New Way to Aimbot AHK PS4 Remote Play menu

User Tag List

Page 3 of 3 FirstFirst 123
Results 31 to 40 of 40
  1. #31
    kaptainkook's Avatar Member
    Reputation
    4
    Join Date
    Jun 2012
    Posts
    50
    Thanks G/R
    6/3
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by atmos View Post
    Hm, I guess remoteplaypc doesn't normalize/convert it to a value between -1+1 and instead interprets the mouse_event as a literal movement of that magnitude.
    This shouldn't work very well, but will tell if that's the issue, replace the dllcall with this,
    Code:
    moveAmount := 1 ;try smaller values as well (0.1, 0.5, etc), iirc you could only feed ints, but worth a try with floats
    movex:= round(movex)
    while (movex-=moveAmount != 0) {
    	DllCall("mouse_event", uint, 1, int, moveAmount, int, 0, uint, 0, int, 0)
            ;mousemove, % moveAmount,0,0,r ;try this one too, incase remoteplaypc will interpret it the way we'd like it to
    	sleep, 40
    }
    all this was doing was barely moving my mouse right (in game) by like a Millimeter

    New Way to Aimbot AHK PS4 Remote Play
  2. #32
    atmos's Avatar Contributor
    Reputation
    97
    Join Date
    Jun 2016
    Posts
    79
    Thanks G/R
    8/65
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Did it do so gradually though or was it just 1 jerk of 1 millimeter? If the gradual part, then let's try to figure out how remoteplaypc translates mouse distance per axis to the normalized controller axis.
    If not then the next thing I can think of to deal with the retardation would be just writing to memory and that might take a bit of time. Memory manipulations with remoteplaypc wouldn't be an issue though since it's entirely separate entity and we can do whatever we want with it.

  3. #33
    kaptainkook's Avatar Member
    Reputation
    4
    Join Date
    Jun 2012
    Posts
    50
    Thanks G/R
    6/3
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by atmos View Post
    Did it do so gradually though or was it just 1 jerk of 1 millimeter? If the gradual part, then let's try to figure out how remoteplaypc translates mouse distance per axis to the normalized controller axis.
    If not then the next thing I can think of to deal with the retardation would be just writing to memory and that might take a bit of time. Memory manipulations with remoteplaypc wouldn't be an issue though since it's entirely separate entity and we can do whatever we want with it.
    yea it was gradual

  4. #34
    atmos's Avatar Contributor
    Reputation
    97
    Join Date
    Jun 2016
    Posts
    79
    Thanks G/R
    8/65
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    muy cool, try swapping moveAmount to values greater than 1 and see if it moves more or the same and if more then see what's the upper boundary since I'm guessing some distance from center is translated as 'force' of 1 and -1 while distances between center and max distance are weighted with some value.
    After the bounds are found, we'll need to figure out the max 'polling rate' and then it could/should be solved mostly.
    Another test would be to run this, and see at which value exactly it's done a 360 spin and commenting the first loop and uncommenting the next to see the same for 180 degrees on yaxis
    Code:
    loop { ;360 spin on x-axis
            x := 1
    	dllcall("mouse_event", uint, 1, int, x, int, 0, uint, 0, int, 0)
    	sleep, 30
    	tooltip % a_index
    }
    ;~ loop { ;180 spin on y-axis, from facing looking down/ground to looking at sky/roof
            ;~ y := 1
    	;~ dllcall("mouse_event", uint, 1, int, 0, int, y, uint, 0, int, 0)
    	;~ sleep, 30
    	;~ tooltip % a_index
    ;~ }
    Last edited by atmos; 03-08-2017 at 08:04 AM.

  5. #35
    kaptainkook's Avatar Member
    Reputation
    4
    Join Date
    Jun 2012
    Posts
    50
    Thanks G/R
    6/3
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by atmos View Post
    muy cool, try swapping moveAmount to values greater than 1 and see if it moves more or the same and if more then see what's the upper boundary since I'm guessing some distance from center is translated as 'force' of 1 and -1 while distances between center and max distance are weighted with some value.
    After the bounds are found, we'll need to figure out the max 'polling rate' and then it could/should be solved mostly.
    Another test would be to run this, and see at which value exactly it's done a 360 spin and commenting the first loop and uncommenting the next to see the same for 180 degrees on yaxis
    Code:
    loop { ;360 spin on x-axis
            x := 1
    	dllcall("mouse_event", uint, 1, int, x, int, 0, uint, 0, int, 0)
    	sleep, 30
    	tooltip % a_index
    }
    ;~ loop { ;180 spin on y-axis, from facing looking down/ground to looking at sky/roof
            ;~ y := 1
    	;~ dllcall("mouse_event", uint, 1, int, 0, int, y, uint, 0, int, 0)
    	;~ sleep, 30
    	;~ tooltip % a_index
    ;~ }

    the numbers increase but the mouse movements dont...around 50 with the old code makes it turn in circles... would it be easier if you remoted in?

  6. #36
    Atchya's Avatar Member
    Reputation
    1
    Join Date
    Sep 2017
    Posts
    1
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by atmos View Post
    muy cool, try swapping moveAmount to values greater than 1 and see if it moves more or the same and if more then see what's the upper boundary since I'm guessing some distance from center is translated as 'force' of 1 and -1 while distances between center and max distance are weighted with some value.
    After the bounds are found, we'll need to figure out the max 'polling rate' and then it could/should be solved mostly.
    Another test would be to run this, and see at which value exactly it's done a 360 spin and commenting the first loop and uncommenting the next to see the same for 180 degrees on yaxis
    Code:
    loop { ;360 spin on x-axis
            x := 1
    	dllcall("mouse_event", uint, 1, int, x, int, 0, uint, 0, int, 0)
    	sleep, 30
    	tooltip % a_index
    }
    ;~ loop { ;180 spin on y-axis, from facing looking down/ground to looking at sky/roof
            ;~ y := 1
    	;~ dllcall("mouse_event", uint, 1, int, 0, int, y, uint, 0, int, 0)
    	;~ sleep, 30
    	;~ tooltip % a_index
    ;~ }
    Does this work???????

  7. #37
    lox090's Avatar Member
    Reputation
    1
    Join Date
    Sep 2017
    Posts
    7
    Thanks G/R
    4/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Damn, this thread looked promising :x

  8. #38
    glidarn's Avatar Member
    Reputation
    3
    Join Date
    Mar 2008
    Posts
    39
    Thanks G/R
    2/2
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    any update about this?

  9. #39
    lox090's Avatar Member
    Reputation
    1
    Join Date
    Sep 2017
    Posts
    7
    Thanks G/R
    4/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Any news on this?

  10. #40
    Survey's Avatar Member
    Reputation
    1
    Join Date
    Oct 2016
    Posts
    3
    Thanks G/R
    1/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Any updates?

Page 3 of 3 FirstFirst 123

Similar Threads

  1. LoLCamera : A new way to play!
    By Spl3en in forum League of Legends Exploits. Cheats, Hacks
    Replies: 5
    Last Post: 08-29-2014, 08:23 AM
  2. LoLCamera - A new way to play !
    By Spl3en in forum League of Legends
    Replies: 3
    Last Post: 12-18-2013, 07:08 PM
  3. New Way Under OG Post 1.11
    By Matt in forum World of Warcraft Guides
    Replies: 11
    Last Post: 07-13-2006, 10:53 AM
  4. new way to hyjal, very ez!
    By bloodofwar in forum World of Warcraft Exploits
    Replies: 9
    Last Post: 05-27-2006, 06:46 PM
All times are GMT -5. The time now is 07:08 PM. Powered by vBulletin® Version 4.2.3
Copyright © 2024 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search