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  1. #1
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    x64 PUBLIC beta thread

    x64 BETA is open now.

    You are allowed to post here only those issues which
    - can't be reproduced in the 32 bit version, but
    - exists in the 64 bit version
    Last edited by KillerJohn; 07-23-2017 at 08:19 AM.
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

    x64 PUBLIC beta thread
  2. Thanks GermanDude1337, bobbydigital12, cherouvim13, song min cheol, jack3dm, Naatman, shroozle, Jarx88, jweavis (9 members gave Thanks to KillerJohn for this useful post)
  3. #2
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    1) please test the challenge rift and make recommendations for the layout / coloring of the rift progress bar (RiftPlugins.cs)
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  4. #3
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    PMs sent with closed beta download
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  5. Thanks GermanDude1337 (1 members gave Thanks to KillerJohn for this useful post)
  6. #4
    prrovoss's Avatar Contributor
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    after about 11% into the challenge rift a small info panel pops up that tells you if you are on pace to beat the rift time or not:


    it overlaps with the "time left" display of thud. im not sure yet about how to determine if this popup is visible or not in order to offset the label

    edit
    i like this color for the ChallengeRiftPercentFont: rgb(5, 171, 170)

    the NearMonsterProgressionFont is perfectly fine for me

    i think the ChallengeRiftTimerFont is fine too.
    Last edited by prrovoss; 07-04-2017 at 04:45 PM.

  7. Thanks d3pleb, cherouvim13 (2 members gave Thanks to prrovoss for this useful post)
  8. #5
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by prrovoss View Post
    after about 11% into the challenge rift a small info panel pops up that tells you if you are on pace to beat the rift time or not:


    it overlaps with the "time left" display of thud. im not sure yet about how to determine if this popup is visible or not in order to offset the label

    edit
    i like this color for the ChallengeRiftPercentFont: rgb(5, 171, 170)

    the NearMonsterProgressionFont is perfectly fine for me

    i think the ChallengeRiftTimerFont is fine too.
    Hmm, that's a nice "pace" display from Blizzard. I missed it, because my max progression was about 2%
    It looks like when they display the "pace" panel, then the hourglass moves above the skull, am I right?

    What's your recommendation, where to place the remaining time label when the pace panel is visible?
    It would look shit above the hourglass...
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  9. Thanks cherouvim13, Naatman (2 members gave Thanks to KillerJohn for this useful post)
  10. #6
    prrovoss's Avatar Contributor
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    Originally Posted by KillerJohn View Post
    Hmm, that's a nice "pace" display from Blizzard. I missed it, because my max progression was about 2%
    It looks like when they display the "pace" panel, then the hourglass moves above the skull, am I right?

    What's your recommendation, where to place the remaining time label when the pace panel is visible?
    It would look shit above the hourglass...
    the hourglass moves independently from the skull. the hourglass shows you the progression of the "reference run" at this time and the skull shows you your current progression.

    i would place the label beneath the pace panel:


    i have it hardcoded atm and it doesnt look good when the pace panel isnt visible^^
    its a y-position of "ui.Rectangle.Bottom + ui.Rectangle.Height * 1.5f" at the end of line 140 in RiftPlugin.cs

  11. Thanks cherouvim13, Naatman (2 members gave Thanks to prrovoss for this useful post)
  12. #7
    JackCeparou's Avatar Savvy ? 🐒
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    Originally Posted by KillerJohn View Post
    What's your recommendation, where to place the remaining time label when the pace panel is visible?
    It would look shit above the hourglass...
    No chance to test it yet, but what about below the pace panel ?
    Edit : beaten by prrovoss, ty for the screenshot ;p

    Another solution could be to align each counter with its relative icon :
    timer *hourglass icon*
    percent *skull icon*
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  13. Thanks cherouvim13, song min cheol, Naatman (3 members gave Thanks to JackCeparou for this useful post)
  14. #8
    JackCeparou's Avatar Savvy ? 🐒
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    Some bug with the good/bad/sell stash grey overlay, the 1st tab from 2nd coffer display overlay from 1st coffer 1st tab


    Edit : was not obvious in my stash, but in fact it always show the overlay from 1st coffer.

    Edit 2 : the build number is not updated in bottom left corner ; )

    Edit 3 : \0/ ❤
    PHP Code:
    bool SkillOverrideActive get; }
    IEnumerable<IPlayerSkillCurrentSkills get; } // Returns all used skills, in no particular order. No elements can be null. If override is enabled (archon) then only the overridden skills are returned. 
    Edit 4 : for whatever reason the power of Hellcat Waistguard is gone
    ISnoPower HellcatWaistguard { get; } // 454934 - P43_ItemPassive_Unique_Ring_006
    But the item has disappeared from battle.net site, so i dunno...
    - https://eu.battle.net/d3/en/item/hellcat-waistguard
    - PSA: Hellcat Waistguard and The Barber is currently bugged : Diablo
    Last edited by JackCeparou; 07-05-2017 at 09:16 AM.
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  15. #9
    prrovoss's Avatar Contributor
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    seems like they disabled it:
    Nice job blizz! - Album on Imgur

    tbh, no idea where this data comes from, somewhere from reddit i guess.^^

  16. #10
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    - fixed: they changed the name of the stash page UI elements (what you call "coffer")
    - fixed: the plugin version at the bottom (it is not build number, but the API version for the plugin compatibility)
    - won't fix: HUD generates the items based on the drop probability, so if Blizzard messed up Hellcat Waistguard, then it won't appear in HUD

    edit: update sent in PM
    Last edited by KillerJohn; 07-05-2017 at 02:04 PM.
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  17. Thanks GermanDude1337 (1 members gave Thanks to KillerJohn for this useful post)
  18. #11
    prrovoss's Avatar Contributor
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    the challenge rift progress bar layout looks nice and works^^.

    the second page of the stash works now. but with the necro its possible to have a third page with two tabs:


    thud uses the info from the first page instead.
    for completeness here is the dump_ui_visible.txt:
    31 13850178901458915336 62 90 106 133 0 Root.NormalLayer.portraits.stack.party_s - Pastebin.com

  19. Thanks GermanDude1337 (1 members gave Thanks to prrovoss for this useful post)
  20. #12
    JackCeparou's Avatar Savvy ? 🐒
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    Originally Posted by prrovoss View Post
    the challenge rift progress bar layout looks nice and works^^.

    the second page of the stash works now. but with the necro its possible to have a third page with two tabs:
    I second these points, you beat me again ;p
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  21. #13
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    I have necro but only two tabs
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  22. Thanks song min cheol (1 members gave Thanks to KillerJohn for this useful post)
  23. #14
    prrovoss's Avatar Contributor
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    Originally Posted by KillerJohn View Post
    I have necro but only two tabs
    by doing the season journey it is possible to earn some extra tabs. to a maximum of 5 i think.

  24. Thanks gramoun, GermanDude1337 (2 members gave Thanks to prrovoss for this useful post)
  25. #15
    gramoun's Avatar Member
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    Originally Posted by prrovoss View Post
    by doing the season journey it is possible to earn some extra tabs. to a maximum of 5 i think.
    I confirm, i had 5 normal tabs + 5 gained in season journey, with necro DLC i have a 3rd chest with 2 tabs.

    I ve bought all d3 editions, and had 15 slots for chars (12+3), with necro i have now 17. (menu and top list of chars)

    I know its a closed beta post, i just want help with this precision. Good job guys and thx

  26. Thanks GermanDude1337, skummer (2 members gave Thanks to gramoun for this useful post)
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