[v7.2] [ENGLISH] [glq] UberRealmMarker menu

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  1. #16
    JohnWick's Avatar Member
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    Originally Posted by SeaDragon View Post
    Updated
    I don't know if it's like this
    Sorry, I didn't think about the difficulty
    still

    Attached Thumbnails Attached Thumbnails [v7.2] [ENGLISH] [glq] UberRealmMarker-1-jpg  

    [v7.2] [ENGLISH] [glq] UberRealmMarker
  2. #17
    SeaDragon's Avatar Contributor
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    In fact, there is no good way, if fixed on top of the minimap , then sometimes blocking the difficulty

  3. #18
    SeaDragon's Avatar Contributor
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    Try again, updated

  4. #19
    JohnWick's Avatar Member
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    well. so be it
    thank you anyway )

  5. #20
    JMOR's Avatar Member
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    I put the .cs in the folder indicated, but nothing happens.

    Do I need to do something with the Custom Code inside a box u wrote up there?

    thanks in advance.

  6. #21
    SeaDragon's Avatar Contributor
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    No customization, just put it in the plugins\glq folder and create a UberRealmMarker.cs file, Just like other plugins
    The premise of triggering this plugin you need to play UberRealm

  7. Thanks JMOR (1 members gave Thanks to SeaDragon for this useful post)
  8. #22
    Noobz's Avatar Member
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    This hasn't been updated in awhile, but worked fine until the recent patch. It works the first time you run ubers, but if you remake game it still has the labels on the portal area. It also says that all realms have been entered. Happened to me and a friend.

    Noobz

  9. #23
    SeaDragon's Avatar Contributor
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    Originally Posted by Noobz View Post
    This hasn't been updated in awhile, but worked fine until the recent patch. It works the first time you run ubers, but if you remake game it still has the labels on the portal area. It also says that all realms have been entered. Happened to me and a friend.

    Noobz
    public void OnNewArea(bool newGame, ISnoArea area)
    This problem is caused by HUD's new BUG, which cannot recognize new game.Please wait for KJ to fix it.

  10. #24
    SeaDragon's Avatar Contributor
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    I think the latest HUD has fixed it.

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