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Contributor
DLL Import in plugin (Way to disable the anti DLL import for my own local use?)
I am trying to import a few DLL's to do some fun stuff for myself, but you won't let me.
I am wondering if there's a way to disable this feature and such.
Also, is there a TurboHUD discord server?
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Last edited by demzdateetz; 09-27-2017 at 08:15 PM.
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ChrisIsMe (1 members gave Thanks to demzdateetz for this useful post)
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Originally Posted by
ChrisIsMe
I am trying to import a few DLL's to do some fun stuff for myself, but you won't let me.
I am wondering if there's a way to disable this feature and such.
Nope, you cant have executables and dll's in thud folder that are not there originally
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Contributor
Originally Posted by
Csavo
Nope, you cant have executables and dll's in thud folder that are not there originally
I've thought about this and originally was annoyed as hell because I wanted to implement some features and use the Console to do some debugging but after reading about THud and such, I am kind of glad that KJ has tried so hard to prevent people from really cheating with turbohud.
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Contributor
Originally Posted by
ChrisIsMe
I've thought about this and originally was annoyed as hell because I wanted to implement some features and use the Console to do some debugging but after reading about THud and such, I am kind of glad that KJ has tried so hard to prevent people from really cheating with turbohud.
or spreading malware with their plugins...
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Contributor
Originally Posted by
prrovoss
or spreading malware with their plugins...
I mean if we're talking about spreading malware then lol. I know a way to semi bypass the way KJ blocks the DLL import and it's from what I can see, just Regex scanning on the file do //DLLImport and you can observe this. There's ways around that, but not ways that are usable to do what I want. Not simple at least.
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Savvy ? 🐒
"if all you have is a hammer, everything looks like a nail"
If all you want to do is output some debugging info, there is many way to do it without any dll import.
Even a simple 'Hud.Debug("your debug info");' + WinTail will do the trick.