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Member
Minor bug
There are 4 drawn doors In Cemetery of the forsaken but 1 should be closed.
1 time so far, the rest of my runs there were 3 as intended.
And another different door (and quest 2nd time).
Seems rather rare but it is there.
When i reload TH its gone, probably also random stuff that doesn't include doors but an exception too much
Last edited by Yaoy; 07-24-2017 at 09:56 PM.
Reason: 2 times
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Active Member
There are numerous issues right now with the 64-bit client. Personally, I'm sticking with the 32-bit client until 64-bit is relatively issue-free. Keep posting any and all issues. I'd recommend using the 64-bit THUD as is (no user plugins) for now, as all plugins are geared for the 32-bit client. There are many differences between the two, with the major one being memory addresses are not the same. Plugins may need to be rewritten to support the 64-bit client
Even the base 64-bit THUD has issues that are not caused by any plugins. As I mentioned before, damage numbers are very inaccurate. Extensive testing is needed and bug reporting is crucial. I hesitate to start a bug thread myself, but feel that there needs to be one, especially for a client in Beta testing.
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Post Thanks / Like - 1 Thanks
Yaoy (1 members gave Thanks to Vern1701 for this useful post)
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Member
Corrupt vessel don't show when underground in Stinning wind
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Originally Posted by
Vern1701
There are numerous issues right now with the 64-bit client. Personally, I'm sticking with the 32-bit client until 64-bit is relatively issue-free. Keep posting any and all issues. I'd recommend using the 64-bit THUD as is (no user plugins) for now, as all plugins are geared for the 32-bit client. There are many differences between the two, with the major one being memory addresses are not the same. Plugins may need to be rewritten to support the 64-bit client
Even the base 64-bit THUD has issues that are not caused by any plugins. As I mentioned before, damage numbers are very inaccurate. Extensive testing is needed and bug reporting is crucial. I hesitate to start a bug thread myself, but feel that there needs to be one, especially for a client in Beta testing.
healing and damage reading based on floating numbers will be completely removed from both versions.
Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...
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Contributor
Originally Posted by
KillerJohn
healing and damage reading based on floating numbers will be completely removed from both versions.
Is there another method?
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Member
Some bugs I found:
1. Progression percentage of mobs around you are bugged. I had a few skeletons around me and it showed 7%.
2. Link: (Big dotted circles since 2.6.0.46568)
Big dotted circles since 2.6.0.46568 I confim that dotted circles and some circles have a much higher radius than before. For example, GiGi's EliteBar approved plugin has a feature where it adds a circle to non-illusionists (CircleNonIllusion), and its radius is now huge.
Other than that, I'm very happy with the x64 version! Thanks.
Last edited by pbsf; 07-23-2017 at 06:36 PM.
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Active Member
I'm looking into it... for a DPS plugin, but I need help with the creation. Right now, the decision to remove the numbers from both version is not sitting well with me. There is a way to do it, though. It would involve getting the numbers from the game itself and then creating .cs output files for the various areas. I think we could do it, but it would take time to do it.
In the meantime, maybe KJ can provide an answer to the million dollar question, Storm, because I would like to know as well.
Last edited by Vern1701; 07-23-2017 at 07:51 PM.
Reason: more input...
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Member
Originally Posted by
pbsf
Some bugs I found:
1. Progression percentage of mobs around you are bugged. I had a few skeletons around me and it showed 7%.
2. Link:
(Big dotted circles since 2.6.0.46568)
Big dotted circles since 2.6.0.46568 I confim that dotted circles and some circles have a much higher radius than before. For example, GiGi's EliteBar approved plugin has a feature where it adds a circle to non-illusionists (CircleNonIllusion), and its radius is now huge.
Other than that, I'm very happy with the x64 version! Thanks.
mobs (underground etc) I think there aggro lines, thought 1st the same, but when i stay out of it no aggro if invis.
But, same as u, live mobs need to be much smaller and killing mob lines has to go; if there's no after-effect (poison...).
Could do a 60f line for live, but that's suggesting.
Edit: only underground mobs is at 40f(?)
Last edited by Yaoy; 07-23-2017 at 08:34 PM.
Reason: mobs
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Member
Hungry Torso those underground and hidden skeletons don't show until they aggro, those hidden lurkers (ao) do show when they are hidden
Last edited by Yaoy; 07-23-2017 at 11:20 PM.
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Member
All snippets with "Radius = -1" is returning with a gigantic circle instead of matching the object's hitbox/actual size. This affects the purple/pinkish dotted circles around monsters that are about to spawn, and hidden monsters such as burrowed frogs, or invisible snakes. Also affects plugins such as circles around Elites, or anything that currently uses radius = -1
No other major problems as of yet.
Really pleased with the 64 bit version, as this version of the game runs so so much smoother. Very excited for the 64 bit release, keep up the good work.
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Member
Originally Posted by
Rainarch
All snippets with "Radius = -1" is returning with a gigantic circle instead of matching the object's hitbox/actual size. This affects the purple/pinkish dotted circles around monsters that are about to spawn, and hidden monsters such as burrowed frogs, or invisible snakes. Also affects plugins such as circles around Elites, or anything that currently uses radius = -1
No other major problems as of yet.
Really pleased with the 64 bit version, as this version of the game runs so so much smoother. Very excited for the 64 bit release, keep up the good work.
Originally Posted by
JackCeparou
Yep, forgot to mention it.
Probably when radius == -1
But its strange when i enter those lines that they aggro, probably side effect and only Whithermoth and skeletons, probably more
Last edited by Yaoy; 07-23-2017 at 11:13 PM.
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Member
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Member
Edit:
oh forget about it, gramoun already posted it -.-
But still Thank You Very Much for the 64 Bit Beta
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Member
i've had the Problem before on the 32-Bit version. Restarting the game fixed this for me. This happened because i had 2 instance's of TH running at the same time
Edit: another way to fix this would be to use Ctrl + End to kill Turbo Hud
Last edited by Bruli83; 07-24-2017 at 08:47 AM.
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Contributor
Originally Posted by
KillerJohn
healing and damage reading based on floating numbers will be completely removed from both versions.
That's bad news. It's a very useful piece of information