Hiding the Minions on the mini-map menu

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  1. #1
    HugeTorque's Avatar Member
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    Hiding the Minions on the mini-map

    I'd like to know if there is a way to hide the minions from showing on the minimap this way its easier to find/kill the main monster. I'm not very good with code or turbohud customization at all so could you kindly simplify your explaination? Thanks in advance

    Hiding the Minions on the mini-map
  2. #2
    gjuz's Avatar Contributor
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    yes,
    you can hide minions from minimap

    read in advance (Default theme customization 101)

    add this to a customizer file:
    PHP Code:
    //default monster decorator disable
    //circle on minimap
    //############# StandardMonsterPlugin #############
    Hud.RunOnPlugin<StandardMonsterPlugin>(plugin => {      //do not remove
        //plugin.EliteLeaderDecorator.Enabled = false;
        
    plugin.EliteMinionDecorator.Enabled false;       //<-- this line is what you want
        //plugin.EliteChampionDecorator.Enabled = false;
        //plugin.EliteUniqueDecorator.Enabled = false;
        //plugin.BossDecorator.Enabled = false;
    });                             //do not remove 
    just remove // from //plugin.... to disable more minimap monster circles.


    if there is more, post a screenshot. so its easier to get what you mean.

    greet gjuz

  3. #3
    HugeTorque's Avatar Member
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    If I understand you correctly, I should edit the PluginEnablerOrDisablerPlugin.cs file and then copy and paste the code you just gave. I tried that, but it hid the elite AND the minions.
    I'll show you what I want seen and what I want hidden on the mini map...
    Minions on Minimap markedup.jpg
    I have circled the elite leader in yellow - I want to see him on the mini map
    The minions have been circled red - I don't want them on the mini map but as you can see, they currently are.
    Attached Thumbnails Attached Thumbnails Hiding the Minions on the mini-map-minions-minimap-jpg  
    Last edited by HugeTorque; 09-28-2017 at 11:08 PM.

  4. #4
    gjuz's Avatar Contributor
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    Originally Posted by HugeTorque View Post
    If I understand you correctly, I should edit the PluginEnablerOrDisablerPlugin.cs file and then copy and paste the code you just gave. I tried that, but it hid the elite AND the minions.
    I'll show you what I want seen and what I want hidden on the mini map...
    Minions on Minimap markedup.jpg
    I have circled the elite leader in yellow - I want to see him on the mini map
    The minions have been circled red - I don't want them on the mini map but as you can see, they currently are.
    Yes,

    this is my view (even tried with no User Plugins)


    PHP Code:
    // ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    // *.txt files are not loaded automatically by TurboHUD
    // you have to change this file's extension to .cs to enable it
    // ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    using System.Collections.Generic;
    using Turbo.Plugins.Default;
    using Turbo.Plugins.User;

    namespace 
    Turbo.Plugins.User
    {

        public class 
    UserMonsterCustom BasePluginICustomizer
        
    {

            public 
    UserMonsterCustom()
            {
                
    Enabled true;
                
    Order 50;
            }

            public 
    override void Load(IController hud)
            {
                
    base.Load(hud);
            }

            public 
    void Customize()
            {
                
    //default monster decorator disable
                //hintergrund kreise auf der minimap disable
                //############# StandardMonsterPlugin #############
                
    Hud.RunOnPlugin<StandardMonsterPlugin>(plugin => {
                    
    // plugin.EliteLeaderDecorator.Enabled = false;
                    
    plugin.EliteMinionDecorator.Enabled false;
                    
    // plugin.EliteChampionDecorator.Enabled = false;
                    // plugin.EliteUniqueDecorator.Enabled = false;
                    // plugin.BossDecorator.Enabled = false;
                
    }); /**/
                
            
    }
        }

    greetz gjuz

  5. Thanks HugeTorque, greatscott (2 members gave Thanks to gjuz for this useful post)
  6. #5
    HugeTorque's Avatar Member
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    Worked great. I just replaced my PluginEnablerOrDisablerPlugin.cs with the text you provided . Thanks so much.

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