Invisible monster ground circle radius is too big (FIX). menu

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    ILokhart's Avatar Member
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    Invisible monster ground circle radius is too big (FIX).

    For whatever reason the RadiusBottom field in IActor isn't returning useful data. Change line 41 in ./plugins/Default/Decorators/GroundCircleDecorator.cs from

    Code:
    radius = Math.Min(actor.RadiusBottom, 20);
    to
    Code:
    radius = Math.Min(actor.RadiusScaled, 20);
    for a temp fix. I don't think this interferes with anything else but I haven't tested it that well.

    edit: Version is TurboHUD 17.8.7.0 (v7.3) BETA for Diablo III 2.6.0.46568 (DX11, 64 bit)
    Last edited by ILokhart; 08-17-2017 at 11:58 PM.

    Invisible monster ground circle radius is too big (FIX).

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