Hello,
So I've been digging around and I can't seem how to check if a specific debuff is applied to a monster.
For example, IMonster.cs contains the following code to check certain debuffs.
Code:
bool Palmed { get; set; }
bool Haunted { get; set; }
bool MarkedForDeath { get; set; }
bool Locust { get; set; }
bool Strongarmed { get; set; }
bool Phoenixed { get; set; }
Maybe I overlooked something, but I can't seem how to check for other debuffs.
This would be very useful for things like the Necromancer curses.
Like to see if Frailty is applied, I would want to do something like:
Code:
monster.IsDebuffActive(460870) // 460870 is listed in the SNO docs as Necromancer_Frailty.