                           = 0x2D,
            CMSG_USE_ITEM                           = 0x29,
            CMSG_PET_RENAME                         = 0x30,
            CMSG_EQUIP_ITEM                         = 0x38,
            CMSG_TELEPORT_TO_POI                    = 0x44,
            CMSG_CHAT_SEND_MESSAGE                  = 0x54,

    I'll update this thread, and will post struct later once everything cleaned
    Last edited by JuJuBoSc; 11-09-2012 at 07:28 PM.

    [GW2] Opcodes and packets struct
  2. #2
    yamashi12's Avatar Master Sergeant
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    Will you release the net protocol ? From what I saw when I downloaded the beta client and tried to log in with random user names, it looks like some kind of RPC and SSL, but never got in game so I don't know after...

  3. #3
    WOST's Avatar Member
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    Good. I've the full structure of packets and decryption DH.
    You don't need to do any operations with ssl to complete serverlist/authsrv. Just hack gethostbyname..
    Last edited by WOST; 12-12-2012 at 10:18 AM.

  4. #4
    elfalcon's Avatar Private
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    WOST man can you help me with my login server?...whats your email? im sure you can

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