FFXIV Pointer & Offsets for Patch 3.45 (DX11) menu

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  1. #1
    glumi's Avatar Member
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    FFXIV Pointer & Offsets for Patch 3.45 (DX11)

    Hello guys, i want to transfer my old dx9 Bot to dx11.

    So i thought it would be a great idea if im gonna ask for your knowledge first.
    If someone could spend his Pointers etc. with us that would be great (So that is saving me/us time)

    On the other Hand: If you guys need something just ask in this thread
    Last edited by glumi; 12-17-2016 at 06:04 PM.

    FFXIV Pointer & Offsets for Patch 3.45 (DX11)
  2. #2
    Oxyfrmbl's Avatar Active Member
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    The guy from ffxivapp has an API which can be used to pull his data he is providing publicly. The 3.45 signatures for scanning DX9 (32bit) are the following right now:

    Code:
    [
      {
        "Value": "47616D654D61696E000000",
        "ASMSignature": false,
        "Offset": 1344,
        "Notes": [],
        "PointerPath": [],
        "Key": "GAMEMAIN"
      },
      {
        "Value": "750e85d2750ab9",
        "ASMSignature": false,
        "Offset": 7,
        "Notes": [],
        "PointerPath": [
          0,
          108
        ],
        "Key": "TARGET"
      },
      {
        "Value": "8b55fc83e2f983ca098b4d08a1********515250E8********a1",
        "ASMSignature": false,
        "Offset": 26,
        "Notes": [],
        "PointerPath": [
          0,
          0,
          24,
          696
        ],
        "Key": "CHATLOG"
      },
      {
        "Value": "81feffff0000743581fe58010000732d8b3cb5",
        "ASMSignature": false,
        "Offset": 19,
        "Notes": [],
        "PointerPath": [
          0,
          0
        ],
        "Key": "CHARMAP"
      },
      {
        "Value": "85c074178b407450b9",
        "ASMSignature": false,
        "Offset": 9,
        "Notes": [],
        "PointerPath": [
          0,
          16
        ],
        "Key": "PARTYMAP"
      },
      {
        "Value": "8b0d********85c975068b0d",
        "ASMSignature": false,
        "Offset": 12,
        "Notes": [],
        "PointerPath": [
          0,
          0
        ],
        "Key": "MAPINFO"
      },
      {
        "Value": "83f8ff740f8b04875056b9",
        "ASMSignature": false,
        "Offset": 11,
        "Notes": [],
        "PointerPath": [
          0,
          0
        ],
        "Key": "PLAYERINFO"
      },
      {
        "ASMSignature": false,
        "Offset": 0,
        "Notes": [],
        "PointerPath": [
          17860644
        ],
        "Key": "AGRO"
      },
      {
        "ASMSignature": false,
        "Offset": 0,
        "Notes": [],
        "PointerPath": [
          17862948
        ],
        "Key": "AGRO_COUNT"
      },
      {
        "ASMSignature": false,
        "Offset": 0,
        "Notes": [],
        "PointerPath": [
          17858332
        ],
        "Key": "ENMITYMAP"
      },
      {
        "ASMSignature": false,
        "Offset": 0,
        "Notes": [],
        "PointerPath": [
          18281740
        ],
        "Key": "PARTYCOUNT"
      },
      {
        "ASMSignature": false,
        "Offset": 0,
        "Key": "ZONEINFO",
        "Notes": [],
        "PointerPath": [
          18261784
        ]
      }
    ]
    I am personally writing an overlay at the moment (just an overlay for custom UI elements and tracking auras) but I am missing a shit ton of useful information and so far I wasn't too successful with CE getting the information needed. If you have anything (signatures, offsets, structs, etc.) useful for either DX9 / DX11 I'd be really happy. Another guy over at github has posted some DX11 / 64bit results but not too much.

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