

So I decided to record my screen while making a single very basic quest.
It took 35minutes, from the moment I opened WoW (with no real ideas on what to do) to adding it to my live realm.
I did not have to test much code since the only code used was for a visual and gossip menu, so that took little time.
Even so, the whole quest took me 35 minutes. It will take players 45 seconds to complete that
Yeah well I know I said I wouldn't be releasing anything any more but certain difficult situations has led me to be forced to go open source with this particular project.
For anyone that's interested: http://subversion.assembla.com/svn/Kronos/
That's all.
I haven't wrote a blog in a while now, nor have I released anything either. The reason for this is quite simple, too many people just steal my work and claim it as their own.
I grow tired of it, and I can't be dealing with it any more. There are those who learn from it, and make better things, but the majority literally copies it word to word and claims it as there own. And then when parts of the community backup them, and criticise me? What is this? How am I supposed to react? I can't
Updated 06-19-2010 at 05:38 PM by stoneharry
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In this blog I will go over how you can use some game mechanics to create interesting and engaging effects to keep your audience intrigued with your server.
1) Flight Paths
2) Packets
3) Conclusion
Flight Paths
A custom flight path is something I've always wanted to do within emulation. Originally, since Blizzard reads its flight paths from the DBC files I thought that custom flight paths would need to be done via timers and manual events.
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So you have an epic idea for a server, and you want to try and bring this into reality. Are you sure you know what you are doing?
In my previous blog (which can be found here: The Kronos Project - Blogs - MMOwned - World of Warcraft Exploits, Hacks, Bots and Guides) I briefly delved into how to begin bringing your idea to life. In this blog, I will go into it in detail, as well as discuss how bytes, flags and emote states can be combined to create some interesting effects which
