[v7.3] [INTERNATIONAL] [glq] GRProgressionToTime menu

User Tag List

Page 1 of 3 123 LastLast
Results 1 to 15 of 45
  1. #1
    SeaDragon's Avatar Contributor
    Reputation
    321
    Join Date
    Aug 2016
    Posts
    1,041
    Thanks G/R
    140/299
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    [v7.6] [INTERNATIONAL] [glq] GRProgressionToTime

    Supported TurboHUD version: 9.0


    I don't know what to call it
    This plugin can help you know the time for you are ahead or behind


    GLQ_GRProgressionToTime.cs - Pastebin.com
    Place in plugins\glq\GLQ_GRProgressionToTime.cs

    ps:Thanks to JACK for code refactoring optimization

    Challenge Rift has this function itself

    Known issue
    in SOLO GR, When you die, revive immediately,The death penalty time will not be deducted
    Attached Thumbnails Attached Thumbnails [v7.3] [INTERNATIONAL] [glq] GRProgressionToTime-jpg  
    Last edited by SeaDragon; 02-13-2019 at 10:49 AM.

    [v7.3] [INTERNATIONAL] [glq] GRProgressionToTime
  2. Thanks bm206, cherouvim13, johnbl, Stormreaver, gjuz, Wasted74, greatscott, Csavo, (Sarge), Jktu, song min cheol, aaa111952 (12 members gave Thanks to SeaDragon for this useful post)
  3. #2
    SeaDragon's Avatar Contributor
    Reputation
    321
    Join Date
    Aug 2016
    Posts
    1,041
    Thanks G/R
    140/299
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    JACK,If I write this, will it generate memory usage high?
    GLQ_GRProgressionToTime2 - Pastebin.com

  4. #3
    JackCeparou's Avatar Savvy ? 🐒
    Reputation
    534
    Join Date
    Mar 2017
    Posts
    588
    Thanks G/R
    51/490
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by SeaDragon View Post
    JACK,If I write this, will it generate memory usage high?
    GLQ_GRProgressionToTime2 - Pastebin.com
    Ill take a look.

    Ps: THANKS, with this i can remove GR from RiftInfoPlugin
    Hide the Rum! --> Default theme customization 101 <--

  5. #4
    SeaDragon's Avatar Contributor
    Reputation
    321
    Join Date
    Aug 2016
    Posts
    1,041
    Thanks G/R
    140/299
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by JackCeparou View Post
    Ill take a look.

    Ps: THANKS, with this i can remove GR from RiftInfoPlugin
    Doesn't seem to conflict with your RiftInfoPlugin
    Have you added this feature already?
    I haven't updated it for a long time (since you deleted the death timer)
    Last edited by SeaDragon; 08-05-2017 at 03:05 PM.

  6. #5
    JackCeparou's Avatar Savvy ? 🐒
    Reputation
    534
    Join Date
    Mar 2017
    Posts
    588
    Thanks G/R
    51/490
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    No worries, no conflit with mine.
    Your idea is just better ; )

    Look my refactoring : [C#] GLQ_GRProgressionToTime - Pastebin.com

    You need to avoid instancianting fonts/brushes/decorators inside *Paint*() methods
    PHP Code:
    TimeFont Hud.Render.CreateFont("tahoma"7255250100100truefalse160000true); 
    was a 'memory leak'

    Edit : i changed a & b variables names, this is a really bad practice. variables names should reflect their meaning.
    Last edited by JackCeparou; 08-05-2017 at 03:26 PM.
    Hide the Rum! --> Default theme customization 101 <--

  7. Thanks johnbl (1 members gave Thanks to JackCeparou for this useful post)
  8. #6
    SeaDragon's Avatar Contributor
    Reputation
    321
    Join Date
    Aug 2016
    Posts
    1,041
    Thanks G/R
    140/299
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by JackCeparou View Post
    No worries, no conflit with mine.
    Your idea is just better ; )

    Look my refactoring : [C#] GLQ_GRProgressionToTime - Pastebin.com

    You need to avoid instancianting fonts/brushes/decorators inside *Paint*() methods
    PHP Code:
    TimeFont Hud.Render.CreateFont("tahoma"7255250100100truefalse160000true); 
    was a 'memory leak'

    Edit : i changed a & b variables names, this is a really bad practice. variables names should reflect their meaning.
    Thank you very much for your refactoring, updating it

  9. #7
    JohnWick's Avatar Member
    Reputation
    12
    Join Date
    Mar 2017
    Posts
    102
    Thanks G/R
    82/7
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    nice, thank you )

  10. #8
    bm206's Avatar Active Member
    Reputation
    73
    Join Date
    Mar 2017
    Posts
    285
    Thanks G/R
    57/64
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Awesome! Thx

  11. #9
    cherouvim13's Avatar Member
    Reputation
    14
    Join Date
    Mar 2017
    Posts
    212
    Thanks G/R
    258/13
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Well done!!

  12. #10
    cherouvim13's Avatar Member
    Reputation
    14
    Join Date
    Mar 2017
    Posts
    212
    Thanks G/R
    258/13
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Sometimes the timer doesn't appear at all and at the same rift suddenly re-appears.

    No exceptions.

  13. #11
    SeaDragon's Avatar Contributor
    Reputation
    321
    Join Date
    Aug 2016
    Posts
    1,041
    Thanks G/R
    140/299
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by cherouvim13 View Post
    Sometimes the timer doesn't appear at all and at the same rift suddenly re-appears.

    No exceptions.
    Maybe a memory read error
    The default Rift plugin countdown is the same error

  14. Thanks cherouvim13 (1 members gave Thanks to SeaDragon for this useful post)
  15. #12
    cyberknight's Avatar Member
    Reputation
    1
    Join Date
    Apr 2014
    Posts
    5
    Thanks G/R
    9/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I really like this plugin. However when I am soloing and have multiple deaths and select instant resurrection which instantly adds time to the Rift clock your timer fails to account for the time penalty adjustment.

  16. #13
    SeaDragon's Avatar Contributor
    Reputation
    321
    Join Date
    Aug 2016
    Posts
    1,041
    Thanks G/R
    140/299
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by cyberknight View Post
    I really like this plugin. However when I am soloing and have multiple deaths and select instant resurrection which instantly adds time to the Rift clock your timer fails to account for the time penalty adjustment.
    This is a known problem, but only KJ can solve it, I can't do anything about it (the default Rift plugin, GR countdown time also have this problem)

  17. #14
    cherouvim13's Avatar Member
    Reputation
    14
    Join Date
    Mar 2017
    Posts
    212
    Thanks G/R
    258/13
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Apart from dissapearing, a lot of times I have encountered a negative timer while I was ahead of time, for example instead of having a green 3 minutes, it was a red negative 3 minutes.

  18. #15
    SeaDragon's Avatar Contributor
    Reputation
    321
    Join Date
    Aug 2016
    Posts
    1,041
    Thanks G/R
    140/299
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by cherouvim13 View Post
    Apart from dissapearing, a lot of times I have encountered a negative timer while I was ahead of time, for example instead of having a green 3 minutes, it was a red negative 3 minutes.
    You should see that the default Rift plugin for HUD shows the progress time is wrong(9m53s in the first picture)
    I think this is a memory read error for HUD
    I can't fix it

Page 1 of 3 123 LastLast

Similar Threads

  1. [INTERNATIONAL] [glq] MonstersCountPlugin
    By SeaDragon in forum TurboHUD Community Plugins
    Replies: 120
    Last Post: 11-12-2022, 06:50 PM
  2. [v7.2] [INTERNATIONAL] [glq] MonsterRiftProgressionPlugin
    By SeaDragon in forum TurboHUD Community Plugins
    Replies: 23
    Last Post: 09-07-2021, 04:46 AM
  3. [v7.3] [INTERNATIONAL] [glq] PlayerSkillBarPlugin
    By SeaDragon in forum TurboHUD Community Plugins
    Replies: 27
    Last Post: 10-12-2019, 01:58 AM
  4. [v7.2] [INTERNATIONAL] [glq] ZeiCircleForBoss
    By SeaDragon in forum TurboHUD Community Plugins
    Replies: 22
    Last Post: 05-25-2018, 03:33 AM
All times are GMT -5. The time now is 12:36 PM. Powered by vBulletin® Version 4.2.3
Copyright © 2024 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search