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  1. #121
    Yaoy's Avatar Member
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    Minor bug

    There are 4 drawn doors In Cemetery of the forsaken but 1 should be closed.

    1 time so far, the rest of my runs there were 3 as intended.
    And another different door (and quest 2nd time).
    Seems rather rare but it is there.

    When i reload TH its gone, probably also random stuff that doesn't include doors but an exception too much
    Last edited by Yaoy; 07-24-2017 at 09:56 PM. Reason: 2 times

    x64 PUBLIC beta thread
  2. #122
    Vern1701's Avatar Active Member
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    There are numerous issues right now with the 64-bit client. Personally, I'm sticking with the 32-bit client until 64-bit is relatively issue-free. Keep posting any and all issues. I'd recommend using the 64-bit THUD as is (no user plugins) for now, as all plugins are geared for the 32-bit client. There are many differences between the two, with the major one being memory addresses are not the same. Plugins may need to be rewritten to support the 64-bit client

    Even the base 64-bit THUD has issues that are not caused by any plugins. As I mentioned before, damage numbers are very inaccurate. Extensive testing is needed and bug reporting is crucial. I hesitate to start a bug thread myself, but feel that there needs to be one, especially for a client in Beta testing.

  3. Thanks Yaoy (1 members gave Thanks to Vern1701 for this useful post)
  4. #123
    Yaoy's Avatar Member
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    Corrupt vessel don't show when underground in Stinning wind

  5. #124
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by Vern1701 View Post
    There are numerous issues right now with the 64-bit client. Personally, I'm sticking with the 32-bit client until 64-bit is relatively issue-free. Keep posting any and all issues. I'd recommend using the 64-bit THUD as is (no user plugins) for now, as all plugins are geared for the 32-bit client. There are many differences between the two, with the major one being memory addresses are not the same. Plugins may need to be rewritten to support the 64-bit client

    Even the base 64-bit THUD has issues that are not caused by any plugins. As I mentioned before, damage numbers are very inaccurate. Extensive testing is needed and bug reporting is crucial. I hesitate to start a bug thread myself, but feel that there needs to be one, especially for a client in Beta testing.
    healing and damage reading based on floating numbers will be completely removed from both versions.
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  6. #125
    Stormreaver's Avatar Contributor
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    Originally Posted by KillerJohn View Post
    healing and damage reading based on floating numbers will be completely removed from both versions.
    Is there another method?

  7. #126
    pbsf's Avatar Member
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    Some bugs I found:
    1. Progression percentage of mobs around you are bugged. I had a few skeletons around me and it showed 7%.
    2. Link: (Big dotted circles since 2.6.0.46568)

    Big dotted circles since 2.6.0.46568
    I confim that dotted circles and some circles have a much higher radius than before. For example, GiGi's EliteBar approved plugin has a feature where it adds a circle to non-illusionists (CircleNonIllusion), and its radius is now huge.

    Other than that, I'm very happy with the x64 version! Thanks.
    Last edited by pbsf; 07-23-2017 at 06:36 PM.

  8. #127
    Vern1701's Avatar Active Member
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    I'm looking into it... for a DPS plugin, but I need help with the creation. Right now, the decision to remove the numbers from both version is not sitting well with me. There is a way to do it, though. It would involve getting the numbers from the game itself and then creating .cs output files for the various areas. I think we could do it, but it would take time to do it.

    In the meantime, maybe KJ can provide an answer to the million dollar question, Storm, because I would like to know as well.
    Last edited by Vern1701; 07-23-2017 at 07:51 PM. Reason: more input...

  9. #128
    Yaoy's Avatar Member
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    Originally Posted by pbsf View Post
    Some bugs I found:
    1. Progression percentage of mobs around you are bugged. I had a few skeletons around me and it showed 7%.
    2. Link: (Big dotted circles since 2.6.0.46568)

    Big dotted circles since 2.6.0.46568
    I confim that dotted circles and some circles have a much higher radius than before. For example, GiGi's EliteBar approved plugin has a feature where it adds a circle to non-illusionists (CircleNonIllusion), and its radius is now huge.

    Other than that, I'm very happy with the x64 version! Thanks.
    mobs (underground etc) I think there aggro lines, thought 1st the same, but when i stay out of it no aggro if invis.
    But, same as u, live mobs need to be much smaller and killing mob lines has to go; if there's no after-effect (poison...).
    Could do a 60f line for live, but that's suggesting.

    Edit: only underground mobs is at 40f(?)
    Last edited by Yaoy; 07-23-2017 at 08:34 PM. Reason: mobs

  10. #129
    Yaoy's Avatar Member
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    Hungry Torso those underground and hidden skeletons don't show until they aggro, those hidden lurkers (ao) do show when they are hidden
    Last edited by Yaoy; 07-23-2017 at 11:20 PM.

  11. #130
    Rainarch's Avatar Member
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    All snippets with "Radius = -1" is returning with a gigantic circle instead of matching the object's hitbox/actual size. This affects the purple/pinkish dotted circles around monsters that are about to spawn, and hidden monsters such as burrowed frogs, or invisible snakes. Also affects plugins such as circles around Elites, or anything that currently uses radius = -1

    No other major problems as of yet.

    Really pleased with the 64 bit version, as this version of the game runs so so much smoother. Very excited for the 64 bit release, keep up the good work.

  12. #131
    Yaoy's Avatar Member
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    Originally Posted by Rainarch View Post
    All snippets with "Radius = -1" is returning with a gigantic circle instead of matching the object's hitbox/actual size. This affects the purple/pinkish dotted circles around monsters that are about to spawn, and hidden monsters such as burrowed frogs, or invisible snakes. Also affects plugins such as circles around Elites, or anything that currently uses radius = -1

    No other major problems as of yet.

    Really pleased with the 64 bit version, as this version of the game runs so so much smoother. Very excited for the 64 bit release, keep up the good work.
    Originally Posted by JackCeparou View Post
    Yep, forgot to mention it.

    Probably when radius == -1
    But its strange when i enter those lines that they aggro, probably side effect and only Whithermoth and skeletons, probably more
    Last edited by Yaoy; 07-23-2017 at 11:13 PM.

  13. #132
    gramoun's Avatar Member
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    " TurboHUD 17.7.23.0 (v7.3) BETA for Diablo III 2.6.0.46568 (DX11, 64 bit)

    Changelog

    Code:

    17.7.23.0 STABLE for Diablo III 2.6.0.46568 (v7.3)
    NOTE: A clean install into an empty folder is required when updating from older than v7.3!
    NOTE: You can't use TurboHUD with the 64bit version of the Diablo III.
    NOTE: Be sure to have at least .NET 4.5.2, DirectX 11 and Windows 7 SP1 on your computer
    NOTE: Windows 7 users have to install Windows 7 SP1 and Platform Update. In exchange everybody can get a smoother HUD experience.
    NOTE: TurboHUD sends anonymous usage data to TurboHUD Dashboard!
    TurboHUD
    - fixed: missing chest, bandit shrine
    - fixed: amulet slot was missing from armory set item list"

    Dear KJ
    Yesterday, i see new version and click on link from root of th forum. I coudnt see 64bits in file name
    I read your post and see it was a 7.3 version and not compatible with x64 client (see quote)
    I m stupid.... (old man lol) and try to find a solution with 32b....
    Let it s ok and all is fine, but i m sure many others users will do same mistake

    But could you perhaps ....
    - correct description of " NOTE: You can't use TurboHUD with the 64bit version of the Diablo III."
    - would be a good idea to put X64 and X86 in begin of name zip file, for less mistake.
    - a advertissement in bold in begin of post could also help

    Long life to Thud and his creator KJ

  14. #133
    Fantic's Avatar Member
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    Edit:

    oh forget about it, gramoun already posted it -.-

    But still Thank You Very Much for the 64 Bit Beta

  15. #134
    Bruli83's Avatar Member
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    i've had the Problem before on the 32-Bit version. Restarting the game fixed this for me. This happened because i had 2 instance's of TH running at the same time

    Edit: another way to fix this would be to use Ctrl + End to kill Turbo Hud
    Last edited by Bruli83; 07-24-2017 at 08:47 AM.

  16. #135
    SeaDragon's Avatar Contributor
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    Originally Posted by KillerJohn View Post
    healing and damage reading based on floating numbers will be completely removed from both versions.
    That's bad news. It's a very useful piece of information

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