I'd like to know if there is a way to hide the minions from showing on the minimap this way its easier to find/kill the main monster. I'm not very good with code or turbohud customization at all so could you kindly simplify your explaination? Thanks in advance
If I understand you correctly, I should edit the PluginEnablerOrDisablerPlugin.cs file and then copy and paste the code you just gave. I tried that, but it hid the elite AND the minions.
I'll show you what I want seen and what I want hidden on the mini map... Minions on Minimap markedup.jpg
I have circled the elite leader in yellow - I want to see him on the mini map
The minions have been circled red - I don't want them on the mini map but as you can see, they currently are.
Last edited by HugeTorque; 09-28-2017 at 11:08 PM.
If I understand you correctly, I should edit the PluginEnablerOrDisablerPlugin.cs file and then copy and paste the code you just gave. I tried that, but it hid the elite AND the minions.
I'll show you what I want seen and what I want hidden on the mini map... Minions on Minimap markedup.jpg
I have circled the elite leader in yellow - I want to see him on the mini map
The minions have been circled red - I don't want them on the mini map but as you can see, they currently are.
Yes,
this is my view (even tried with no User Plugins)
PHP Code:
// ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ // *.txt files are not loaded automatically by TurboHUD // you have to change this file's extension to .cs to enable it // ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ using System.Collections.Generic; using Turbo.Plugins.Default; using Turbo.Plugins.User;
namespace Turbo.Plugins.User {
public class UserMonsterCustom : BasePlugin, ICustomizer {
public UserMonsterCustom() { Enabled = true; Order = 50; }
public override void Load(IController hud) { base.Load(hud); }