[v7.2] [INTERNATIONAL] [glq] MonsterRiftProgressionPlugin menu

User Tag List

Page 2 of 2 FirstFirst 12
Results 16 to 24 of 24
  1. #16
    SeaDragon's Avatar Contributor
    Reputation
    321
    Join Date
    Aug 2016
    Posts
    1,041
    Thanks G/R
    140/299
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    OK, fix the image
    Haha, I no longer use attachments to upload image

    [v7.2] [INTERNATIONAL] [glq] MonsterRiftProgressionPlugin
  2. #17
    JackCeparou's Avatar Savvy ? 🐒
    Reputation
    534
    Join Date
    Mar 2017
    Posts
    588
    Thanks G/R
    51/490
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by JackCeparou View Post
    PHP Code:
    public bool TurnedOn getset; } 
    Useless, you can use the 'Enabled' property already defined in each plugin.

    - Just a remark, but this is too much copied from a default plugin but i don't see a way to make it nicely right now, i'll check for a more elegant solution.
    Same remarks, minus the image ;p
    Hide the Rum! --> Default theme customization 101 <--

  3. #18
    SeaDragon's Avatar Contributor
    Reputation
    321
    Join Date
    Aug 2016
    Posts
    1,041
    Thanks G/R
    140/299
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by JackCeparou View Post
    Same remarks, minus the image ;p
    I don't quite understand what you mean
    Can you help me with this?

  4. #19
    flyingst's Avatar Member
    Reputation
    2
    Join Date
    Apr 2017
    Posts
    17
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Is this going to lag the game if we have huge pile of monsters together?

  5. #20
    SeaDragon's Avatar Contributor
    Reputation
    321
    Join Date
    Aug 2016
    Posts
    1,041
    Thanks G/R
    140/299
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by flyingst View Post
    Is this going to lag the game if we have huge pile of monsters together?
    I don't feel the lag

  6. #21
    JohnWick's Avatar Member
    Reputation
    12
    Join Date
    Mar 2017
    Posts
    102
    Thanks G/R
    82/7
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Hi, SeaDragon !

    i have an idea for this plugin or maybe for one more different

    it would be great to hightlight enemies (add circles or just change color of numbers to red) with low health (lets say 20%) to know if 4-man party should stay a little longer to finish them fast, instead of just leave them and loose progress

    what do you think about it?

    thank you for your time

  7. #22
    SeaDragon's Avatar Contributor
    Reputation
    321
    Join Date
    Aug 2016
    Posts
    1,041
    Thanks G/R
    140/299
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by JohnWick View Post
    Hi, SeaDragon !

    i have an idea for this plugin or maybe for one more different

    it would be great to hightlight enemies (add circles or just change color of numbers to red) with low health (lets say 20%) to know if 4-man party should stay a little longer to finish them fast, instead of just leave them and loose progress

    what do you think about it?

    thank you for your time
    I need to think about a better idea

  8. #23
    SeaDragon's Avatar Contributor
    Reputation
    321
    Join Date
    Aug 2016
    Posts
    1,041
    Thanks G/R
    140/299
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by JohnWick View Post
    Hi, SeaDragon !

    i have an idea for this plugin or maybe for one more different

    it would be great to hightlight enemies (add circles or just change color of numbers to red) with low health (lets say 20%) to know if 4-man party should stay a little longer to finish them fast, instead of just leave them and loose progress

    what do you think about it?

    thank you for your time
    Updated
    There's no better idea

  9. #24
    hositamtam's Avatar Member
    Reputation
    1
    Join Date
    Jun 2021
    Posts
    9
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    b.png

    BackgroundBrush = Hud.Render.CreateBrush(255, 255, 0, 0, 0),
    TextFont = Hud.Render.CreateFont("tahoma", 1, 255, 255, 0, 0, false, false, 88, 0, 0, 0, true),

    How can I change the length and height of the backgroundbrush, as shown in the attached screenshot?

    What I actually want is to see monster's hp bar on their feet, not over their head ("V" key). I think this plugin could be a second choice for this, but I don't know how to change the backgroundbrush size.

    Appreciate help from anyone!!

Page 2 of 2 FirstFirst 12

Similar Threads

  1. Internal Mail Error
    By delldude1989 in forum World of Warcraft Emulator Servers
    Replies: 1
    Last Post: 05-05-2008, 04:35 PM
  2. International Talk Like a Pirate Day!
    By Loveshock in forum Community Chat
    Replies: 13
    Last Post: 09-20-2007, 12:11 PM
  3. International Rules to Calling Shotgun
    By matswurld in forum Community Chat
    Replies: 1
    Last Post: 05-18-2007, 08:37 PM
  4. President Bush, CAUGHT SWEARING at international meeting
    By mantalcore in forum Community Chat
    Replies: 15
    Last Post: 08-14-2006, 09:41 AM
All times are GMT -5. The time now is 03:59 AM. Powered by vBulletin® Version 4.2.3
Copyright © 2024 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search