Show how many monsters are bleeding within 20 yards? menu

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  1. #1
    odaru7788's Avatar Member
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    Show how many monsters are bleeding within 20 yards?

    Evaluation zmonk "Exploding Palm" and" bleeding weapon"

    Could it be able to show how many monsters are bleeding within 20 yards?

    tks~

    Show how many monsters are bleeding within 20 yards?
  2. #2
    SeaDragon's Avatar Contributor
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    The HUD interface doesn't seem to know if the monster is bleeding

  3. #3
    odaru7788's Avatar Member
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    可惜了 不然最近吵得蠻兇的

    到底需不需要爆裂掌,因為有爆裂掌的奶僧操作上難度變高了

    如果可以看到20碼內的流血怪物數量就知道 流血武器跟爆裂掌差距到底有多少

  4. #4
    SeaDragon's Avatar Contributor
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    You can judge by attack speed

  5. #5
    JohnWick's Avatar Member
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    Originally Posted by SeaDragon View Post
    You can judge by attack speed
    hmmm, maybe it is possible to make plugin based on that - current atack speed minus basic atack speed minus atack speed from gogok, totems etc... ?

  6. #6
    odaru7788's Avatar Member
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    有個疑問 為甚麼 蟲群跟蝕魂卻可以知道狀態?

  7. #7
    SeaDragon's Avatar Contributor
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    Originally Posted by odaru7788 View Post
    有個疑問 為甚麼 蟲群跟蝕魂卻可以知道狀態?
    Code:
    using System.Collections.Generic;
    
    namespace Turbo.Plugins
    {
    
        public interface IMonster: IActor, IAvoid
        {
    
            ISnoMonster SnoMonster { get; }
    
            bool IsAlive { get; }
    
            bool IsElite { get; }
            double MaxHealth { get; }
            double CurHealth { get; }
            ActorRarity Rarity { get; }
    
            IMonsterPack Pack { get; }
    
            bool IsQuestMonster { get; }
    
            float DotDpsApplied { get; }
            bool Frozen { get; }
            bool Chilled { get; }
            bool Slow { get; }
            bool Stunned { get; }
            bool Burrowed { get; }
            bool Invulnerable { get; }
            bool Untargetable { get; }
            bool Hidden { get; }
            bool Stealthed { get; }
            bool Invisible { get; }
            bool Blind { get; }
            bool Attackable { get; set; } // IsOnScreen && !Untargetable && !Invisible
    
            // note: these will be removed later
            bool Palmed { get; set; }
            bool Haunted { get; set; }
            bool MarkedForDeath { get; set; }
            bool Locust { get; set; }
            bool Strongarmed { get; set; }
            bool Phoenixed { get; set; }
    
            IEnumerable<ISnoMonsterAffix> AffixSnoList { get; }
    
            int AvoidCount { get; set; } // WILL BE REMOVED
            int GetMonsterDensity(int range); // WILL BE REMOVED
            float BasePriority { get; } // WILL BE REMOVED
            float PriorityValue { get; set; } // WILL BE REMOVED
            bool? LineOfSight { get; set; } // WILL BE REMOVED
            int[] Density { get; } // WILL BE REMOVED
        }
    }

    Because the interface does not support, maybe KJ can add it, maybe not

  8. #8
    SeaDragon's Avatar Contributor
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    Originally Posted by JohnWick View Post
    hmmm, maybe it is possible to make plugin based on that - current atack speed minus basic atack speed minus atack speed from gogok, totems etc... ?
    I don't know how to write this plugin, I'm a rookie C# level
    Maybe someone else can

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