Code:
[
{
"Value": "47616D654D61696E000000",
"ASMSignature": false,
"Offset": 1344,
"Notes": [],
"PointerPath": [],
"Key": "GAMEMAIN"
},
{
"Value": "750e85d2750ab9",
"ASMSignature": false,
"Offset": 7,
"Notes": [],
"PointerPath": [
0,
108
],
"Key": "TARGET"
},
{
"Value": "8b55fc83e2f983ca098b4d08a1********515250E8********a1",
"ASMSignature": false,
"Offset": 26,
"Notes": [],
"PointerPath": [
0,
0,
24,
696
],
"Key": "CHATLOG"
},
{
"Value": "81feffff0000743581fe58010000732d8b3cb5",
"ASMSignature": false,
"Offset": 19,
"Notes": [],
"PointerPath": [
0,
0
],
"Key": "CHARMAP"
},
{
"Value": "85c074178b407450b9",
"ASMSignature": false,
"Offset": 9,
"Notes": [],
"PointerPath": [
0,
16
],
"Key": "PARTYMAP"
},
{
"Value": "8b0d********85c975068b0d",
"ASMSignature": false,
"Offset": 12,
"Notes": [],
"PointerPath": [
0,
0
],
"Key": "MAPINFO"
},
{
"Value": "83f8ff740f8b04875056b9",
"ASMSignature": false,
"Offset": 11,
"Notes": [],
"PointerPath": [
0,
0
],
"Key": "PLAYERINFO"
},
{
"ASMSignature": false,
"Offset": 0,
"Notes": [],
"PointerPath": [
17860644
],
"Key": "AGRO"
},
{
"ASMSignature": false,
"Offset": 0,
"Notes": [],
"PointerPath": [
17862948
],
"Key": "AGRO_COUNT"
},
{
"ASMSignature": false,
"Offset": 0,
"Notes": [],
"PointerPath": [
17858332
],
"Key": "ENMITYMAP"
},
{
"ASMSignature": false,
"Offset": 0,
"Notes": [],
"PointerPath": [
18281740
],
"Key": "PARTYCOUNT"
},
{
"ASMSignature": false,
"Offset": 0,
"Key": "ZONEINFO",
"Notes": [],
"PointerPath": [
18261784
]
}
]
I am personally writing an overlay at the moment (just an overlay for custom UI elements and tracking auras) but I am missing a shit ton of useful information and so far I wasn't too successful with CE getting the information needed. If you have anything (signatures, offsets, structs, etc.) useful for either DX9 / DX11 I'd be really happy. Another guy