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Contributor
17.11.4 Speak can't work?
I try to upgrade my old plugins to V7.4, but the TTS can not work
I use a clean install and enable Speak, still unable to work
I tested it through a goblin
ps:Only 32bit, I can run,Unable to run 64, reported in another thread
Last edited by SeaDragon; 11-03-2017 at 07:36 PM.
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Savvy ? 🐒
My own TTS plugins still work, just cleaned my stash/mail today and made 2 GR and got my sounds alerts for 'boss pop' and 'spirit walk' as usual.
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Contributor
Originally Posted by
JackCeparou
My own TTS plugins still work, just cleaned my stash/mail today and made 2 GR and got my sounds alerts for 'boss pop' and 'spirit walk' as usual.
Are you sure you're using 17.11.4? After KJ broke TTS
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Savvy ? 🐒
Nah, was using the previous one sorry :x
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Contributor
Originally Posted by
JackCeparou
Nah, was using the previous one sorry :x
I just want to make sure that it's not my problem. Do a quick test, JACK.
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yes, do a test
Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...
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or not, because ISoundController.IsSpeakEnabled is false by default... will be fixed soon
Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...
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Contributor
Originally Posted by
SeaDragon
I try to upgrade my old plugins to V7.4, but the TTS can not work
I use a clean install and enable Speak, still unable to work
I tested it through a goblin
ps:Only 32bit, I can run,Unable to run 64, reported in another thread
I just repair one plugin, maybe that will help you.
[v7.2] [INTERNATIONAL] [Dark] ShrineAlertPlugin (Shrine TTS)
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Contributor
Originally Posted by
MrOne
KJ fixed the BUG in 17.11.4.1
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Contributor
Originally Posted by
SeaDragon
KJ fixed the BUG in 17.11.4.1
Yes, but still need to change something to make it work like he say in update all plugins to v7.4
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Contributor
Right. I've upgraded my private plugins
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Member
hi, gyus. I spent a lot of hours trying to made Goblins Speak alerts with custom names. I can toggle on SpeakGoblins trigger, it works, but i dont know how make custom names for this. ShrineAlertplugin work perfectly. I want GoblinSpeaks work the same way. Help me, plz
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Contributor
Originally Posted by
NeviDimka
hi, gyus. I spent a lot of hours trying to made Goblins Speak alerts with custom names. I can toggle on SpeakGoblins trigger, it works, but i dont know how make custom names for this. ShrineAlertplugin work perfectly. I want GoblinSpeaks work the same way. Help me, plz
GLQ_GoblinPlugin.cs - Pastebin.com
This is my goblin plugin, which supports modify the name
First of all, you'd better disable the default
Code:
Hud.GetPlugin<GoblinPlugin>().Enabled = false;
This is custom code,"默认"means default,“”means no speak,You can modify the abbreviation you like
Code:
Hud.GetPlugin<GLQ_GoblinPlugin>().EnableSpeak = true;
Hud.GetPlugin<GLQ_GoblinPlugin>().FiendDecorator.Enabled = true;
Hud.GetPlugin<GLQ_GoblinPlugin>().FiendSpeak = "";
Hud.GetPlugin<GLQ_GoblinPlugin>().TreasureDecorator.Enabled = true;
Hud.GetPlugin<GLQ_GoblinPlugin>().TreasureSpeak = "";
Hud.GetPlugin<GLQ_GoblinPlugin>().RainbowDecorator.Enabled = true;
Hud.GetPlugin<GLQ_GoblinPlugin>().RainbowSpeak = "默认";
Hud.GetPlugin<GLQ_GoblinPlugin>().GildedDecorator.Enabled = true;
Hud.GetPlugin<GLQ_GoblinPlugin>().GildedSpeak = "";
Hud.GetPlugin<GLQ_GoblinPlugin>().GemDecorator.Enabled = true;
Hud.GetPlugin<GLQ_GoblinPlugin>().GemSpeak = "";
Hud.GetPlugin<GLQ_GoblinPlugin>().BloodDecorator.Enabled = true;
Hud.GetPlugin<GLQ_GoblinPlugin>().BloodSpeak = "默认";
Hud.GetPlugin<GLQ_GoblinPlugin>().GelatinousDecorator.Enabled = true;
Hud.GetPlugin<GLQ_GoblinPlugin>().GelatinousSpeak = "默认";
Hud.GetPlugin<GLQ_GoblinPlugin>().OdiousDecorator.Enabled = true;
Hud.GetPlugin<GLQ_GoblinPlugin>().OdiousSpeak = "默认";
Hud.GetPlugin<GLQ_GoblinPlugin>().InsufferableDecorator.Enabled = true;
Hud.GetPlugin<GLQ_GoblinPlugin>().InsufferableSpeak = "默认";
Hud.GetPlugin<GLQ_GoblinPlugin>().MalevolentDecorator.Enabled = true;
Hud.GetPlugin<GLQ_GoblinPlugin>().MalevolentSpeak = "默认";
Hud.GetPlugin<GLQ_GoblinPlugin>().MenageristDecorator.Enabled = true;
Hud.GetPlugin<GLQ_GoblinPlugin>().MenageristSpeak = "默认";
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Post Thanks / Like - 1 Thanks
NeviDimka (1 members gave Thanks to SeaDragon for this useful post)
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Member
Originally Posted by
SeaDragon
Great! its alive!!!
and little question: Can I change text name goblins with your config?
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Contributor
Originally Posted by
NeviDimka
Great! its alive!!!
and little question: Can I change text name goblins with your config?
No, it only displays localized names