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GameGuard is no longer running.
That's right, nProtect's GameGuard is no longer running as of last patch. It did nothing good and is nothing more than a poor man's rootkit. Now that it's disabled, time to get to reversing.
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Corporal
Hmm so i can run, the Speedhack without any Problems... need to try
Best Regards Jackie Chan
Edit: The Speedhack works, and no need Update (06.02.2015) and i hope i dont get detected!
Last edited by Jackie Chan; 02-06-2016 at 04:49 AM.
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Parog,
Mr. Putin (2 members gave Thanks to Jackie Chan for this useful post)
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Yeah it works thanks for the information, but i think its not a big mistake to dont use anything to protect from Cheaters or Botters? Ofcourse for us its great but i think the have some crazy guys who make the decisions wrong... or they want a better "GameGuard" anyone now more Information?
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Originally Posted by
Mr. Putin
Yeah it works thanks for the information, but i think its not a big mistake to dont use anything to protect from Cheaters or Botters? Ofcourse for us its great but i think the have some crazy guys who make the decisions wrong... or they want a better "GameGuard" anyone now more Information?
They did the same thing with AION, and I think it's still disabled.
Of course, the game probably still has GameGuard's code inside, but it should not be active, or at the very least not intrusive and the only way to get banned would be to be unlucky and change something related to GameGuard and then deliberately send the crash information over to NCSoft when the application crashes. That is my experience with Devilian, a game which has GameGuard code, but gamemon.des isn't starting.
It doesn't mean everything is safe, but it means gameguard doesn't need to be bypassed to do simple things like attaching Cheat Engine.
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Jackie Chan (1 members gave Thanks to Parog for this useful post)
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Corporal
Hmm okay, so i need to hope what not to crash but that can i do with Cheat Engine? Sharps have done really good work with the Speedhack, but i think its not possible to get tons of money because thise files are on the Servers and not on my own Game data.... Or Clones Items like old Pokemon time...
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Active Member
doing this shit while it was active... GG is a joke. Also this game is boring as ****.
1.) Noob speed hax: Search float 248 for non-sprint, 434 sprinting
Note, non-sprinting can only go as high as 415 without rubberbanding
2.) Noob teleport hax not working, only thing you can do is freeze z-values. Teleporting will rubberband you.
Can teleport short distances, not really useful. If you want to find it, it'll be same memory region as speed, float values between 1000-100 000, XY are -4 bytes from Z, so just find Z and minus 4 bytes from it.
Ex.) 480CA05C (zvalue) - 4bytes = 480CA058 (yvalue) - 4bytes = 480CA054 (xvalue)
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Corporal
Originally Posted by
Flubleah
doing this shit while it was active... GG is a joke. Also this game is boring as ****.
1.) Noob speed hax: Search float 248 for non-sprint, 434 sprinting
Note, non-sprinting can only go as high as 415 without rubberbanding
2.) Noob teleport hax not working, only thing you can do is freeze z-values. Teleporting will rubberband you.
Can teleport short distances, not really useful. If you want to find it, it'll be same memory region as speed, float values between 1000-100 000, XY are -4 bytes from Z, so just find Z and minus 4 bytes from it.
Ex.) 480CA05C (zvalue) - 4bytes = 480CA058 (yvalue) - 4bytes = 480CA054 (xvalue)
Hmm we dont can duplicate items or somthing like else? Only faster Run, and yeah the game is boring but i help a Friend faster Leveling so its nice Game but not better than WoW for me
Best Regards
Jackie Chan
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Originally Posted by
Flubleah
doing this shit while it was active... GG is a joke. Also this game is boring as ****.
1.) Noob speed hax: Search float 248 for non-sprint, 434 sprinting
Note, non-sprinting can only go as high as 415 without rubberbanding
2.) Noob teleport hax not working, only thing you can do is freeze z-values. Teleporting will rubberband you.
Can teleport short distances, not really useful. If you want to find it, it'll be same memory region as speed, float values between 1000-100 000, XY are -4 bytes from Z, so just find Z and minus 4 bytes from it.
Ex.) 480CA05C (zvalue) - 4bytes = 480CA058 (yvalue) - 4bytes = 480CA054 (xvalue)
Word of warning to anyone else attempting; Don't attach a debugger to the game. At least for me that crashed it.
Guess I'll have to unpack it and run it through IDA if I want to find out more.
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Private
hey Parog, if you're working on reversing this game, i'm interested to work on this too, I pm you
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how can I find the address for noclip?
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Just had to poke around a bit.
http://puu.sh/mYBSE/079a9e94aa.png
There's a lot of good information in that area of the memory when you start moving, you can see the relation between things easily. I'm not going to spoon feed; For those of you who want to learn, find the speed address from the post above, open memory view, right click the bottom part of the screen, go to address (The address with 248 that YOU found) and do the same for the top part. On the bottom part, press CTRL+9 to view the memory interpreted as Floats. Once you're done that, Now start moving and look at it. Some numbers you'll recognize.
I just realized this is what Flubleah was talking about. GG Flub.
EDIT: Just wanted to give you guys a tip so you don't make the same mistake I did. The game CAN be debugged with Cheat Engine. Just have to use a VEH debugger so you don't hit the trap.
Use cheat engine with the VEH debugger:
In CE
Edit > Settings > Debugger options > Debugger method > Use VEH debugger
Last edited by Parog; 02-06-2016 at 10:59 PM.
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Parog,
hackerlol (2 members gave Thanks to Skyechang for this useful post)
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The nearby values next to the movespeed address. By the way theres a CE table with a pointer to that address in my thread.
Also thanks for the debugger tip.
Last edited by Sharps; 02-07-2016 at 03:11 AM.
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Originally Posted by
Sharps
The nearby values next to the movespeed address. By the way theres a CE table with a pointer to that address in my thread.
What a god.
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Originally Posted by
Sharps
The nearby values next to the movespeed address. By the way theres a CE table with a pointer to that address in my thread.
Also thanks for the debugger tip.
Are you going to share that ?