17.11.4 Speak can't work? menu

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  1. #1
    SeaDragon's Avatar Contributor
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    17.11.4 Speak can't work?

    I try to upgrade my old plugins to V7.4, but the TTS can not work
    I use a clean install and enable Speak, still unable to work
    I tested it through a goblin
    ps:Only 32bit, I can run,Unable to run 64, reported in another thread
    Last edited by SeaDragon; 11-03-2017 at 07:36 PM.

    17.11.4 Speak can't work?
  2. #2
    JackCeparou's Avatar Savvy ? 🐒
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    My own TTS plugins still work, just cleaned my stash/mail today and made 2 GR and got my sounds alerts for 'boss pop' and 'spirit walk' as usual.
    Hide the Rum! --> Default theme customization 101 <--

  3. #3
    SeaDragon's Avatar Contributor
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    Originally Posted by JackCeparou View Post
    My own TTS plugins still work, just cleaned my stash/mail today and made 2 GR and got my sounds alerts for 'boss pop' and 'spirit walk' as usual.
    Are you sure you're using 17.11.4? After KJ broke TTS

  4. #4
    JackCeparou's Avatar Savvy ? 🐒
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    Nah, was using the previous one sorry :x
    Hide the Rum! --> Default theme customization 101 <--

  5. #5
    SeaDragon's Avatar Contributor
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    Originally Posted by JackCeparou View Post
    Nah, was using the previous one sorry :x
    I just want to make sure that it's not my problem. Do a quick test, JACK.

  6. #6
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    yes, do a test
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  7. #7
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    or not, because ISoundController.IsSpeakEnabled is false by default... will be fixed soon
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  8. #8
    MrOne's Avatar Contributor
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    Originally Posted by SeaDragon View Post
    I try to upgrade my old plugins to V7.4, but the TTS can not work
    I use a clean install and enable Speak, still unable to work
    I tested it through a goblin
    ps:Only 32bit, I can run,Unable to run 64, reported in another thread
    I just repair one plugin, maybe that will help you.
    [v7.2] [INTERNATIONAL] [Dark] ShrineAlertPlugin (Shrine TTS)

  9. #9
    SeaDragon's Avatar Contributor
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    Originally Posted by MrOne View Post
    I just repair one plugin, maybe that will help you.
    [v7.2] [INTERNATIONAL] [Dark] ShrineAlertPlugin (Shrine TTS)
    KJ fixed the BUG in 17.11.4.1

  10. #10
    MrOne's Avatar Contributor
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    Originally Posted by SeaDragon View Post
    KJ fixed the BUG in 17.11.4.1
    Yes, but still need to change something to make it work like he say in update all plugins to v7.4

  11. #11
    SeaDragon's Avatar Contributor
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    Right. I've upgraded my private plugins

  12. #12
    NeviDimka's Avatar Member
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    hi, gyus. I spent a lot of hours trying to made Goblins Speak alerts with custom names. I can toggle on SpeakGoblins trigger, it works, but i dont know how make custom names for this. ShrineAlertplugin work perfectly. I want GoblinSpeaks work the same way. Help me, plz

  13. #13
    SeaDragon's Avatar Contributor
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    Originally Posted by NeviDimka View Post
    hi, gyus. I spent a lot of hours trying to made Goblins Speak alerts with custom names. I can toggle on SpeakGoblins trigger, it works, but i dont know how make custom names for this. ShrineAlertplugin work perfectly. I want GoblinSpeaks work the same way. Help me, plz
    GLQ_GoblinPlugin.cs - Pastebin.com
    This is my goblin plugin, which supports modify the name
    First of all, you'd better disable the default
    Code:
    Hud.GetPlugin<GoblinPlugin>().Enabled = false;
    This is custom code,"默认"means default,“”means no speak,You can modify the abbreviation you like
    Code:
    Hud.GetPlugin<GLQ_GoblinPlugin>().EnableSpeak = true;
    Hud.GetPlugin<GLQ_GoblinPlugin>().FiendDecorator.Enabled = true;
    Hud.GetPlugin<GLQ_GoblinPlugin>().FiendSpeak = "";
    Hud.GetPlugin<GLQ_GoblinPlugin>().TreasureDecorator.Enabled = true;
    Hud.GetPlugin<GLQ_GoblinPlugin>().TreasureSpeak = "";
    Hud.GetPlugin<GLQ_GoblinPlugin>().RainbowDecorator.Enabled = true;
    Hud.GetPlugin<GLQ_GoblinPlugin>().RainbowSpeak = "默认";
    Hud.GetPlugin<GLQ_GoblinPlugin>().GildedDecorator.Enabled = true;
    Hud.GetPlugin<GLQ_GoblinPlugin>().GildedSpeak = "";
    Hud.GetPlugin<GLQ_GoblinPlugin>().GemDecorator.Enabled = true;
    Hud.GetPlugin<GLQ_GoblinPlugin>().GemSpeak = "";
    Hud.GetPlugin<GLQ_GoblinPlugin>().BloodDecorator.Enabled = true;
    Hud.GetPlugin<GLQ_GoblinPlugin>().BloodSpeak = "默认";
    Hud.GetPlugin<GLQ_GoblinPlugin>().GelatinousDecorator.Enabled = true;
    Hud.GetPlugin<GLQ_GoblinPlugin>().GelatinousSpeak = "默认";
    Hud.GetPlugin<GLQ_GoblinPlugin>().OdiousDecorator.Enabled = true;
    Hud.GetPlugin<GLQ_GoblinPlugin>().OdiousSpeak = "默认";
    Hud.GetPlugin<GLQ_GoblinPlugin>().InsufferableDecorator.Enabled = true;
    Hud.GetPlugin<GLQ_GoblinPlugin>().InsufferableSpeak = "默认";
    Hud.GetPlugin<GLQ_GoblinPlugin>().MalevolentDecorator.Enabled = true;
    Hud.GetPlugin<GLQ_GoblinPlugin>().MalevolentSpeak = "默认";
    Hud.GetPlugin<GLQ_GoblinPlugin>().MenageristDecorator.Enabled = true;
    Hud.GetPlugin<GLQ_GoblinPlugin>().MenageristSpeak = "默认";

  14. Thanks NeviDimka (1 members gave Thanks to SeaDragon for this useful post)
  15. #14
    NeviDimka's Avatar Member
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    Originally Posted by SeaDragon View Post
    GLQ_GoblinPlugin.cs - Pastebin.com
    This is my goblin plugin, which supports modify the name
    Great! its alive!!!

    and little question: Can I change text name goblins with your config?

  16. #15
    SeaDragon's Avatar Contributor
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    Originally Posted by NeviDimka View Post
    Great! its alive!!!

    and little question: Can I change text name goblins with your config?
    No, it only displays localized names

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