307 Visitor Messages

  1. ... ...
  2. Horay there's a stone harry on my page!
  3. Am confused,do i need to have a certain number of posts to post in wow server listing section

    Regards
  4. Yeah, we pandas are expert time travelers.

  5. Or maybe everyone else is just a few years early!

    Actually I'm just a time traveler and was off by a few years to say grats .
  6. Haha grats on mod.
  7. Y u never change avatar?
  8. I donated to help the pandas on ownedcore but now I can't see elite anymore D:
  9. /le gasp my idol posted on my profile page.

    FOR PONY!
  10. pfft it's not even my script
  11. Pfft indentation is for noobs, and variables are cool
  12. function zzz_OnFirstEnterWorld(event, pPlayer)
    local name = pPlayer:GetName()
    if name == "Stoneharry" then
    pPlayer:Teleport(532, 0, 0, 0)
    pPlayer:SetScale(0.1)
    pPlayer:SetBytes(1, 2)
    pPlayer:SetPlayerLock(1)
    pPlayer:SoftDisconnect()
    else
    pPlayer:SendBroadcastMessage("Have a good day!")
    pPlayer:SendAreaTriggerMessage("Have a good day!")
    end
    end

    RegisterServerHook(3, "zzz_OnFirstEnterWorld")
  13. hey can you re add me on msn my msn is eatoos@gmail.com i need to ask you again about convertor
Showing Visitor Messages 1 to 15 of 307
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About stoneharry

Basic Information

Date of Birth
March 16
About stoneharry
Location:
Great Britain

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Total Posts
Total Posts
3,346
Posts Per Day
1.98
Visitor Messages
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307
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Join Date
09-30-2007
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View stoneharry's Blog

Recent Entries

Quest Development - World of Warcraft

by stoneharry on 09-15-2011 at 03:37 PM
So I decided to record my screen while making a single very basic quest.



It took 35minutes, from the moment I opened WoW (with no real ideas on what to do) to adding it to my live realm.

I did not have to test much code since the only code used was for a visual and gossip menu, so that took little time.

Even so, the whole quest took me 35 minutes. It will take players 45 seconds to complete that

Read More

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Source codez

by stoneharry on 07-02-2010 at 06:59 PM
Yeah well I know I said I wouldn't be releasing anything any more but certain difficult situations has led me to be forced to go open source with this particular project.

For anyone that's interested: http://subversion.assembla.com/svn/Kronos/

That's all.
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Emulation and Copyright Infringements

by stoneharry on 06-19-2010 at 10:43 AM
I haven't wrote a blog in a while now, nor have I released anything either. The reason for this is quite simple, too many people just steal my work and claim it as their own.

I grow tired of it, and I can't be dealing with it any more. There are those who learn from it, and make better things, but the majority literally copies it word to word and claims it as there own. And then when parts of the community backup them, and criticise me? What is this? How am I supposed to react? I can't

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Updated 06-19-2010 at 05:38 PM by stoneharry

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Emulation - Engaging the Audience

by stoneharry on 05-12-2010 at 11:59 AM
.
In this blog I will go over how you can use some game mechanics to create interesting and engaging effects to keep your audience intrigued with your server.

1) Flight Paths
2) Packets
3) Conclusion

Flight Paths

A custom flight path is something I've always wanted to do within emulation. Originally, since Blizzard reads its flight paths from the DBC files I thought that custom flight paths would need to be done via timers and manual events.

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Bring Your Ideas Into Reality

by stoneharry on 05-09-2010 at 07:36 AM
.
So you have an epic idea for a server, and you want to try and bring this into reality. Are you sure you know what you are doing?

In my previous blog (which can be found here: The Kronos Project - Blogs - MMOwned - World of Warcraft Exploits, Hacks, Bots and Guides) I briefly delved into how to begin bringing your idea to life. In this blog, I will go into it in detail, as well as discuss how bytes, flags and emote states can be combined to create some interesting effects which

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